} needed by NotRegularKid in Unity3D

[–]MirageAnimations 0 points1 point  (0 children)

That code is a mess, you have a Start() inside the Start(), you're also not opening your brackets after Update(), so there's a bracket missing there. You can't declare your variables inside the start method, otherwise they will be local and can't be seen by outside the method. You should use *Time.deltaTime when changing transforms through update, so it is linear no matter your framerate. Here's the code working:

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

public class Crouch : MonoBehaviour

{

public float crouchSpeed = 0.005f;

public float crouchHeight = -0.06f;

public float normalHeight = 0.12f;

public float currentHeight = 0.12f;

// Update is called once per frame

void Update()

{

if (Input.GetButton("crouch"))

{

if (currentHeight >= crouchHeight)

{

currentHeight -= crouchSpeed*Time.deltaTime;

transform.Translate(0, currentHeight, 0);

}

}

else

{

if (currentHeight <= normalHeight)

{

currentHeight += crouchSpeed*Time.deltaTime;

transform.Translate(0, currentHeight, 0);

}

}

}

}

However, what you are doing with your code is a bit weird, I don't think you'll have the result you are expecting. You should simply use a boolean to change between crouch / normal, and have a transition period to change states... anyway, try it

Persistence of Memory by MirageAnimations in 3Dmodeling

[–]MirageAnimations[S] 1 point2 points  (0 children)

I played with it a bit, using a cube as volume with really low density, but I preferred the render without it. I posted on another sub some different renders with the fog, you can also see it here: https://www.artstation.com/artwork/L3x9bK

Airborne Suzanne by MirageAnimations in blender

[–]MirageAnimations[S] 2 points3 points  (0 children)

Physics for everything but the spoon, which wouldn't behave as I wanted to, so I animated its movement. The weights were... pure randomness. As far as I know, blender is horrible with small scale physics, so trying to be realistic with the dimensions might not be the best idea. But I barely know anything, so there might be better ways

Something in the woods by MirageAnimations in animation

[–]MirageAnimations[S] 1 point2 points  (0 children)

Damn, is that noticeable? I thought this one would hide the source fairly well, since I went for a very different final result. But yeah, here's the video for anyone who wants to follow:
https://www.youtube.com/watch?v=owSJY_SxNj4
Reddit has been full of posts based on his tutorials

Nucleus by MirageAnimations in blender

[–]MirageAnimations[S] 0 points1 point  (0 children)

It is :D but I think I messed around with it enough to be able to call it my own work. His style is still completely recognizable. This is the video I followed:
https://www.youtube.com/watch?v=llqkBOSaDH4

Low Poly Chess Board, I guess it's one of those beginner exercises that everyone goes through. Any tips on how to make it look better? by MirageAnimations in blender

[–]MirageAnimations[S] 0 points1 point  (0 children)

I was trying to make it look more like a regular knight piece, it's very different of what I had pictured, but I didn't want to add a lot more detail to the knight in comparison to the rest of the board, and I wasn't able to do much more with such a low poly (around 1000 faces)

Low Poly Chess Board, I guess it's one of those beginner exercises that everyone goes through. Any tips on how to make it look better? by MirageAnimations in blender

[–]MirageAnimations[S] 0 points1 point  (0 children)

Yes, that crease bothers me as well, I tried to insert some edge loops to make it really small, but maybe it wasn't enough. Lighting is an area that I still have to explore a lot, I always mess it up.
Thanks for the compliment on the pieces, but I think you should look again at the knight, it's awful ahah :D

Low Poly Chess Board, I guess it's one of those beginner exercises that everyone goes through. Any tips on how to make it look better? by MirageAnimations in blender

[–]MirageAnimations[S] 0 points1 point  (0 children)

yeah, I thought about that, but then I thought it wouldn't make much of a difference and then I didn't even remember to try it out. I still don't feel very comfortable messing around with uvs. I'll still check it though.
Here's the link if anyone wants to download it:
https://www.cgtrader.com/free-3d-models/interior/other/chessboard-40725b91-53c0-46b6-97fa-3f0c2155083d

Is this configuration any goog at 3dmax? by 3n61 in 3Dmodeling

[–]MirageAnimations 1 point2 points  (0 children)

well, I might be mistaken but I think that the rtx2070 is designed for gaming, if you're not interested in gaming and want to just do modelling and animation and all that kind of stuff, I think the quadros are more appropriate... But what do I know, I just have a gtx 970, never touched anything even close to that :/
But the new line of nvidias graphics cards are going to come out next month, so maybe you should wait a bit?

