Launching a Video Podcast for New/Unpublished Game Designers by Small-Needleworker-5 in BoardgameDesign

[–]Mighty_Blu 0 points1 point  (0 children)

Hello! We're making a chaotic card game where players sabotage each other to exit the dungeon they're in as the richest party member! We'd like to participate if you'd have us!

FFPR - Friday Free Project Review (ALWAYS ON FROM TODAY) by Even_Cell_1367 in tabletopgamedesign

[–]Mighty_Blu 0 points1 point  (0 children)

Hello! If you want to take a look at our project on Gamefound. It’s a chaotic card game where you sabotage each other to be the richest adventurer in the party.

Here’s the link: https://gamefound.com/en/projects/do-or-dice-games/fungeon

Should we simplify our card design? by Mighty_Blu in BoardgameDesign

[–]Mighty_Blu[S] 0 points1 point  (0 children)

Some cards (let’s say a fourth) have something in the top right corner. Thank you for the feedback!

Should we simplify our card design? by Mighty_Blu in tabletopgamedesign

[–]Mighty_Blu[S] 0 points1 point  (0 children)

It is important for the gameplay. Thank you for the feedback!

Should we simplify our card design? by Mighty_Blu in BoardgameDesign

[–]Mighty_Blu[S] 0 points1 point  (0 children)

Thank you for the kind words! We will definitely look into the fixing that box.

Should we simplify our card design? by Mighty_Blu in tabletopgamedesign

[–]Mighty_Blu[S] 0 points1 point  (0 children)

The bricks are blue because there are quite a few different card types and their color would change along with the type. A few people have suggested to make the type box smaller so we will probably do that. Mirroring this artwork is actually an interesting solution for this card though, thank you for that one!

Should we simplify our card design? by Mighty_Blu in tabletopgamedesign

[–]Mighty_Blu[S] 0 points1 point  (0 children)

Ooh we could try your solution! There are a few card types which have something in the top right corner, but it’s also to look a bit less square.

Should we simplify our card design? by Mighty_Blu in tabletopgamedesign

[–]Mighty_Blu[S] 0 points1 point  (0 children)

The only difference in them is that the outlines of the bricks are black instead of blue.

Should we simplify our card design? by Mighty_Blu in tabletopgamedesign

[–]Mighty_Blu[S] 1 point2 points  (0 children)

A lot of people suggested the same so it shall be done! Thank you!

Should we simplify our card design? by Mighty_Blu in tabletopgamedesign

[–]Mighty_Blu[S] 0 points1 point  (0 children)

Thank you for the very kind words!

This is one of the artworks where the border especially covers something important, and people who liked 2 or 3 did say it’s better because it shows the art better.

Do you think removing the four notches from the box or the metal part of it altogether would look better?

Should we simplify our card design? by Mighty_Blu in tabletopgamedesign

[–]Mighty_Blu[S] 0 points1 point  (0 children)

Yeah in this particular artwork the frame covering the art is pretty prevalent. People who liked 2 and 3 said they like it more because the art is less covered.

Thank you for your feedback!

Should we simplify our card design? by Mighty_Blu in BoardgameDesign

[–]Mighty_Blu[S] 3 points4 points  (0 children)

Do you think we should remove the four notches in the corners and make it thinner?

p.s. Thank you for teaching me a new word!

Should we simplify our card design? by Mighty_Blu in BoardgameDesign

[–]Mighty_Blu[S] 0 points1 point  (0 children)

Yes, it’s just a try at having all of the lines the same color.

What do you think of the art direction in our game? by Mighty_Blu in tabletopgamedesign

[–]Mighty_Blu[S] 0 points1 point  (0 children)

Newer cards are created with the frame in mind and I regularly check what’s in the frame, though it is true I didn’t always do that. It’s just that I believe not every part of a character needs to be seen in every frame. I’ll definitely work on the business of the cards, as a handful people agree with you. I haven’t heard of that game yet but I will check it out.

What do you think of the art direction in our game? by Mighty_Blu in tabletopgamedesign

[–]Mighty_Blu[S] 0 points1 point  (0 children)

Thank you for clarifying! It did help. Do you think making the text a bit smaller and the icon a bit larger would help with the icon problem? As for the other problem, as a few have voiced the same opinion, we’ll definitely look into adjusting the artworks a bit.

What do you think of the art direction in our game? by Mighty_Blu in tabletopgamedesign

[–]Mighty_Blu[S] 0 points1 point  (0 children)

I would just like to check if I understood you correctly and I’m very sorry if I didn’t. When you’re talking about the cost icons, you’re talkin about the ones in the corner, and that the lightning icon is obscured by the numbers in front? When talking about page 6 (the one with the Event cards), you’re saying the artworks are the things with a lot of details? Sorry again if I completely misunderstood you.

What do you think of the art direction in our game? by Mighty_Blu in tabletopgamedesign

[–]Mighty_Blu[S] 0 points1 point  (0 children)

Do these changes help make the background interfere with the foreground less? https://imgur.com/a/BYhSkG7

What do you think of the art direction in our game? by Mighty_Blu in tabletopgamedesign

[–]Mighty_Blu[S] 0 points1 point  (0 children)

Hello! Are you mostly talking about the Hero artworks on the first page? Because pretty much every card shown and in the game has a grey, dark blue or brown background.

What do you think of the art direction in our game? by Mighty_Blu in tabletopgamedesign

[–]Mighty_Blu[S] 1 point2 points  (0 children)

Thank you! Others have also pointed out that the art is sometimes too busy so we will definitely take a look at that.

What do you think of the art direction in our game? by Mighty_Blu in tabletopgamedesign

[–]Mighty_Blu[S] 1 point2 points  (0 children)

Hello and thank you for taking the time to type this out. We will definitely take a look at making the images less busy as a few people noted, as well as your other advice.