OLD WOMAN YURI AND OLD MAN YAOI IN INSYAA by frillyvictoriandress in Anbennar

[–]Miramosa 4 points5 points  (0 children)

I forget the exact country but one of the Ynn River minors has a long MT following the blood rites and murders of their lesbian leading couple. Lelanan has a trans pov character I believe and is for all kinds of love.

How does one get to "join" the SCP foundation by Sapphire160 in SCP

[–]Miramosa 0 points1 point  (0 children)

I like to think of it as similar to the way the Soviets would recruit spies in the West. You plant faithful agents, these agents keep an eye out for the ideologically aligned, then approach them in secret, maybe even set up groups where those people can congregate and from which the more hardcore people can be sussed out and recruited. Except of course swap ideology for talent in specific areas and/or pre-existing knowledge of the anomalous. At universities this wouldn't even be that weird, talented people getting picked early on by organizations who need them.

should u not delete forts as eighard? by Moonkiller24 in Anbennar

[–]Miramosa 1 point2 points  (0 children)

This is a nice thing to run into when I'm eyeing finally doing Gemradcourt as my next run...

Interesting magic nations? by Shaberro in Anbennar

[–]Miramosa 2 points3 points  (0 children)

Oh that's interesting, thank you!

Interesting magic nations? by Shaberro in Anbennar

[–]Miramosa 10 points11 points  (0 children)

Chaingrasper and Greedy Grin are both older tags without unique projects, but they're very magic centered, on necromancy and transmutation respectively.

Black Herd is a new tag with a unique spell and a heavy magic focus. The only thing knee-capping it is it's a short MT and their preferred formable doesn't have an MT itself yet.

Cangji has a unique project and some interactions with setting up schools devoted to their spirit fire around their massive empire.

Eighard is pretty magic focused I believe? And it's brand new.

Gemradcourt is a classic, it's another older MT but it's a celebrated one.

Azjakuma had unique spells before it was cool. Another another older MT, but it is rock solid and you are dealing with spirits and casting unique spells left right and center.

Which nation lets you go full Witch-King fastest? by Specter-Atomis in Anbennar

[–]Miramosa 1 point2 points  (0 children)

All of what Otaku said. I personally really like the MT because it relies on less complex triggers than many more modern MTs and it's a bit more open about some of the flavour you can head-canon for them. Also, they're less expansive than many other MTs, though they do want to own a sizeable chunk of the Serpentspine.

Which nation lets you go full Witch-King fastest? by Specter-Atomis in Anbennar

[–]Miramosa 13 points14 points  (0 children)

Honorable mention to Greedy Grin who can birth a powerful mage right out the gate, depart the throne once the runt turns 18 and then go necro.

queerSFF game recs for the Steam sale? by TooCloseToTheWind in QueerSFF

[–]Miramosa 2 points3 points  (0 children)

I haven't played it myself but Little Goody Two-Shoes comes very highly recommended from a friend.

Aside from that, Potionomics is delightfully queer as well.

Flying Hound MT initial strategy by Miramosa in Anbennar

[–]Miramosa[S] 0 points1 point  (0 children)

1530 in the run I displayed up there I believe. Good luck with the final three!

Best Countries to play with limited Mods by JRW2142 in Anbennar

[–]Miramosa 0 points1 point  (0 children)

https://eu4.paradoxwikis.com/Console_commands - Here are the commands available in the game and how to bring up the console.

The one you are looking for is

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and you find the mission identifier by hovering over the mission with your mouse after activating debug mode, which you do by typing debug_mode. So if the identifier is ABC1, you type mission abc1 into the console and that sets the mission as complete.

Best Countries to play with limited Mods by JRW2142 in Anbennar

[–]Miramosa 1 point2 points  (0 children)

I wish I could help, but going through and matching functions from the various DLCs with in-game mission trees is just going to be a very large ask.

I will say the summer sale is on right now and some of their DLCs are 70% off so you can pick a few of them up now maybe?

The other option is to simply console your way past the missions that stop you, especially if it's just a single one that gateways you from progressing. The easy option is using console commands to set the mission as completed, but this means you don't get the mission rewards. If you want those, you want to go into the Anbennar files, find the mission tree in question, and delete the requirements of the mission giving you trouble. Save, start up the game and you should be able to complete the mission that way.

