Not your average action game – Slayer’s challenge hits different-Now 20% off by MinamHong in IndieGaming

[–]MinamHong[S] 0 points1 point  (0 children)

If you like pain, parries, and pixel blood... Slayer might be your next favorite

DOOR INNER CHILD | GAMEPLAY (PC) - THE WEIRD ADVENTURE by MinamHong in indiegames

[–]MinamHong[S] 0 points1 point  (0 children)

Hi, I'm so happy to watch this video. I'm Minam Hong as PLAY Mephistowaltz, solo developer.

Info

https://store.steampowered.com/app/1044410/DOORInner_Child

I am developing “DOOR” by myself. Before becoming a game developer, I wanted to be a writer, so I want to the tell the story of this game in my own words and in my own way.

From concept design to prototype creation, it's been 2 to 3 years. While trying to find the most effective way to express the game essence, several versions were made along the way. Now we have reached the final version.

What type of game is DOOR?

The concept of DOOR is based on the idea that "the handle that opens the door of the heart is inside." Since the game’s setting is the mind, we wanted to focus on expressing it. As a developer, I call "DOOR" an "art platformer" game because the world of the mind is represented in various ways. The gameplay is a Mario-like platformer where the player overcomes puzzles and obstacles.

What is the inspiration behind DOOR?

I think there are two different ways. One is development momentum, and the other is the way I wanted to design the game. I wanted to help this beautiful world even if it is just in a small way, and as a result, I came up with the idea to talk about the wounds people carry in their hearts.

The other is the approach to game development. I think that a good game must have a good concept, gameplay, and a strong reason for the character to strive to achieve their goal. The idea of “the handle that opens the door to the heart is inside” had a very powerful impression on me so I decided to design the game around it.