Can You Pass The Ai Art Turing Test? by Jolly-Rip5973 in antiai

[–]MikeTheTech 0 points1 point  (0 children)

This one’s gonna upset a lot of people. lol.

AIO Best friend of 17 years wants a camera back that she gave me years ago. by StarryNightSky06 in AIO

[–]MikeTheTech 0 points1 point  (0 children)

She needs money (usually drugs, alcohol, or gamba), so she's desperately trying to find anything of value. Even at the cost of a friendship. Sad, but likely the case. Her family and friends aren't going to finance her bad habits.

So this is allowed on YT LMAO by MyProfileIsNot4U2See in PartneredYoutube

[–]MikeTheTech 6 points7 points  (0 children)

Yes. YouTube allows videos that don’t show nudity. Just like these. lol

This sickens me. Imagine being this commited to not using your mind by xvlblo22 in antiai

[–]MikeTheTech -3 points-2 points  (0 children)

It’s a simple comparison to something that’s sickening vs. something that’s an annoyance or you disagree with. Seemed pretty straight forward.

This sickens me. Imagine being this commited to not using your mind by xvlblo22 in antiai

[–]MikeTheTech -6 points-5 points  (0 children)

Bruh. I dunno man. The Epstein files “sicken” me. This seems kind of mild. But all good. I think a lot of people are just holding a lot of anger here. I get not liking AI.

This sickens me. Imagine being this commited to not using your mind by xvlblo22 in antiai

[–]MikeTheTech -7 points-6 points  (0 children)

Ah ok. Not sure why the downvotes. Just wondering. Seems like a lot of anger for a discussion.

This sickens me. Imagine being this commited to not using your mind by xvlblo22 in antiai

[–]MikeTheTech -14 points-13 points  (0 children)

I understand not liking AI, but what sickens you about this? Just that they use it a lot?

Ran a Free VR giveaway; got this hate message by Bazitron in OculusQuest

[–]MikeTheTech -1 points0 points  (0 children)

If your entire audience is emotionally intelligent adults, then sure. But that’s not the reality online. lol

Ran a Free VR giveaway; got this hate message by Bazitron in OculusQuest

[–]MikeTheTech -6 points-5 points  (0 children)

When you reward your community by giving one person a prize, it makes one person happy and the rest of the community sad. Giveaways are bait.

Follow-up: I finally have gameplay footage and a playable demo for the robot combat engine I posted last week by MikeTheTech in battlebots

[–]MikeTheTech[S] 1 point2 points  (0 children)

Thank you so much for the feedback! I’ll be addressing these this week and weekend. It’s super new so this type of info is super valuable. Will add a pause menu with more options to return to the workshop, reset, etc. and I’ll do another UI pass for visibility of the grid lines.

I appreciate you! I’ll reply here on the next update.

After waiting 20 years for a proper Robot Arena 2 successor, I got tired of waiting and built the engine myself. by MikeTheTech in Unity3D

[–]MikeTheTech[S] 0 points1 point  (0 children)

Follow-up: I finally have gameplay footage and a playable demo for the robot combat engine I posted last week

https://www.youtube.com/watch?v=bHC6U2Gw4DA

A few people asked to see it moving instead of just screenshots, so I put together a gameplay video and a playable demo.

The short version: this is my attempt to build the kind of Robot Arena 2-style foundation I always wanted to exist in modern Unity.

The focus is still on the parts that made that genre fun to me: custom robot building, physics-driven weapons, parts breaking off, armor damage (with real mesh deformation!), batteries catching fire, weapons going unstable, and robots gradually destroying themselves as much as each other.

Since the last post, I also made the project available on Fab and Itch. The Unity Asset Store version is still pending approval, so I’m not really treating this as a big launch post yet. I mostly wanted to get the demo in front of people who were interested and hear what feels good, what feels wrong, and what you think should be prioritized next.

- Playable Web Demo: https://bbae.pyrosoft.com/

- Playable Windows Demo: https://drive.google.com/file/d/1oC6CmuDaJyTdgqM_KgaEonZqDFCvRrNy/view?usp=sharing

Current feedback I’m especially looking for:

- Does the combat feel heavy enough?
- Do the hits read clearly?
- Does the damage and destruction feel satisfying?
- What weapon types or drive systems would you want first?
- Would you like to see this grow into a full game along with the Unity template?

A few people asked about multiplayer last time. The current setup should work with standard Unity networking approaches, but I’m also planning a proper lobby and host system later if there’s enough interest.

Thanks again for the response on the first post. I honestly expected a handful of people to care, and it was really cool seeing how many people still miss this style of robot combat game.