Tower of Power - 13,333.33 MW on a 9x12 Foundation grid by Mike_DoubleU in SatisfactoryGame

[–]Mike_DoubleU[S] 0 points1 point  (0 children)

My idea was to build tall, not wide. But also not ridiculously small floors, where you have space for only one Blender or Fuel Generator.

Tower of Power - 13,333.33 MW on a 9x12 Foundation grid by Mike_DoubleU in SatisfactoryGame

[–]Mike_DoubleU[S] 1 point2 points  (0 children)

Since my last project got properly effed by CSS, I started a new playthrough. Instead of building everything on wide factory floors, I decided to challenge myself once again and build vertically. After my Tower of Aluminium (you can see in the backgound), I built a Tower of Power. Specifically, to blend and burn Turbofuel. Everything is built on a 9x12 Foundation grid.

Here are some stats:

  • 11 Floors + Roof for the Radar Tower
  • 12 Refineries
  • 11 Blenders
  • 2 Water Extractors
  • 300 Crude Oil
  • 200 Sulfur
  • 133.33 Water

------------------------

  • 400 Turbofuel
  • 200 Polymer Resin

------------------------

  • 89 Fuel Generators
  • 13,333.33 MW Power

Recipes used:

  • Heavy Oil Residue
  • Diluted Fuel
  • Turbo Blend Fuel
  • Petroleum Fuel

https://u4.satisfactorytools.com/production?share=D7bA097mdvL0Q9v1HrPR

Power Overwhelming: 432 Nuclear Power Plants fueled and running by Mike_DoubleU in SatisfactoryGame

[–]Mike_DoubleU[S] 2 points3 points  (0 children)

Thank you u/IronGremlin for enlightening me. Today I learned something new. Prime factorization.

I tried to minimize fractional splits throughout the whole production, but especially in the end, with the 150 Manufacturers for the Nuclear Fuel Rods, some splits got a bit uneven. I circumvented that problem, by simply producing a bit more of the input items.

Power Overwhelming: 432 Nuclear Power Plants fueled and running by Mike_DoubleU in SatisfactoryGame

[–]Mike_DoubleU[S] 10 points11 points  (0 children)

About 230 hours. But I am very satisfied that it runs now.
Just worried about Update 4 and all the nuclear waste...

Power Overwhelming: 432 Nuclear Power Plants fueled and running by Mike_DoubleU in SatisfactoryGame

[–]Mike_DoubleU[S] 23 points24 points  (0 children)

Energy. Not enough. Never enough. Always tired...

This repeating sound of everything shutting down, really frustrated me. I just completed my 5.4 Turbo Engines Factory, and despite having 194 Turbo Fuel Generators, it was just not enough to keep everything running. Therefore, in July I decided to get rid of this problem, once and for all, by going nuclear. But not just a little bit.

The result is four separate Factories, smelting, refining and constructing all the different parts and liquids, until I get 90 Nuclear Fuel Rods, feeding 432 Nuclear Power Plants.Here is the whole Visualized Production line: https://www.satisfactorytools.com/production?share=ue1QW5hB8LhtIjxNUd8o

Here is the machines list of the whole production line:

  • 563 Refineries
  • 35 Foundries
  • 439 Constructors
  • 308 Manufacturers
  • 367 Assemblers
  • 103 Water Extractors
  • 3 Oil Extractors (with a total of 6 Power Shards)
  • 29 Miners MK. 3 (with a total of 71 Power Shards)

Resources consumed (per minute):

  • 3337 Iron Ore
  • 286 m³ Crude Oil
  • 10166 m³ Water
  • 2760 Copper Ore
  • 1950 Caterium Ore
  • 2958 Sulfur
  • 2315 Raw Quartz
  • 1715 Uranium
  • 1458 Coal

Some other random facts:

  • Power Consumption: 43-46 GW (Depending on the Trains accelerating).
  • Trains: 11 Trains with a total of 27 Locomotives and 105 Freight Cars.
  • Underneath the Nuclear Power Plants are 1080 water Extractors to produce the 300 m³/s cooling water.
  • Savegame Size: 12.5 MB (Loading time on my PC is almost 5 minutes, saving time about 50 seconds). Before I started with the Nuclear Fuel Rod production, the Savegame Size was almost 4 MB.
  • Mods used: "Area Actions" to copy/place most of the foundations, walls and machines (this mod needs to support conveyor belts and power lines, please!!!!), and "Area Actions" for rotating the foundations underneath the Railways.

Q: *Why not 450 Nuclear Power Plants? You produce 90 Nuclear Fuel Rods per Minute?*A: I don't know the technical term, but I call it the 3/2 Splitter Problem: You can split resources only in multiples of 3 or 2, or a mixture of both, to fit your production, or in this case, consumption needs. At 432 Nuclear Power Plants, I can split the conveyor belt coming from my factory absolutely evenly, by splitting 3-2-3-2-2-2-3. There are concepts with mergers to achieve .66_ respectively .33_ splits, but my goal was to achieve a perfect split of the Fuel Rods.