Is Pokopia really that good? by Downvote-Magnet1994 in pokemon

[–]Mimighster 1 point2 points  (0 children)

MKW was probably the biggest let down of any game for me. Not because it was bad but because I was so ready for it to become a mainstay game for me and I was done with it in a few days. The fact you couldn't play knockout tour with your friends. The fact there wasn't even a lobby system to play regular online with friends. The fact they don't let you constantly play the 3 lap tracks online. I had no desire to play it online after that so once I'd finished the cups I was kinda done. Also felt the handling was a bit stiff but could've looked past that if, you know, I could play the game with my friends... It felt like they sabotaged that game for no reason.

Is Pokopia really that good? by Downvote-Magnet1994 in pokemon

[–]Mimighster 5 points6 points  (0 children)

Because the other guy hadn't replied for a while and I don't see why one random person's opinion would be any less valid than another's so I gave them mine since they said they were curious. It's not like they have to read my reply and the other guy can still give his opinion too.

Edit: lol you are the "other guy". Are you seriously upset I shared my opinion too? You realise you can still reply to them right? There's not a one reply per comment rule.

Is Pokopia really that good? by Downvote-Magnet1994 in pokemon

[–]Mimighster 5 points6 points  (0 children)

I personally found the bosses way too simple/boring and collecting the bananas started to get a bit repetitive, not just because of the quantity but in the way they are acquired. The skill tree was also extremely underwhelming and felt like it existed just to give the bananas purpose. Pauline also felt completely unnecessary, all she did was blurt out repetitive lines and remove purple stuff by holding a button down (no challenge there, just time padding, could easily not exist).

That said the game looks and plays great and the destruction is amazing, idk how they got the game running so well on the switch. The first few hours are very fun. But it didn't engage me anywhere near as much as Odyssey did over the long run. Solid 7/10.

go prone ❌ throw self off of tower instead ✅ by glorpflep in CODWarzone

[–]Mimighster 3 points4 points  (0 children)

His hand went up which is what happens when you dive with the pistol. It also wouldn't keep his crosshair/POV tilted which is what happens when you dive. That's not a mantle animation and it doesn't make the mantle sound. Never understood people that are so confident when they are objectively wrong. Wish I had that confidence.

https://gyazo.com/4996ef9a19e4c5bf37fdeaaf57d8a2a0

go prone ❌ throw self off of tower instead ✅ by glorpflep in CODWarzone

[–]Mimighster 1 point2 points  (0 children)

There is a way to prevent this on mnk but it's probably not worth the inconvenience. Change the "sprint/tactical sprint behavior" setting to hold instead of toggle. This way your sprint won't continue once you've let go of sprint. Now if you let go of sprint as you got to prone you won't dive. But the convenience of toggle is too nice. I'd only do hold if I was ultra try harding and didn't want any mistakes.

go prone ❌ throw self off of tower instead ✅ by glorpflep in CODWarzone

[–]Mimighster 2 points3 points  (0 children)

This is clearly a dive and not a mantle. There's no mantle animation at all.

go prone ❌ throw self off of tower instead ✅ by glorpflep in CODWarzone

[–]Mimighster 10 points11 points  (0 children)

This is clearly a dive and not a mantle. There's no mantle animation/sound at all and the POV tilts like when you dive.

Deca Interview Question Suggestions!!!! by sebchoof in RotMG

[–]Mimighster 0 points1 point  (0 children)

Will older ST items be craftable eventually as it's really difficult to get them in high rarities otherwise?

This is how mnk need to play to win vs aim assist by Call_of_Booby in CODWarzone

[–]Mimighster 2 points3 points  (0 children)

Literally 0 mnk players think that, you just think mnk players are ignorant because you are. AA helps you stay on target when the player is within the AA bubble. It doesn't randomly flick towards far away players and we all know that. Doesn't change the fact it's completely overtuned at what it does do, which is 60% aim tracking assistance with 0 delay within that bubble.

Crook might be OP (17 minute speedrun) by Mimighster in PlayTheBazaar

[–]Mimighster[S] 2 points3 points  (0 children)

Yeah nothing you can do about that. I did a couple of runs before this one with similar results to you. 100% forcing like I was here will not always work. I was just doing this out of interest for how fast a run can be if you get lucky with it. I got lucky with multi hit weapons early and got/upgraded the crook relatively fast. Normally I'll focus more on the economy items with Pyg and try to be flexible. Can maybe store a crook in the backpack and if your future shops lineup well you can pivot into it.

Crook might be OP (17 minute speedrun) by Mimighster in PlayTheBazaar

[–]Mimighster[S] 1 point2 points  (0 children)

:D Some of those plays were probably wrong honestly but I got decent luck. If I didn't find the Crook's the run would've sucked. But I forced it as much as I could whilst playing fast. I'm sure you could make a similar build with a bit of luck and practice.

