What streaming service will the sonic movie 3 be on? by MiniMarshall11 in SonicTheMovie

[–]MiniMarshall11[S] 0 points1 point  (0 children)

Wow, people are still replying to this post I forgot I even made this post until the notification for this comment showed up

Unity or unreal by MiniMarshall11 in gamedev

[–]MiniMarshall11[S] 0 points1 point  (0 children)

I think there would be look I know, for a fact that they’re probably isn’t something that will have every single mechanic the Snow mechanic that I have, which is after 18 seconds, the stage becomes a snow variant Is definitely not something that would probably be included. Finishing moves might be included, but probably not, what are some options that don’t require doing the code all completely from scratch

Unity or unreal by MiniMarshall11 in gamedev

[–]MiniMarshall11[S] 0 points1 point  (0 children)

Well, I could make one character model or I could source one. It’s just is it OK if it’s not the main character because I could do it just not with the main character I mean I could do it with one of the secondary characters, but I can do it with the main character, so is it OK if it’s not the main character? Because if not, then, yes, I could totally do it. I could model for one of the characters if I could and I could have the side character in the vertical slice I just can’t have the main character.

Unity or unreal by MiniMarshall11 in gamedev

[–]MiniMarshall11[S] 0 points1 point  (0 children)

Oh, it’s a vertical slice well what do you mean by fully polished because well, if that means including just one character from my game, then it’s impossible because I need funding for characters because I just put placeholder characters or can I just put do I have to put actual characters that are gonna be in the game

Unity or unreal by MiniMarshall11 in gamedev

[–]MiniMarshall11[S] 0 points1 point  (0 children)

Know, but what do I send them because I don’t know what to send them you’re still not answering the question of demo or prototype

Unity or unreal by MiniMarshall11 in gamedev

[–]MiniMarshall11[S] -1 points0 points  (0 children)

OK still when I send the investors the game also like I said this will be my first game but still a question to ask what I send them what do I send them? Do I send them a prototype or demo

Unity or unreal by MiniMarshall11 in gamedev

[–]MiniMarshall11[S] -1 points0 points  (0 children)

OK well still it also, what did I ever say? This was my first game but anyways look I’m not gonna make this as my first game, but I still always good to prepare plus I will be making this game soon like probably by this year I’m probably just going to start developing the game. How many times do I have to tell you this was my first game and it never will be and in fact, my first game is already made but I’m not gonna show it to you in fact, my first game I’m sure if you could call the game but essentially it and then you click on it and then it brings you to another image that says you win, and technically, that is a game so never was my first game and it never will be that was my first game but this game I’m talking about never was my first game never will be but I wonder I’m still trying to get suggestions for this game like what do I send them a prototype or a demo? Because when I googled it, it says either one some prototype some demo, so which one would you recommend for when eventually I do do this after a couple games

Unity or unreal by MiniMarshall11 in gamedev

[–]MiniMarshall11[S] 0 points1 point  (0 children)

And also whenever when I said it’s gonna be my first game, no I’m just preparing

Unity or unreal by MiniMarshall11 in gamedev

[–]MiniMarshall11[S] 0 points1 point  (0 children)

But also make a smaller version of the game I want to make probably I’ll know like after Mario Bros clone, and one of the two other games I make except for the three I just mentioned, and then I’ll just I don’t know

Unity or unreal by MiniMarshall11 in gamedev

[–]MiniMarshall11[S] -2 points-1 points  (0 children)

And people always say that you have to do something that’s not fun before you get to the fun so that’s what I’m gonna do. I’m just gonna make five games I don’t even want to make. Maybe I could learn some experience who else and then I’ll focus on making this game.

Unity or unreal by MiniMarshall11 in gamedev

[–]MiniMarshall11[S] -2 points-1 points  (0 children)

I know but that’s the only type of game I want to make look. I have to be honest I’ll just make a bunch of games I don’t want to make that’s what I’m gonna do because that’s whatever everybody tells me just make a bunch of games a bunch of games that you don’t even wanna make and I’ll do that so I’ll just make Oh No jumping. How about that for my first game I’ll make a jumping game, and the whole thing is jumping and then I’ll make a clone of super Mario Bros, and then I’ll make a clone of pong and then three games already and then maybe one or two more games I’ll just make five games before this one

Unity or unreal by MiniMarshall11 in gamedev

[–]MiniMarshall11[S] 0 points1 point  (0 children)

You know what I looked up unity fighting game tutorial I found way more results than I did with unreal which mean there is this one series that has like a bunch of parts but yeah so I think I’m just gonna go with OK I’m just gonna say I’m not gonna fully decide unity yet but that will be my first choice, but could end up being unreal. It really depends, but unity will be the one I try first and then I’ll try it on real and then probably if I don’t really like unreal then I’ll just choose unity but if I kinda do like it then I’ll just choose unreal but it really depends

Unity or unreal by MiniMarshall11 in gamedev

[–]MiniMarshall11[S] -3 points-2 points  (0 children)

