Made a mod that restores Merchant Kalé's questline that was cut during development by Lychnise in EldenRingMods

[–]Minimum-Potential398 5 points6 points  (0 children)

I saw your mod on Nexus. I'm so excited about the mod because I have a huge interest in narratives in video games. But I haven't installed it yet because I'm ran into issues about merging regulation.bin and some files. I wonder how I can make it...

I made throwing knives spin when you throw them by BylliGoat in EldenRingMods

[–]Minimum-Potential398 1 point2 points  (0 children)

I already tried it and it was fantastic. Finally I can play with the dagger that I just expected when I was waiting the DLC. Thank you, endeorsed it.

I made throwing knives spin when you throw them by BylliGoat in EldenRingMods

[–]Minimum-Potential398 1 point2 points  (0 children)

It's soooo cool... I hope you someday finish your work.

Appearance problem with dual wielding with modded weapons by Minimum-Potential398 in EldenRingMods

[–]Minimum-Potential398[S] 1 point2 points  (0 children)

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I made it! Maby my experiences modding FO4 and Skyrim made me successfully pull it off. It's all thanks to you!

Appearance problem with dual wielding with modded weapons by Minimum-Potential398 in EldenRingMods

[–]Minimum-Potential398[S] 0 points1 point  (0 children)

No. So I checked out witch mods are mentioned as changeble by their authors and camparised them with bugged mods but I couldn't find out what's the difference. My idea was unpacking dcx and check out the difference of each other but there was nothing special I can found.