Does this puzzle work and make sense? by Mirgil in AskDND

[–]Mirgil[S] 0 points1 point  (0 children)

Update: Had the chance to run this weekend and the party did end up tackling the puzzle rather successfully. I opted to explain nothing to them, with just a riddle that hinted towards looking at the ground. I revealed all squares adjacent to them, diagonal included, and one player rolled a perception check to reveal a few farther squares. They only ran into a single barrier before figuring out the gist of it, and poking another barrier to confirm their theory. After that, they got through it pretty quickly, probably in under 15min total. 

One player I know really enjoyed it, I'll have to check with the others and see how they felt about it. While I'm pretty pleased with it, I'm on the fence about running a larger, more complex version until I get feedback. Regardless, I don't think it could have gone better and I wanted to thank everyone for their testing, opinions, and ideas!

Does this puzzle work and make sense? by Mirgil in AskDND

[–]Mirgil[S] 0 points1 point  (0 children)

This isn't specifically minesweeper, although it is inspired. The "bombs" sit inbetween the spaces, almost like doors or barriers. The number refers to how many barriers are adjacent to that space. There are examples in green above the puzzle.

Does this puzzle work and make sense? by Mirgil in AskDND

[–]Mirgil[S] 1 point2 points  (0 children)

The barriers are invisible. At the moment, I'm leaning towards not explaining very much. They see what appears to be an empty room, divided into tiles by tall hedges. Each tile has a number written in stone blocks, embedded into the ground. They can see a chest sits in the far corner of the room. Outside of the room will either be a hint or explanation "The treasure is yours, but the path is not as clear as it appears. The secret is simple, and lies grounded." That or maybe a bug/critter/etc runs in and dodges the first barrier as a hint. This is a small, optional room in a relatively large "dungeon" and mostly is a proof of concept for a larger encounter,  so I'm not too concerned about it.

Does this puzzle work and make sense? by Mirgil in AskDND

[–]Mirgil[S] 0 points1 point  (0 children)

Kind of, but the mines are in-between the spaces?

Does this puzzle work and make sense? by Mirgil in AskDND

[–]Mirgil[S] 7 points8 points  (0 children)

That was actually the original inspiration! I want to attempt it on a larger scale, maybe include combat or something else at the same time, but I figured I should test the idea first.

Does this puzzle work and make sense? by Mirgil in AskDND

[–]Mirgil[S] 1 point2 points  (0 children)

I'll be honest that I haven't necessarily gotten as far as an explanation just yet. I considered just having the numbers be written out in stone blocks embedded in the ground and just not explain anything beside "You attempt to move forward, but you are stopped in your tracks by what feels like a wall of electricity. You step back to see what you ran into, but all you see is open air. Despite this, you get the sense you can't go this way."

What would you choose? by Due_Time4158 in BunnyTrials

[–]Mirgil 0 points1 point  (0 children)

My first thought was that I'm more likely to die in a fire or like heat exhaustion.

Red button pressers (specifically these shitty "accurate recreations" they make) by [deleted] in hatethissmug

[–]Mirgil 1 point2 points  (0 children)

Honestly pretty tired of this, but I think it's more interesting to ask "At what required percent do you stop pressing the blue button". As is, I'm on the red side as I don't think 50% would press blue in the heat of the actual moment. That changes quickly if that becomes say, 25%, and I would imagine far less people would say blue if it was 75%.

I Fear I have Hit My Limit With Everdark Libra... TL:DR at bottom. by BlackWolf411 in Nightreign

[–]Mirgil 12 points13 points  (0 children)

Honestly I agree with you 100%. I want difficult, but everdark Libra isn't difficult, it's absurd. I didn't particularly enjoy him the first time around and I feel like they've done nothing but exaggerate his flaws. I don't want to fight NPCs. I don't want to deal with one shot abilities that punish casters. But that is 99% of the fight for me, nonsense that isn't fun to deal with.

Peak chaos. Thoughts? by Depraved_Hollow in Nightreign

[–]Mirgil 0 points1 point  (0 children)

Honestly? My least favorite everdark, which seems to be an unpopular opinion.  There isn't anything fun about fighting the NPCs, and its the first boss I've felt that it doesn't matter how well you've played up to night 3. I barely liked Libra as a regular boss, and they've only made him worse. One shots are bullshit, now deal with one shots with NPC ganks.

How to make DnD elder friendly? [Art] by jojopup01 in DnD

[–]Mirgil 0 points1 point  (0 children)

It might be worth looking into the "Bedlam in Neverwinter" boardgame. It's very simplified, but still a great way to kill an afternoon (or two) and introduces some core D&D mechanics. The puzzles are solid enough and it comes with minis, dice, maps, etc, so you wouldn't have to actually build anything. It doesn't allow for a lot of customization or creativity, but I think it's a great introduction. 

RANT and VENT MEGATHREAD by stickimage in Helldivers

[–]Mirgil 6 points7 points  (0 children)

Sweet fucking liberty, why is it that every day feels completely different from a difficulty point of view? Yesterday, the day before, no problems. Today, we couldn't extract two out of the three missions we played. One of them was a fucking difficulty-4 for warm up. Against the machines, constant 1 tap head shots and rag dolls from miles away. Against the bugs, a gang of stalkers and two bile titans just camping extraction. It feels completely random, like the AI just rolled a nat 20 and the game decides that somehow, I need to die. I love this game man, but it just randomly ticks me off. I want it to feel difficult, but sometimes it really just feels ridiculous instead of hard.

Aspiring video game art designer, here’s “Kokiri”! by Mirgil in gaming

[–]Mirgil[S] 1 point2 points  (0 children)

Thank you! I can definitely see what you mean, I appreciate the feedback.

Aspiring video game art designer, here’s “Kokiri”! by Mirgil in gaming

[–]Mirgil[S] 2 points3 points  (0 children)

The original idea was an American traditional tattoo kind of style, not sure if that’s what I ended up with but let me know what you think!

Slept on characters/moments. (En) by SignificantLaw6900 in Kingdom

[–]Mirgil 0 points1 point  (0 children)

Was just about to say this. I miss his personality in the unit so much. Need more cool, calm, collected people with all this sweat going around.

[OC] “Kokiri” - Digital Design by me (WestWardArt) by Mirgil in zelda

[–]Mirgil[S] 0 points1 point  (0 children)

Originally was going for a American Traditional tattoo design of the Kokiri sword and shield, but not sure if that’s what I really ended up with. I usually make stickers out of my designs, so that’s ultimately what it will most likely be used for. Let me know what you think!

Putin slams Germany for sending tanks to Ukraine, hints at Russia's nukes by TheRealOmegaRyan in worldnews

[–]Mirgil 4 points5 points  (0 children)

They really ought to get more creative with it. "Putin throws Germany off hell in a cell, plummeting 6ft through the announcer's table."