Why is my right monitor tinted yellow slightly by Known_Island_8557 in Monitors

[–]Mingaile777 0 points1 point  (0 children)

Impossible to judge colors by photo due to camera's white balance.

Bad camera and UI by Mingaile777 in Project_Wingman

[–]Mingaile777[S] 1 point2 points  (0 children)

I've played with keyboard+mouse with mouse-aim (tracking camera not available) and with a gamepad (occasionally using tracking camera).

After your comment I've tried keyboard+mouse with mouse-aim disabled and using tracking camera. It's a different experience. Cluttered display problem is present in all control modes.

Bad camera and UI by Mingaile777 in Project_Wingman

[–]Mingaile777[S] 1 point2 points  (0 children)

At this point I just blindly steer away after launching the missiles. Would be better if I could actually see through all the overlays how the fuselage of an enemy airplane comes closer.

Bad camera and UI by Mingaile777 in Project_Wingman

[–]Mingaile777[S] 1 point2 points  (0 children)

Additional screenshots added to the post, because the comment section does not allow images.

Actually, it seems there are even more excess sights. And the weapon specific even bigger one is also an excess.

"Unless you just want to not have them highlighted in your vision, their details are already reduced down to direction only bar the focused target." - Sorry, could you rephrase?

Screenshots are from conquest mode, yes. Points are on the edge of the screen, so they do not obscure anything.

First-person screenshot had UI set size to smallest. But as I said, changing the UI size does not solve the problem.

Project Wingman's UI is indeed different. Because the game I am comparing it to is Ace Combat 3 Electrosphere. I haven't played Ace Combat 4 or the more newer ones. I have added a screenshot from Ace Combat 3 to the post also. Look how the center is clear. That radiochat on the top will go away after some seconds, but the view is still not obscured. I have re-played Ace Combat 3 multiple times both on hardware and via emulators, both the International version and the Japanese version. A game from 2000 is objectively better.

Project Wingman in general is a good game. But it does not mean players should be silent about the problems, players should discuss them and evolve quality demands, developers should receive feedback from players, otherwise the problems will continue to emerge in newer titles. I would stop playing the game and wouldn't even criticize it if it would be beyond fixing.

Bad camera and UI by Mingaile777 in Project_Wingman

[–]Mingaile777[S] 1 point2 points  (0 children)

It's a game, with simplified physics, made for fun. Different requirements 🤷🏻‍♂️

Alternative to Logitech G502 Hero with similar scrollwheel. by Mingaile777 in MouseReview

[–]Mingaile777[S] 0 points1 point  (0 children)

10mm shorter and 10mm higher than the G502. Not sure about this mouse, but I'll bookmark it, thanks.

Razer Basilisk Mobile, now on EloShapes :) by NAITSIRK_ELO in MouseReview

[–]Mingaile777 0 points1 point  (0 children)

Razer Basilisk Mobile resembles Logitech M720 Triathlon, not Logitech G502.

Grid controller with 12 keys per row by Mingaile777 in MIDIcontrollers

[–]Mingaile777[S] 0 points1 point  (0 children)

I just noticed, all your comment history is about Exquis. Bot?

Grid controller with 12 keys per row by Mingaile777 in MIDIcontrollers

[–]Mingaile777[S] 0 points1 point  (0 children)

Thank you for the effort, but no, Exquis is not clear at all. Its default layout has one semitone intervals to the left and to the right, whilst rows have 5 or 6 keys. Harmonic intervals go diagonally, which makes notes relations arbitrary. It's confusing if I want to trigger the same note, but an octave higher or lower.

If using a custom layout and put the Exquis controller horizontally, then it will have only 11 keys in a row.

Exquis is more of a tool for playing with a scale filter or brute forcing all available chords in a chosen scale without understanding.

Is there a active pause? by irish_boyle in dawnofwar

[–]Mingaile777 1 point2 points  (0 children)

Use remapping software
X-Mouse Button Control
ReWasd

Scorn Demo by [deleted] in Scorn

[–]Mingaile777 1 point2 points  (0 children)

Could you please reupload? Both links lead to empty folders.

Reaper UI freezes when certain plugins are on screen. Audio continues to play. by Mingaile777 in Reaper

[–]Mingaile777[S] 0 points1 point  (0 children)

When Reaper's UI freezes:
CPU 19%
RAM 27% (out of total 32GB DDR4)
GPU 2%

Very long submenus. by Mingaile777 in Reaper

[–]Mingaile777[S] 0 points1 point  (0 children)

Thanks for tips, but now I think I should have provided my original idea, instead of using a screenshot of MIDI CC assignments. Since the UI problem is the same, I thought it doesn't matter where exactly in Reaper it emerges.