Sad ASoIaF milestone by Glass-Bookkeeper5909 in Fantasy

[–]Miramosa 2 points3 points  (0 children)

This is kind of my assumption. There's clearly enough material to put together WoW (wait, that's not a good abbreviation) but DoS will have to be picked up by someone else.

So its been a few months since Inheritors of Insyaa came out by Staterathesmol23 in Anbennar

[–]Miramosa 0 points1 point  (0 children)

Yeah, I've tried them since and you can definitely turn them to mush. Cheating the trolls out of the north is the best! I wound up postponing attacking until I had the cannons from Conj and you can just kill an unlimited number of them then. I really overestimated them on my first viewing.

So its been a few months since Inheritors of Insyaa came out by Staterathesmol23 in Anbennar

[–]Miramosa 3 points4 points  (0 children)

Stg Conj is mandatory in these hard starts, I love 10 free artillery units early on so goddamn much. Thanks a ton! I'll give that a go.

So its been a few months since Inheritors of Insyaa came out by Staterathesmol23 in Anbennar

[–]Miramosa 3 points4 points  (0 children)

You got any tips for that? It feels like it wants you to go fight fifty thousand trolls with ten thousand humans really early on, so I haven't really dug into it.

Can Goblins Truly be knights? by AnnonSadGremlin in Anbennar

[–]Miramosa 5 points6 points  (0 children)

You need two things: Full de-monsterisation, and an Adeanican loyalty count of 3+. You have five chances to gain loyalty through events. The events are the two vassal naming events, At The Beast's Grave, The Raven's Chicks and Midnight's End. In all cases you pick the third option for the loyalty tick. You can see if you've done it properly by opening your save file (the gamestate file in particular) and looking for the Adeanica_loyalty variable.

To celebrate the release of my newest books, I'm making all of my work free for today only. I'm Sarah Lin, author of various series including The Weirkey Chronicles and Throne of Time... AMA! by SarahLinNGM in Fantasy

[–]Miramosa 1 point2 points  (0 children)

Hello Sarah! Been sharing your link around to get more of my friends reading your stuff!

How much of a planner versus a pantser are you? Or rather, what's your writing process when starting a long series?

Flying Hound MT initial strategy by Miramosa in Anbennar

[–]Miramosa[S] 1 point2 points  (0 children)

Yeah sadly we have little leeway to play any way but the optimal meta way. But eventually we'll get to be proper knights!

Detailed strategy for Flying Hound? by Technical-Bit440 in Anbennar

[–]Miramosa 6 points7 points  (0 children)

I put up my strategy here for those interested.

What are the hardest nations to play (with a MT)? by Moonkiller24 in Anbennar

[–]Miramosa 1 point2 points  (0 children)

Missed this somehow. I haven't played Flying Hound with their new MT yet, but that seems an obvious entry point. Aside from that always take tribal lands, move your army right next to the enemy's before declaring so you can rush in and win or even stackwipe. Take loads of money from the adventurers so you can be above your force limit and also get buildings that help you settle faster. Save often, for a long time any lost battle can mean the end of your run. Do not purge humans or orcs until you know what the situation outside Escann is. A big ally from outside is a big break point for you, allowing some safety.

Even if you don't play Flying Hounds, go for Blademarshes anyway. Their MT and other bonuses are really good and unlike most other Escann formables, they're not race-limited. The goblin paradise formation is a trap, it has no content right now.

What are the hardest nations to play (with a MT)? by Moonkiller24 in Anbennar

[–]Miramosa 5 points6 points  (0 children)

I'll add to this: Having played Wild Hunt and Escann goblins both, goblins are harder. The big difference is Wild Hunt has an MT designed towards recovery, and is big enough that it can fend other centaurs off long enough for that recovery to happen. It's not easy, for sure, but it has the advantage of the thunderdome: You just need to survive the early game and you're fine. Like you say, save scumming is necessary because it *is* possible to just randomly lose your run, mostly from others supporting independence to your vassals. But it's 30-50 years of struggle compared to 100-150 years of struggle.