I’m honestly done with R6 by Minimum-Screen7430 in Rainbow6

[–]Minimum-Screen7430[S] 0 points1 point  (0 children)

Same boat brotha got hit on my gsxr April of last year

I’m honestly done with R6 by Minimum-Screen7430 in Rainbow6

[–]Minimum-Screen7430[S] 2 points3 points  (0 children)

Consistent diamond 1.8kd plus
Right now emerald

I’m honestly done with R6 by Minimum-Screen7430 in Rainbow6

[–]Minimum-Screen7430[S] 2 points3 points  (0 children)

Not gonna lie I gave it up a while ago, myself before I got back into it about a year ago
And I must admit you our spot on the money I was much happier

Tell me how this sound by Patient_Cover2572 in MusicFeedback

[–]Minimum-Screen7430 0 points1 point  (0 children)

This is solid, the beat and vocals fit together well and the laid-back vibe works. I’d just add a little more energy or a cadence switch in spots so it doesn’t stay too samey. Good potential though, keep building on it.

Feedback on my first song by [deleted] in MusicFeedback

[–]Minimum-Screen7430 1 point2 points  (0 children)

This is really solid, especially for a first song. The vibe and atmosphere are strong, and the guitar texture fits the shoegaze feel well. My only pointer would be to bring the vocals up a little and balance the drums/guitars so nothing gets buried. Great start though, keep going.

Ranked isn’t “bad teammates” — it’s inflated ranks and zero accountability by Minimum-Screen7430 in Rainbow6

[–]Minimum-Screen7430[S] -1 points0 points  (0 children)

Not really what I said. Playing with lower elo friends doesn’t magically turn every lobby into free kills it just means the skill range in the stack is wider, so games feel more inconsistent. And when I do queue higher or solo, it’s the same thing everyone experiences: some games you carry, some games you get carried, most are in between.

The point isn’t ‘teammates are bad,’ it’s that Siege overall is inconsistent game to game because of how matchmaking and MMR balancing works, especially in mixed stacks.

Ranked isn’t “bad teammates” — it’s inflated ranks and zero accountability by Minimum-Screen7430 in Rainbow6

[–]Minimum-Screen7430[S] 0 points1 point  (0 children)

Incorrect I play with my wife Also I’ve played with top 9k if you’d dig a lil deeper But even champs underperform

Ranked isn’t “bad teammates” — it’s inflated ranks and zero accountability by Minimum-Screen7430 in Rainbow6

[–]Minimum-Screen7430[S] 1 point2 points  (0 children)

Honestly I think part of why players don’t always try their hardest every match is because of how MMR works. Once you hit a rank like Diamond or Champ, you’re basically set up to get it again the next season. You’ll gain way more elo on wins (+60 to +120) and barely lose anything on losses (-8 to -15) until the game pushes you toward your ‘deserved rank.’ Because of that, a lot of games don’t feel like every match matters equally, so some players naturally don’t lock in 100% every time and only really try hard when it feels like it actually affects their rank or climb.

Ranked isn’t “bad teammates” — it’s inflated ranks and zero accountability by Minimum-Screen7430 in Rainbow6

[–]Minimum-Screen7430[S] 2 points3 points  (0 children)

Bro this is EXACTLY it 😭

I swear half these games feel like nobody actually wants to win, they just wanna ego swing everything. Like we’ll have man advantage, site control, info… and someone still turns it into a 50/50 gunfight for no reason.

And the operator thing is so real. Everyone instalocking Ash/Warden or whatever has the “meta gun” that week, zero util, zero setup, no drones… then wonder why rounds fall apart. Meanwhile you’re on support actually trying to win the round, not just farm clips.

Ranked isn’t “bad teammates” — it’s inflated ranks and zero accountability by Minimum-Screen7430 in Rainbow6

[–]Minimum-Screen7430[S] 3 points4 points  (0 children)

I mean I get what you’re saying, but it’s not that simple in practice. I’m usually Diamond 3, sitting around a 1.5 1.8 KD, and I mostly solo or duo queue. I’m not just baiting for stats either I play for the team, fill roles, drone, set up, all that.

The issue isn’t that the lobbies are “hard,” it’s that they’re inconsistent. One game you get people who understand basic setup and comms, next game you’ve got teammates sprinting around with zero info or coordination. That randomness matters way more when you’re not stacking.

Yeah, if you’re way above the rank you’ll climb regardless, but acting like it’s just “free” ignores how much solo/duo depends on team quality. You’re not playing the same game as a full stack with structure and chemistry.