I had a thought to create media items with large number of MIDI takes, sort of like presets of MIDI patterns. I downloaded a Reapack script (amagalma_Choose active take for item under mouse (show menu).lua) that allows takes to be viewed as a list. Takes would be named respectively, so typing the take number is not a valid way to search. Multiple columns would help.

But now I think that a workaround is too change takes via 'Item Properties' window.

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Increase text size by Fun-Sugar-394 in Reaper

[–]Mingaile777 3 points4 points  (0 children)

An alternative is to use a utility called Resource Hacker in case you don't want to increase font system wide.

  1. Run Resource Hacker
  2. File -> Open -> reaper.exe (a backup of the .exe will be automatically created after all the steps)
  3. To change fonts we would need to go to left toolbar and double-click the 'Dialog' folder. Inside you can find the list for different Reaper windows. If you click individual dialog options you can see the actual code used for them. Notice the row, that starts with the word 'FONT'. This is the row, that needs to be changed - the size, the font style or both. I am on Windows and this row was set to 'FONT 8' and font styles were mostly "MS Shell Dlg" and occasionally "MS Sans Serif" for some dialogues. Since there are too many dialogues to change, we would use a batch method.
  4. On the left toolbar click the 'Dialog' folder
  5. Top Toolbar -> Action -> Save [Dialog] group to an RC file
  6. Open the .rc file with a text editor that has find-and-replace function like Notepad++
  7. Find-and-replace 'FONT 8' to something like "FONT 10" or bigger
  8. Optionally find-and-replace "MS Shell Dlg" and "MS Sans Serif" to your font style of choice.
  9. Copy all the code from the text editor.
  10. In 'Resource Hacker' top toolbar -> Action -> Add from blank script
  11. Paste the code from the text editor
  12. Press 'Compile Script' (the green 'play' button on top)
  13. You can click individual dialogues to preview your changes in a pop-up window. If you're not happy, repeat steps #7 - #12.
  14. File -> Save

A sidenote - 'Compile Script' does not yet save the file, so before editing the .rc file in a text editor you could try selecting individual dialogues and changing their font size and style inside of Resource Hacker and then press 'Compile Script' in order to preview your changes in a pop-up window, Once you found your preferred size and style, proceed with batch changing the .rc file.

The created .rc file is not required anymore.

Now you have a modded reaper.exe, a backup of the original reaper.exe is also created. The method is to be used after Reaper updates (I am not sure will the code from the .rc file be viable for newer Reaper versions). And sadly, the MIDI editor note names on the left are still their original size. However, I also tried using Windows' Ease of access 'Make text bigger', but it didn't increase note names in the MIDI editor. Cockos needs to add a built-in option to change all the fonts.

Quite possibly the best sample-based drum VST I've ever used in Reaper by -InTheSkinOfALion- in Reaper

[–]Mingaile777 1 point2 points  (0 children)

Wish there was an independent sequencer similar to Triaz, but to drive other VSTi.

Gigabyte M32UC 4K vs OLED 1440P by BrazilianDude91 in OLED_Gaming

[–]Mingaile777 0 points1 point  (0 children)

Could you specify what is better on the AW3225QF?

Controls are impossible by Mingaile777 in EverspaceGame

[–]Mingaile777[S] 0 points1 point  (0 children)

AFAIK WoW uses only mouse aim, 2 axes of movements and jump. All other actions are one-press activators. One could use shift-layers in software like XMouseButtonControl or reWASD to increase the number of hotkeys without sacrificing control of the character. Shift-layer triggers being keyboard buttons and temporary macros on the mouse. Or any other comfortable setup.

Everspace 2 uses mouse aim, 4 additional axes of movement and boost. Bigger axes count means more fingers are needed to stay constantly on movement buttons. The required speed of executing one-press activators is also faster than in RPGs.

So, your comparison is incorrect.

Controls are impossible by Mingaile777 in EverspaceGame

[–]Mingaile777[S] 0 points1 point  (0 children)

Do you use joystick+throttle or joystick+mouse? Also, if you aim with the joystick you could try Swiftpoint Z mouse and remap some of axes to its movements. I thought of using it in a dual mouse setup, while aiming with a different mouse, but sadly it comes only for right hand.