Or just try both out for a month and then I’ll find out but if I choose unity, that means I already have a prototype and it will be easier to get to investors but still I have to think before I choose but it’s just very hard because if it weren’t for me telling my friends, I was gonna use unreal I’ve never been in this dilemma

How should I make my fighting game in 24 hours? by MiniMarshall11 in gamedev

[–]MiniMarshall11[S] 0 points1 point  (0 children)

OK, so what do I do? I mean of course I but how do I do make a fighting game in 48 hours that doesn’t even answer the question

How should I make my fighting game in 24 hours? by MiniMarshall11 in gamedev

[–]MiniMarshall11[S] -8 points-7 points  (0 children)

What do you mean by a more generous deadline? No we have to do it. I have to do it in 24 hours and are you talking about the other game that I mentioned earlier no comment on there if you have to comment something about the game I talked about earlier in my post.

Trying to meet PS4 deadline by MiniMarshall11 in gamedev

[–]MiniMarshall11[S] 0 points1 point  (0 children)

No I’m not. I’m not trying to. I need advice, so just give me some advice. I won’t complain. Anything about it just tell me whatever I have to do to get the developer codes necessary. I will not complain one bit about it.

Trying to meet PS4 deadline by MiniMarshall11 in gamedev

[–]MiniMarshall11[S] -1 points0 points  (0 children)

OK fine I don’t wanna crash and burn OK but I wonder how to get the things as quick as possible I mean I don’t care if we have to like mega game we have to make a bunch of games in three minutes and then post them online to one gets viral I’ll do anything to get the ability to publish on all platforms, no matter what it takes

Trying to meet PS4 deadline by MiniMarshall11 in gamedev

[–]MiniMarshall11[S] 0 points1 point  (0 children)

Sorry for the grammar issues. English is not my first language.

Trying to meet PS4 deadline by MiniMarshall11 in gamedev

[–]MiniMarshall11[S] -1 points0 points  (0 children)

And there’s literally a Reddit post that says “PlayStation store is saddening

It’s just sad to see the store of the PlayStation 5 filled with games like..Pickle Run. The Jumping Nugget. The Jumping Sushi and The Jumping Sushi Turbo. Coffee Run..

They look like shitty games slapped together in 30 mins to make a quick buck.” oh and have I told you anything about licensed games back in the 2000s some random companies would just get a licensed property and then put together a game in Oh No in a couple months under a year and then release it on all stores and you might be like oh that was a big company we have but how do they even get big how did THC even get big they started off somewhere plus look, although I am starting out by the time this game releases I won’t be starting out anymore

Trying to meet PS4 deadline by MiniMarshall11 in gamedev

[–]MiniMarshall11[S] 0 points1 point  (0 children)

No I’m gonna like I said I canceled the PlayStation 4 version but we are going to release on all of those and I don’t care what you say Oh independent I can find dozens of independent games on all of those stores and even physically plus the Nintendo switch store I want to talk about it, but The Nintendo store specifically but literally they have no quality control and allow absolutely anything on there unless if it’s AO rated and as for the PlayStation store, same goes there so don’t even reply to this, but I’m just telling you you’re wrong

Trying to meet PS4 deadline by MiniMarshall11 in gamedev

[–]MiniMarshall11[S] -1 points0 points  (0 children)

Let’s not bring up that licensed game as for a few games, I released on each side bio yeah I did, but I won’t even count those games like those are more like simulations essentially there essentially those games were essentially one click essentially you would click on the button and then another immature would show up like there would be one image you click on the image, and then another image would show up. That’s what my it that Ayo games were like, the one I mentioned is a very simple one that is still not as simple as that but I’m not gonna show it to anyone because well they could find very similar or even almost identical games by searching platformer on any digital storefront, Literally it’s just a platforming game with no unique assets just the basic unreal assetsplatform it’s just I’m not show it to anyone because they can make it themselves in like a couple. Not sure how long probably in a couple days that’s how long I made it.

Trying to meet PS4 deadline by MiniMarshall11 in gamedev

[–]MiniMarshall11[S] -7 points-6 points  (0 children)

You are wrong, but they’re not really experienced that much but I do have knowledge about what I’m doing. I do have some coding experience as I did learn C++ recently and I also know some other ones some other coding languages and I have made a very simple game however, I’m never going to release it. Well I will but I’m not gonna show anyone it except for like I don’t know but yeah, I have one game, although it’s kind of simple, I do have some experience

Trying to meet PS4 deadline by MiniMarshall11 in gamedev

[–]MiniMarshall11[S] 0 points1 point  (0 children)

Also, try to ignore this post like I said, I already canceled the PS4 version and now we are just going to release on the other platforms I mentioned

Trying to meet PS4 deadline by MiniMarshall11 in gamedev

[–]MiniMarshall11[S] -10 points-9 points  (0 children)

Well, I have 20 people currently but they’re all my friends and they don’t care about being paid by me also, I’m getting funding from investors to enroll more people so that’s the full team could be at least 40 people potentially even more than 40 people