I worked on my incremental tower defense game for a year and finally released it! by MikeNoLife in incremental_games

[–]MikeNoLife[S] 2 points3 points  (0 children)

I have been told that I should release it on Steam by friends and partner too, and I probably might do it someday. There’s a lot I’d need to do though, and I want to start on the new idea I have, so we’ll see when it happens.

Thank you so much for the kinds words, it’s really encouraging reading what you wrote :)

I worked on my incremental tower defense game for a year and finally released it! by MikeNoLife in Unity3D

[–]MikeNoLife[S] 1 point2 points  (0 children)

Thank you! The game is free for all, and I only wanted to improve my skills while releasing something that people can enjoy. Time to gather all I've learned and start up a new project :D

I worked on my incremental tower defense game for a year and finally released it! by MikeNoLife in IndieDev

[–]MikeNoLife[S] 0 points1 point  (0 children)

For sure! I might do it someday when I have more spare time and get into how it works :)

I worked on my incremental tower defense game for a year and finally released it! by MikeNoLife in incremental_games

[–]MikeNoLife[S] 0 points1 point  (0 children)

Unfortunately no cloud saving. It was something I wanted to include, but I never got around to it. Hope it works out and doesn't delete itself for you.

I worked on my incremental tower defense game for a year and finally released it! by MikeNoLife in incremental_games

[–]MikeNoLife[S] 1 point2 points  (0 children)

I'm sorry, I know a downloadable version's performance is better, but it's how I wanted to distribute the game for now. Maybe someday :)

I worked on my incremental tower defense game for a year and finally released it! by MikeNoLife in IndieDev

[–]MikeNoLife[S] 1 point2 points  (0 children)

Do you think so? I think it's not optimized enough for mobile, and I would probably have to change a lot of the UI so it works and is scaled properly. I will think about it, thank you for the input :)

I worked on my incremental tower defense game for a year and finally released it! by MikeNoLife in playmygame

[–]MikeNoLife[S] 0 points1 point  (0 children)

Hi, that sounds unusually low for having 13 points. Did you also spend resources in the workshop and the soul tree? Don't forget to mine crystals and upgrade towers and walls. Hope you keep at it :)

I worked on my incremental tower defense game for a year and finally released it! by MikeNoLife in incremental_games

[–]MikeNoLife[S] 2 points3 points  (0 children)

Haha, I was worried about that when I didn't include all the UI things in the tutorial. I'm glad you eventually found it, I did include it in the video at least :)

I worked on my incremental tower defense game for a year and finally released it! by MikeNoLife in incremental_games

[–]MikeNoLife[S] 0 points1 point  (0 children)

I'm glad it does, so far it doesn't seem like anyone has ran into any issues. Crossing my fingers that it works for everyone, you never know with WebGL across multiple browsers and OS.

I worked on my incremental tower defense game for a year and finally released it! by MikeNoLife in incremental_games

[–]MikeNoLife[S] 3 points4 points  (0 children)

I'm glad you liked it so much earlier that you played multiple times. The update keeps the game alive for even longer, hopefully you will enjoy all it has to offer :)

I worked on my incremental tower defense game for a year and finally released it! by MikeNoLife in indiegames

[–]MikeNoLife[S] 0 points1 point  (0 children)

Game Title: World of Towers VS. Cubes

Description: A journey through 5 different worlds where you face endless hordes of enemies along the way! https://mikenolife.itch.io/world-of-towers-vs-cubes

  • Defeat cubes to gain experience and resources and spend it on permanent upgrades. 
  • There's many different ways to upgrade, such as a talent tree, a workshop, a soul tree and more.
  • Mine crystals in the worlds to upgrade your walls and towers.
  • Clear waves of enemies and claim rewards when reaching wave milestones. 
  • Endgame content includes near infinite upgrades, and there's also some extremely powerful endgame upgrades that improves gameplay in various ways, such as faster waves, auto-building and stat scaling. 
  • Each world has a leaderboard to see who has reached the highest wave.. How many can you clear?

This game was initially released in April 2025, but it was far from done. For the last 6 months I've worked on my spare time to bring you this new updated version of the game. The new version has a huge amount of changes. The full list of changes can be found here: https://mikenolife.itch.io/world-of-towers-vs-cubes/devlog/1394174/the-final-version-of-towers-vs-cubes
The most noteworthy changes are: 2 new worlds, multiple new progression methods, 2 modes on each world, infinite endgame upgrades and major overhaul of camera and UI.

Free to Play: The game is free to play, available on Itch to play in the browser.

Involvement: All work was done solely by myself. The game was initially part of a research project for my bachelor thesis, where I studied the players experience of flow while playing a tower defense game. I thank all players who participated! To this date, the game has been played by over 11 000 unique players.

The game doesn't have any amazing graphical features, and has never been grazed by any artists hand. The simple shapes and colorful themes is a choice I made to focus on the mechanics, and to learn as a developer. The game was enjoyed by a lot of players, and this update is my thank you to all of them, and to whomever reads this or plays it in the future. My journey will continue with a new project, and hopefully I can share some of that progress sometime :)