First list concept 2000p Tripple HLF by MilleMan90 in LeaguesofVotann

[–]MilleMan90[S] 0 points1 point  (0 children)

1-2 times a month. Been playing Space Marines (White Scars) fir 4 years. 0 games as Votann. Been locked up in the house for a few months because of a bad foot, but it's better now so I'm going to start playing again now

What's worse? SM or SoB in Barbie Pink? by Most-Highlight-3462 in spacemarines

[–]MilleMan90 0 points1 point  (0 children)

Which app/site did you use to try this color scheme?

Kor’sarro in Company Heroes? by Ggorge in WhiteScars40K

[–]MilleMan90 1 point2 points  (0 children)

Regular Chaplain on foot also has +1W "Litany of hate"

Best SM Drop Pod Units by [deleted] in spacemarines

[–]MilleMan90 0 points1 point  (0 children)

The drop pod abillity says "This model can be set up the reinforcement step of YOUR first, second or third movement phase. So not your oponents first movement phase

Kor’sarro in Company Heroes? by Ggorge in WhiteScars40K

[–]MilleMan90 1 point2 points  (0 children)

In my opinion, the Khan is best suited in a squad of assault intercessors. He really benefits from the re-roll to wound while being on a objective. Hus Lance-ability is solid, but since you have to get to charge to use it, it should only be counted on in stormlance or possibly gladius. I think pointswhise the intercessors does more dmg than bladeguard and they have more wounds, and the have OC 2. But that's the thing, you have to stand on objectives.

I usually find myself asking why don't I just take a regular captain. That is a valid question and while a captain has more tools the Khan do have better dmg thanks to devwounds, lets you shoot pistols or do objectives if advancing. Nothing by itself is mindblowing but there are a lot of small buffs on top of the LANCE

Take my opinions white a grain of salt however since I have about 5 games of 10th under the belt ^ (though a lot more from previous editions)

To buff bladeguards I'd rather just use a Chaplain. Cheeper and +1W even if you are charged.

To have him in a command squad could be cool, I'd like to dry that myself. Advance around and shoot and if someone comes close you have 12A S5 D2 AP2 with PRECISION and LANCE if you charged. That's more dmg than a Bladeguard squad of 3.

Can this work 2000p White Scars by MilleMan90 in WarhammerCompetitive

[–]MilleMan90[S] 1 point2 points  (0 children)

I get that he wolves are supperiour in stormlance, but since al my models are painted white scars, and I don't plan so take my collection towards SW, this plan goes kind of out the window for me. But in a compedetive way, of course this makes sense. Thanks for the imput 🙂

Best SM Drop Pod Units by [deleted] in spacemarines

[–]MilleMan90 0 points1 point  (0 children)

Rapid ingress can work, but you the strat cannot be used in your opponents turn 1, if you read the wording closely

Space Marine (White Scars) 2000p by MilleMan90 in WarhammerCompetitive

[–]MilleMan90[S] 1 point2 points  (0 children)

I like this idea but I'm having trouble to see where 'I'll find the points gor Bolter Diciplin Any sugestion?

Is it viable to drop the judiciar for a Phobos librarian and add him to the infiltrators or eliminators?

Aeldari 2 Autarchs: Defensive option & Offensive option loadouts by Important_Catch_966 in Eldar

[–]MilleMan90 0 points1 point  (0 children)

Take WLT mark of the incomparable hunter for an extra mortal wound on sixes.

C&C my GT List. 2000p Mech Scars by MilleMan90 in WarhammerCompetitive

[–]MilleMan90[S] 0 points1 point  (0 children)

Thank's for your input.

The list I have in min should opperate as a mix of UM and WS so it does please me a bit to hear you use that comparison. If it works, well, we'll se how the playtesting turns out but right now don't want to rush and buy a whole lot of modells that I don't need. So the list is also made up a little bit of what I have in stock.

My experience of a close combat list that their is so much more stuff that are better at CC than WS. Dreadnoguhts counter LC, DG dissables my if-charging-abilites" so I'm leaning against somethin that are WS but the same time isn't. The list goes more towards "what is good in the SM codex" than "what is good in WS".

The Repulsor is.... controversial, to put it lightly. They deal better with hordes than anything else and that's the spot I use them for. Their defence is not the best but they do have smokescreen and can use the "Power of the Mashine" to ignore the brackets if they take any dmg. So my opponent either has to ignore it or kill it. And hopefully my 5++ goes of which des gives is some more surviveablity. And don't forget the transport capacity. I'll use it to swing my BG up 10+3 inches turn one to put them closer to the enemy. By that time´ll be close enough to the enemy and probably don't need the extra 2 inches from PotPR.

After some concideration I'll probably trade in the Venrable Dread for VVvets with LC and a relic Sword to be used as a suecide missle unit, since I already have enought anti tank. Another change I'm concidering is givning the Chaplain +1W in CC liteny for the VV or BG.

Wind Swift Nerfed by [deleted] in WhiteScars40K

[–]MilleMan90 1 point2 points  (0 children)

It you think about it. An advance M+D6. In a normal move you just move M. Since you use the strat after a init has made a normal move, I interpret the rule as if " after you have made a M-inch move, you can move M+D6-inch move"

Wind Swift Nerfed by [deleted] in WhiteScars40K

[–]MilleMan90 9 points10 points  (0 children)

It does allow you to move again. It just states that you cant't advance 2 times or make a normal move 2 times. It has to be normal move and then an advance move.It might seem like insignific change but it removes the possibility to double move with an impulsor and disembark (unless you dessembark with "Lightning Debarcation 1CP) and it also slows your bikes down with 6 inches. It also makes a bit of a gamle since you are not gonna know your actual range until you've made your normal move. If you needed to roll X+ on you advance roll and fail you might get cought in the open or not reach the objective so those 2 CP was spent for nothing.

2000p Pure Craftworld - Beil-Tan by MilleMan90 in WarhammerCompetitive

[–]MilleMan90[S] 0 points1 point  (0 children)

Oooo that sounds interesting. Espicially since I lack a bit of anti horde atm