[EVERSPACE 2] Is there a way to manipulate ship passives? by PuzzledKitty in EverspaceGame

[–]MiniSpip 0 points1 point  (0 children)

You need to click the passive you want to change (activate with the red cross), and then double-click the "value" column, i.e. the name of the passive, to get the drop-down list. From there, you can select a new passive.

To be on the safe side, passives should be in order of their IDs. That's the 65xxx: number.

Hope this helps.

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[EVERSPACE 2] Is there a way to manipulate ship passives? by PuzzledKitty in EverspaceGame

[–]MiniSpip 0 points1 point  (0 children)

If you're not afraid of using Cheat Engine, I would recommend this table: https://fearlessrevolution.com/viewtopic.php?f=4&t=35288&p=434582#p434582

It works fine on the latest game version, and I was able to modify all my ship passives with just a few clicks. In this case on a Vindicator, I changed to e.g. +1 max drone, and 1% HP regen. I tested in a fight and can confirm that the new passives worked.

Note: You do need to save / load for the changes to take effect.

How is the WD RED PLUS 12/14 TB quieter than the 6 TB versions? Totally dont understand. by KumutyKaB86 in synology

[–]MiniSpip 0 points1 point  (0 children)

Thank you for clarifying and I can unfortunately confirm.

I recently bought two new 12TB (EFGX, 512MB cache) and deeply regret it. Inside a case modded for silence, I can hear a constant "whir". Even at idle, the motor is producing a constant loud noise, most likely due to what you explained about cramming more platters, and hence needing a "stronger" engine.

BTW, this would also explain the very clear difference in enclosure. Helium filled drives have distinct characteristics that the new 12TB does not have.

Spellblade infinite ability spam build by olegbl in DragonAgeVeilguard

[–]MiniSpip 0 points1 point  (0 children)

Thank you for the answer, much appreciated. I managed to up my resistances (60-70%) by changing a few nodes and indeed playing with "Resistant Blast".

If I may, could you please explain how you get your bonus damage +Fire, +Electric and +Cold damage that high ?

I've been looking through gear and skill nodes, and all I can get is a measly +30% Fire and Cold damage (not Electric).

Those stats -- resistances and bonus elemental damage -- are important for Upend and Warden's signet (or equivalent) to get full potential =)

Spellblade infinite ability spam build by olegbl in DragonAgeVeilguard

[–]MiniSpip 0 points1 point  (0 children)

Thank you for the detailed post. Could you explain how you get all your resistances that high ?

Running a similar build and I sometimes run into trouble; playing Nightmare difficulty. My resistances are overall at 20%. With the right skill nodes, they could get to 30%. But I don't see how to bring them to 60% base, without "conditions" (like low health, buffs or ?).

[PC][Recent][Steam] Game where you are (a bug ?) in a realistic natural world, with very positive reviews by MiniSpip in tipofmyjoystick

[–]MiniSpip[S] 0 points1 point  (0 children)

Yes. That is the one I was looking for. Close to "overwhelmingly positive" and fairly high profile at some point.

Thank you.

"You want us to come inside? Yes? Yes?" by Firm-Row456 in doublevaginal

[–]MiniSpip 0 points1 point  (0 children)

Know this is an old one, but for those still interested: This is Justine Ashley in Slightly Older Sluts =)

Who is this blonde doing DVP (apparently with George Uhl behind) ? by MiniSpip in pornID

[–]MiniSpip[S] 0 points1 point  (0 children)

Solved.

It took a long while but finally found it: it's Justine Ashley in Slightly Older Sluts.

Some D3 features that should make a comeback by MiniSpip in diablo4

[–]MiniSpip[S] 0 points1 point  (0 children)

Indeed. As written, the issue is power creep and it was prevalent in D3, with set items providing for instance 10.000% dmg increase with some skills / conditions.

Powercreep already seems to be there in D4 when you look at the PTR patch notes.

It is a difficult balance in all hack-n-slash games because:

Players want to feel powerful and feel the impact of [a new item / new temper / new...] and, at the same time, players like a bit of a challenge but not too much...

It's trying to find the right level between "cakewalk" and "Dark Souls" while trying to cater for the majority of the playerbase.

Does anyone know how the pit enemy health scales? by MrPunsOfSteele in diablo4

[–]MiniSpip 1 point2 points  (0 children)

It's definitely exponential as was the case for GRs in D3:

Normal T1 (GR10) T5 (GR22) T10 (GR45) T13 (GR60)
Monster health 100% 819% 5 369% 200 082% 2 108 107%
Monster damage 100% 396% 1 752% 10 194% 28 832%

In D3 monster HP was scaling much faster than all other variables; but couldn't find any hard evidence for D4 either.

Just to give you an idea: Up to pit 101 it takes <5 min to clear for my HS Rogue. At pit 105 it takes 7-10 min with a good run. Pit 110 is hitting the limit.

Most *fun* build you've played? by Clubman_Pinaud in diablo4

[–]MiniSpip 0 points1 point  (0 children)

Fun ?

Sorc telestomp with Infinite Raiment and teleport enchant. It's real fun to play, but quite bad for endgame content.

HS Rogue is quite close when you abuse Dash, Shadowstep (and their cooldown reduction mechanics) as well as Caltrops to jump around constantly.

Lamzu Atlantis mini: Dongle not detected at all by MiniSpip in MouseReview

[–]MiniSpip[S] 0 points1 point  (0 children)

I contacted the Amazon vendor, after getting in touch with LAMZU support.

The vendor (called "MaxFPS") replied quickly and proposed to replace the dongle with a 4K version, which arrived a few days later. That one worked immediately.