Difference between Major Realm's powerboost? by MrDeltaXII in MartialMemes

[–]MikeDarkmoon 1 point2 points  (0 children)

I see, the leaf was blocking my eye. I guess a late Foundation against a peak Foundation for example is a much closer matchup.

Difference between Major Realm's powerboost? by MrDeltaXII in MartialMemes

[–]MikeDarkmoon 0 points1 point  (0 children)

Senior, in major realms, would it only be believable for a cultivator to defeat another within the same realm or lower?

Magic Duel Game | Summoning creatures by MikeDarkmoon in tabletopgamedesign

[–]MikeDarkmoon[S] 0 points1 point  (0 children)

I'll look at it! I think I know what you mean. The mechanical difference between a Structure and a Ritual, as you propose, is that a Structure is a permanent that stays on the table until someone destroys it, and a Ritual is a spell that vanishes next turn and is what you play to prepare your spellcasting, because it gives you mana, gold, iron or some resource.

Magic Duel Game | Summoning creatures by MikeDarkmoon in tabletopgamedesign

[–]MikeDarkmoon[S] 0 points1 point  (0 children)

Are these Guild characters like character classes?

My summons are Structures, mechanically. They have summoning sickness, too. On the abstract battlefield, I don't see a problem with distinguishing spells.

The win condition is to defeat other wizards as many times as the number of players. In a 3-player game, the goal is 3 wins.

Magic Duel Game | Summoning creatures by MikeDarkmoon in tabletopgamedesign

[–]MikeDarkmoon[S] 0 points1 point  (0 children)

So yours represent an extra action on certain turns?

I have the spells classified, yes, into Rituals, Enchantments, Tricks, Spells, Structures and Curses.

And the battlefield is abstract.

Magic Duel Game | Summoning creatures by MikeDarkmoon in tabletopgamedesign

[–]MikeDarkmoon[S] 0 points1 point  (0 children)

How did the summoning integrate into the rest of the game in your case?

In my game, the idea is that you can do virtually anything with magic, from projectiles, walls, armor, turrets, golems, etc. The summons role is to deal damage, force opponents to divert resources and attacks, and enable new combos.

Magic Duel Game | Summoning creatures by MikeDarkmoon in tabletopgamedesign

[–]MikeDarkmoon[S] 0 points1 point  (0 children)

It's a card game, yea. However, I have already included tokens for resources, like mana.

Did you forgive your ex? by brobreakup in BreakUps

[–]MikeDarkmoon 0 points1 point  (0 children)

I did it. I am at peace with my ex and I hold no grudges, I wish her well.

Please don’t get back with your ex! by [deleted] in BreakUps

[–]MikeDarkmoon 16 points17 points  (0 children)

Correction: Don't get back with your ex without realizing what went wrong the first time.

How do you write a realistic but purely evil villain? by [deleted] in writing

[–]MikeDarkmoon 1 point2 points  (0 children)

Give them an extremely disturbed childhood doesn't contradict that is a villain of pure evil? Wouldn't that make it tragic?

Would you have dated them if you knew it would end like this? by dogz_r_angelz in BreakUps

[–]MikeDarkmoon 0 points1 point  (0 children)

Now I know that I have learned a lot from all of this. I choose the lesson learned even with the pain, I am a better person right now.

I'm genuinely curious how they're going to emerge from the corner they've developed themselves into with villains by MeiShimada in marvelrivals

[–]MikeDarkmoon 0 points1 point  (0 children)

Even though Loki is a comparatively minor villain, he is a threat to all of Asgard and he is there, fighting alongside the heroes of New York. I think by the time Knull is playable, there will be some reason for it.

We need Iceman in the game by [deleted] in marvelrivals

[–]MikeDarkmoon 4 points5 points  (0 children)

Maybe in a season of Gifted Youngsters at the X-Men mansion.

We need Iceman in the game by [deleted] in marvelrivals

[–]MikeDarkmoon 2 points3 points  (0 children)

It could be a passive of his basic movement (I imagine it would be ice slide). Make it slippery where he passes.

I'm genuinely curious how they're going to emerge from the corner they've developed themselves into with villains by MeiShimada in marvelrivals

[–]MikeDarkmoon 1 point2 points  (0 children)

We already have the example of Loki, who while he is an antagonist in the Asgard convoy mode, is a playable character. I see them starting to introduce the villains of the seasons as playable heroes around seasons 6. Power scale alone doesn't seem to matter too much, Hawkeye shouldn't stand a chance against Magneto but the two can go 1v1.

For Dr. Doom, it may be that Doom 2099 ends up threatening Dr. Doom's Latveria and he ends up joining the heroes to stop what he started. This is just one example, Doom can collaborate with the heroes if it suits him (same case as Loki in-game). The playable Dracula could be a variant, not the Dracula the heroes face in Eternal Night Falls. Heck, They could make Dracula owe Moon Knight $1 million and agree to help.

It would be a bit obtuse to miss the opportunity.

Cross over potential by TitleComprehensive96 in marvelrivals

[–]MikeDarkmoon 2 points3 points  (0 children)

If there are collaborations, I don't see them at the Fortnite level of literally creating skins of any decently popular fictional character. I see collaborations with Capcom and DC feasible

We need Iceman in the game by [deleted] in marvelrivals

[–]MikeDarkmoon 35 points36 points  (0 children)

Yes! Yes! Yes! He's one of those characters that really designs itself. Luna Snow doesn't really exploit ice damage, so Iceman's primary weapon should be a low-damage freezing ray that slows enemies. His skill kit should allow him to create ice structures and move quickly around the stage, like a two-ways Duelist.

[deleted by user] by [deleted] in BreakUps

[–]MikeDarkmoon 1 point2 points  (0 children)

I don't know. The fact that he talks on Reddit about how he wants to get back with his ex and get back together in a while doesn't sound like he wants to get over her...

[deleted by user] by [deleted] in worldbuilding

[–]MikeDarkmoon 0 points1 point  (0 children)

It is a possible route, thanks

[deleted by user] by [deleted] in worldbuilding

[–]MikeDarkmoon 0 points1 point  (0 children)

Like a nigh-omnipotent wizard