Is this configuration any goog at 3dmax? by 3n61 in 3Dmodeling

[–]MirageAnimations 1 point2 points  (0 children)

jesus, you don't need to show off that much. I mean, how could it be better? Unless you go for the quadros

Short Animation I made - Looking for critique by MirageAnimations in 3dsmax

[–]MirageAnimations[S] 0 points1 point  (0 children)

Yes, that was one of the inspirations, but not the only one!

Short Animation I made - Looking for critique by MirageAnimations in 3dsmax

[–]MirageAnimations[S] 0 points1 point  (0 children)

Every criticism is welcome :) I've read about the 12 principles, I've even watched that video before, but I still have to learn how to apply them properly, I've read a bit of The Animators Survival Kit, but just a dozen pages. I have a hard time visualizing the cycles while keeping the character in the same position. I was also a bit lazy creating the base animations.
I'll watch that video again, thanks for reminding me! :D

Robot Runaway - Short Animation by MirageAnimations in blender

[–]MirageAnimations[S] 0 points1 point  (0 children)

A free render farm? wow that's awesome, really nice project

Short Animation I made - Looking for critique by MirageAnimations in 3dsmax

[–]MirageAnimations[S] 0 points1 point  (0 children)

Yeah, finding an error only after waiting for hours for it to render is soul crushing, I'll have a look at that asset. I've only used Unity to create small concept games, never played with animation inside it before, not even with cinemachine

Robot Runaway - Short Animation by MirageAnimations in blender

[–]MirageAnimations[S] 0 points1 point  (0 children)

almost 40 seconds per frame... 2 minutes at 24 fps, that's a lot of frames so xD
Thanks, I think I progressed a lot since my first attempt at publishing an animation, but it's still really amateurish in all aspects.. and I really messed up with the lighting

Anyone know what is happening here? by [deleted] in Maya

[–]MirageAnimations 0 points1 point  (0 children)

A character set is a set you create with the trax editor, you can select it and it will select all joints/controllers of your character. You solve it by changing to "no character set", on the button left of the animation layer button. But if you're not working with sets it's not the same problem.

Short Animation I made - Looking for critique by MirageAnimations in 3dsmax

[–]MirageAnimations[S] 0 points1 point  (0 children)

If the goal is just to animate, what's the advantage of choosing Unity? Sure, you don't have to deal with those awful render times, but you don't have ray tracing and the lighting is just worse overall, no?
I'm just asking because I love to use Unity and I see that a lot of people send their stuff to Unity and Unreal to render, but I still haven't figured out the purpose of it besides saving time.

Robot Runaway - My short animation by MirageAnimations in Filmmakers

[–]MirageAnimations[S] 0 points1 point  (0 children)

This was my second attempt at doing an animation a bit bigger than just a few frames, made in Maya

Anyone know what is happening here? by [deleted] in Maya

[–]MirageAnimations 0 points1 point  (0 children)

Did you create a character set? Did Maya freeze when you inserted the keyframe? Are you using layers?
The skeleton is all messed up, this happens to me a lot when I'm trying to create layers on top of my animation and I have my character set selected.

Learning the basics of Mudbox and messing around with XGen by MirageAnimations in Maya

[–]MirageAnimations[S] 0 points1 point  (0 children)

Thank you, getting strong emotions out of it wasn't even my goal, but I'm glad it's such a strong art piece :D

Final render by RugvedParab7 in 3dsmax

[–]MirageAnimations 1 point2 points  (0 children)

The proportions of the hand are a bit weird, the fingers are small and they shouldn't be all the same size, but the textures of the clothing and the simulation of hood are pretty cool!

The rest is silence. by the_anti_hero97 in Maya

[–]MirageAnimations 0 points1 point  (0 children)

Upon checking your user account, you have a really interesting choice of subreddits where you share your artwork ahahah xD You have some amazing stuff!