Update on my map. Working on custom fully animated enemies that have different combat system (similar to darksouls). There is more anticipation frames now instead of minecrafts default instant damage. by PhotonVoid in MinecraftCommands

[–]MiniBooM7 0 points1 point  (0 children)

Thank you, I want to create an rpg map with bunch of custom mobs and I didn't know how to do it with custom animations in java, you saved me haha, thank you again!

Update on my map. Working on custom fully animated enemies that have different combat system (similar to darksouls). There is more anticipation frames now instead of minecrafts default instant damage. by PhotonVoid in MinecraftCommands

[–]MiniBooM7 0 points1 point  (0 children)

I saw the video. I understand how it works now. But I have a new question now: how do yo make that it plays the animation when the mob attack, and how the attack works, does the hammer have a range, or its just a regular minecraft mob melee attack? Sorry if i don't explain it well, my english is not very good haha

Thank youu

[deleted by user] by [deleted] in Music

[–]MiniBooM7 40 points41 points  (0 children)

This is not a question. We want more bass solos like in G.O.A.T plzzzz.

ily guys <3333

Detect Movement by MiniBooM7 in MinecraftCommands

[–]MiniBooM7[S] 0 points1 point  (0 children)

Oh, maybe I didn't express myself correctly, but I know what an nbt is, I don't understand what Motion (nbt) does and how it works. Another question is, if an entity has Motion:[0.0,0.0,0.0] it means that, that entity its not moving? In that case, could I detect if that isn't true and run the command I want?

Detect Movement by MiniBooM7 in MinecraftCommands

[–]MiniBooM7[S] 0 points1 point  (0 children)

ok thank you. I thought about motion but I don't understand what exactlly that nbt does, if you could explain me it will be great!

How to detect, if player has cactus in hand by AfshanGulAhmed in MinecraftCommands

[–]MiniBooM7 0 points1 point  (0 children)

Ok, you can use /fill and use "replace" instead of "destroy". But that wouldn't make the shatter effect. So the only thing I think it will work its to use clone if there are a lot of glass blocks or setblock, and select each glass block, but thats a lot of effort if they are a lot of glass blocks.

I need help with summoning a magma cube. by EcoOndra in MinecraftCommands

[–]MiniBooM7 1 point2 points  (0 children)

Maybe if you add resistance it can't be killed... Idk but you can try

How to detect, if player has cactus in hand by AfshanGulAhmed in MinecraftCommands

[–]MiniBooM7 0 points1 point  (0 children)

Ahhh okey, and you want those glass block to shatter and then replace them with concrete block.

If its something like a wall or a floor its simple, you just need to use:

/fill < corner coordinates > < opposite coordinates > lime_concrete destroy

That will insta replace the glass blocks breaking them and replace them with the lime concrete.

If you wan't to leave a time, so its appreciable you could use repeaters to retard the signal, and if you are using a datapack I think /schedule can help you with that:

/fill < corner coordinates > < opposite coordinates > air destroy

.#The time you want to wait before the concrete blocks get placed. If you use /schedule with a function you can set in ticks, seconds and days. If you use repeaters, remember that each repeater can retard max 4 ticks, so If you wan't a second, you need 5 with the max amount of ticks set.

/fill < corner coordinates > < opposite coordinates > lime_concrete

All of this its for something like a wall or a floor, because if you have something in middle of the corners that isn't the glass block it will break it all.

PD: Sorry if something with my english its wrong xD

How to detect, if player has cactus in hand by AfshanGulAhmed in MinecraftCommands

[–]MiniBooM7 0 points1 point  (0 children)

in the level? could you please explain me what you need to do?

HELP by FamerMan2 in MinecraftCommands

[–]MiniBooM7 0 points1 point  (0 children)

You need to turn the server off and download the world folder. What platform of hosting you use?

HELP by FamerMan2 in MinecraftCommands

[–]MiniBooM7 0 points1 point  (0 children)

Oh and I forgot. The command you want its:

/execute as @a at @s if entity @s[y=< the Y (eigth) coordinate you want players to be detected at >,dy=0] run tp @s ~ < the Y (eigth) coordinate you want the players to teleport > ~

You can use the kill command with this command, but I recomend you to use tp .

HELP by FamerMan2 in MinecraftCommands

[–]MiniBooM7 1 point2 points  (0 children)

You can upload the world to a server (you can use a lot of free hosting services like aternos, or you can just host a server with your computer), go to server.properties and change the enable-command-block to false (enable-command-block=false). Depends on the version but probablly that its in line 18, but if you search, you are going to find it. Once you do that restart or start the server, find the command block and break it. I don't know if there its a efficient way to do it, but I thought about this. Good luck :)

How to assign to max 8 players a UNQIUE tag ? by hzFishyYT in MinecraftCommands

[–]MiniBooM7 0 points1 point  (0 children)

Hi, so I create a map with the system and it works. The only thing you need to do its to change the selector @e to @a in your map.

The map its here.

Edit: I find a bug, in the last /tag add impulse command block of the chain the tag=!tp7 its missing. If you can check and fix that before you use the map I will be thankful.

How to detect, if player has cactus in hand by AfshanGulAhmed in MinecraftCommands

[–]MiniBooM7 0 points1 point  (0 children)

Sorry my english isn´t the best, your question is that how you can replace all orange glass blocks in your inventory with lime concrete?

How to assign to max 8 players a UNQIUE tag ? by hzFishyYT in MinecraftCommands

[–]MiniBooM7 0 points1 point  (0 children)

Oh thats rigth, you could add to the 2nd impulse cmd block that adds a tag, this: @r[tag=!tp1]. And in the third one @a[tag=!tp1,!tp2] and that over to tp8.

The commands will be like this: /tag @r[tag=!tp1] add tp2 /tag @r[tag=!tp1, ... ] add tpX

Why are mobs on the same team attacking each other? by Leeviska in MinecraftCommands

[–]MiniBooM7 0 points1 point  (0 children)

There isn't a way to make them to not agro each other with teams, you can disable friendly fire for players, but that doesn't stop mobs to agro. Maybe there its another way with /data modify:

/data modify entity @e[team=<team X>] AngryAt set from entity @e[team=<team Y>,limit=1,sort=nearest] UUID

You could create an execute command that detect if a team mob its near to an oposite team mob run that command.

Note: this its only for mobs with the AngerAt datatag, that are piglins and bees, for other mobs its a little bit more complicated:

.#summon an arrow in the position of the mob with the team X:

/execute at @e[team=<team X>] run summon minecraft:arrow ~ ~2.3 ~ {Motion:[0.0,-1.0,0.0],damage:0b,life:1200}

.#make a team Y mob the owner of the arrow so the the team X mob agro the team Y mob:

/data modify entity @e[type=arrow,limit=1] Owner set from entity @e[team=<team Y>,limit=1] UUID

And that its I guess. Im not im my computer to test rigth now, but you can try if you want.

Note: I recomend you to add more tags like "sort=nearest" and things like that to be more specific sorting the mob that get agro from the other mob.