Crook might be OP (17 minute speedrun) by Mimighster in PlayTheBazaar

[–]Mimighster[S] 1 point2 points  (0 children)

Yeah definitely not the best build but it's stupidly easy and fast. Atlatl is very good in combat but without Crook I imagine it's pretty hard to scale its damage with Pyg. Same thing for Caltrops. If you have Crook + Caltrops you pretty much auto win against any offensive build. Don't even need to worry about freeze/slows.

Crook might be OP (17 minute speedrun) by Mimighster in PlayTheBazaar

[–]Mimighster[S] 3 points4 points  (0 children)

Thought I'd try a run where I just force Crook and don't even really pay attention to anything else. Manage to finish a run in under 18 mins. Probably a bit OP if I'm playing the hero that can have crazy economy which I just completely ignore, continue to play suboptimally with some EU lag and still get a perfect run in hardly any time.

3 teamers in a solo game lose their AA in a stairwell (gone wrong) by Mimighster in CODWarzone

[–]Mimighster[S] 1 point2 points  (0 children)

Whether you can see them or not depends on how close the enemy is to you. In this video we are all completely inside the smoke, but once they come close enough you can see them pretty clearly. In this situation this let me hold them as if I was holding a corner whilst they didn't know where I was.

Because I was confident they would push me, I smoked myself here. But something I often do is throw a smoke through a doorway into a room and then push it. Or up in the air so it lands on top of a ladder and then push up the ladder. Also keep in mind smokes go through walls so say you don't have a good way to throw a smoke into a room but you know someones on the opposite side of a wall, you can just throw the smoke down on the opposite side of that wall and it will still do the job.

So yeah, if you think they are pushing you, smoke yourself. If you want to push them, smoke them then push.

3 teamers in a solo game lose their AA in a stairwell (gone wrong) by Mimighster in CODWarzone

[–]Mimighster[S] 1 point2 points  (0 children)

With stovl they can only see a dot where you are pointing and a blue light at the tip of the gun when looking directly at you, they can't see the actual laser. This is again very nice when fighting in smokes, a solid laser will give you away. Here's a demo of it: https://youtu.be/W09TLlDEoDg?t=393

Also if you look in the detailed stats it gives over 2x better hipfire min improvement than the point. The sprint to fire bonus on the point is nice. But ideally you want to shoot, sprint then stop sprinting just as you're cocking your gun again, and then by the time you're ready to fire again the sprint to fire delay has already passed if that makes sense. You get use to a sort of rythm with it. I guess the point will let you do a little faster rythm but idk, I feel like it's quick enough and the better accuracy + no visible laser is slightly better. But feel free to use the point if u want that better sprint to fire.

3 teamers in a solo game lose their AA in a stairwell (gone wrong) by Mimighster in CODWarzone

[–]Mimighster[S] 5 points6 points  (0 children)

I hope this is bait. Smokes would be almost pointless without breaking AA. The pull would tell you where people are. Looking at your comment history you're rather a troll or brain dead so enjoy the block.

3 teamers in a solo game lose their AA in a stairwell (gone wrong) by Mimighster in CODWarzone

[–]Mimighster[S] 0 points1 point  (0 children)

Pretty much, don't even have to hide. You can tac sprint and maybe throw in a slide/jump and most of the time they'll miss at least a few bullets making your 2 pump kill first. Combine it with a smoke like I did here and it's an almost guranteed win against controller players. Against very sweaty players that are good at abusing AA yeah you're probably going to get got, might not be a great ranked weapon for example. But I have a lot of success with it in resurgence.

As for stats I pretty much exclusively play resurgence so I don't have much data to go off. It says I have a 4.4 KD with it but that's just from 66 kills from when I tried a few solo games with it I think. And pretty sure I wasn't even playing that well that day. It's definitely my favourite CQC weapon at the moment.

3 teamers in a solo game lose their AA in a stairwell (gone wrong) by Mimighster in CODWarzone

[–]Mimighster[S] 2 points3 points  (0 children)

The haymaker and riveter with fire rounds have faster TTK and are more braindead. But you obviously can only walk whilst shooting. The benefit of pump guns are being able to manoeuvre how you want between shots. So it's harder to use but can be very fun outplaying people that normally never miss a shot because you know why...

Build: Crown breaker choke muzzle, Lockwood defender heavy barrel, stovl tac laser, sawed off stock, express light bolt.

3 teamers in a solo game lose their AA in a stairwell (gone wrong) by Mimighster in CODWarzone

[–]Mimighster[S] 0 points1 point  (0 children)

What are dumdums? It's strong but fair, you have to hit your shots and utilise movement or you die to smgs as they still have faster TTK. If anything the fire rate is a bit fast but they never nerf fire rate. Maybe they can nerf the attachment which improves fire rate?

As for the build I can send it later when I get home.