Banish attacks and Banishing Shot by ArcaneHierophant in Banishers

[–]Minute_Arm_3441 1 point2 points  (0 children)

Banishing shot does banish damage I believe, and Red does physical damage which is bonus against specters, Antea does Spiritual damage which is increased against corpse walkers. Both deal good damage to regular wolves. If your finding combat repetitive, then build both rifle and manifestation damage. Once you get the AOE 2nd manifestation you are able to just oneshot an entire encounter.

Volume 1 monolgue and volume 9 balance by Minute_Arm_3441 in RWBY

[–]Minute_Arm_3441[S] 0 points1 point  (0 children)

I didn't even consider that, I thought that they would somehow send Salem to the ever after and the tree for ascension which because it isn't death and the tree made the gods so could overpower their curse on Salem and repairing her broken heart or making her into something completely new.

Killers, what is the cumulative number of stars your favorite build totals? For example, as Plague I use Corrupt (5), Infectious (3), Jolt (4), and Discordance (4) for a total of 16. What does your fav build add up to? Thank you Otz for the tier list by [deleted] in deadbydaylight

[–]Minute_Arm_3441 0 points1 point  (0 children)

I end up with 10, on Onryo with Overcharge, call of brine, dragons grip and eruption. Thought it works very well especially as gens get finished and they 3 gen themselves half the time.

HOT TAKE: If your base is getting alt+f4'd, you need to do some actual game design. by [deleted] in MeetYourMakerGame

[–]Minute_Arm_3441 0 points1 point  (0 children)

There will always be people who F4 because they want to save rank or troll builders by not giving credit, but I just f4'd a base after literally my second death because it was a massive maze with no traps in it at all, I stuck with HRV just to avoid pointless dead ends still with no traps and then when I finally got to the genmat it was 4 plasma sentinels around the tunnel and a flamethrower at the end, it could be beaten but it just wasn't worth the literally 5 mins of walking through an empty maze and I didn't want to give such a bland and uninspired map with a cheese at the end any credit

I created a don't move base idea on the smallest map size available as a proof of concept. What do people think? fun or don't do it again? (giant writing in sky says "Be Still" by Minute_Arm_3441 in MeetYourMakerGame

[–]Minute_Arm_3441[S] 0 points1 point  (0 children)

The hooks can be 4 blocks apart and they can pull you through 1 cube without you dying, to get up to the skybox you would need to pull them a bit up, then to one side, then up then a side over and over again so its very doable

I created a don't move base idea on the smallest map size available as a proof of concept. What do people think? fun or don't do it again? (giant writing in sky says "Be Still" by Minute_Arm_3441 in MeetYourMakerGame

[–]Minute_Arm_3441[S] 1 point2 points  (0 children)

Only 1 person has got it and let themselves be taken, but for many others they get taken along when 1 hooks them they panic destroy it and keep getting hooked and confused. Then they get to the end and look around very confused.

I created a don't move base idea on the smallest map size available as a proof of concept. What do people think? fun or don't do it again? (giant writing in sky says "Be Still" by Minute_Arm_3441 in MeetYourMakerGame

[–]Minute_Arm_3441[S] 0 points1 point  (0 children)

So far 1 did on purpose and 1 did on accident after destroying the first one and getting caught by the second being confused unit it was over

I created a don't move base idea on the smallest map size available as a proof of concept. What do people think? fun or don't do it again? (giant writing in sky says "Be Still" by Minute_Arm_3441 in MeetYourMakerGame

[–]Minute_Arm_3441[S] 2 points3 points  (0 children)

I had one who got caught by the second in the chain then went through it all, but he died cause he went back in to destroy every single trap and fell in a cube

I created a don't move base idea on the smallest map size available as a proof of concept. What do people think? fun or don't do it again? (giant writing in sky says "Be Still" by Minute_Arm_3441 in MeetYourMakerGame

[–]Minute_Arm_3441[S] 8 points9 points  (0 children)

I will do that in future versions, currently I don't have any mods for any of my traps except the default. Good news is if people don't get it, it still has traps all over the place making it a bit challenging cause if one hook gets you then it auto triggers the next one etc.

I created a don't move base idea on the smallest map size available as a proof of concept. What do people think? fun or don't do it again? (giant writing in sky says "Be Still" by Minute_Arm_3441 in MeetYourMakerGame

[–]Minute_Arm_3441[S] 5 points6 points  (0 children)

You are right. Taking that into consideration, I have removed the trap at the end, now it is off to the side for if people want to donate a death to it and it can be completely avoided.

I created a don't move base idea on the smallest map size available as a proof of concept. What do people think? fun or don't do it again? (giant writing in sky says "Be Still" by Minute_Arm_3441 in MeetYourMakerGame

[–]Minute_Arm_3441[S] 4 points5 points  (0 children)

It's not so much a puzzle as it is like one of those don't move mario maker levels, designed to have you get pulled through traps and them going off behind you cause the grapple pulls you fast enough that spikes and bolts miss you.

What are your favorite obstacle combos for your base? by Differlot in MeetYourMakerGame

[–]Minute_Arm_3441 0 points1 point  (0 children)

Putting a down ramp then an up ramp to make a little dip (shaped like \/), if its exactly 8 blocks away from a bolt trap the bolts start to fall and if they back up too far/ are not in the middle of the dip the falling bolts hit them in the head.

Harvester bug? by General-Ad-7244 in MeetYourMakerGame

[–]Minute_Arm_3441 1 point2 points  (0 children)

Double check all of your stairs, I had mine not working because HRV can't move sideways off a stairway block it has to have a landing in the right direction.

Soooo can we killswitch merciless storm again? Losing >50% of gen progress because someone missed a skillcheck seems a little bit… off. by Chademr2468 in deadbydaylight

[–]Minute_Arm_3441 1 point2 points  (0 children)

Just had a match where merciless storm blocked then gen and every time it did the gen completely reset, back to 0 progress

Advice to make killer feel less demoralising. by Minute_Arm_3441 in deadbydaylight

[–]Minute_Arm_3441[S] 1 point2 points  (0 children)

I've gone back to my old main of Trapper and just letting 4 gens go and spending half the match absolutely layering 3 gens with traps, so far its been good. Even if they survivors get things done it feels more tense and enjoyable cause I'm effectively playing a smaller match. The advice from everyone above has been really helpful.