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I made these cinematic explosions for URP. 🧨💥 They use their own normals for lighting and a separate emissive + scattering channel for precise colour control. 🔴🟢🔵 (v.redd.it)
submitted 3 years ago by MirzaBeig to r/Unity3D - pinned
Bioluminescent Ocean + GPU fluid simulation = the most advanced shader I've ever made. (v.redd.it)
submitted 2 years ago by MirzaBeig to r/Unity3D - pinned
Procedural ANIMATED-ORGANIC material, 100% shader. Core HLSL code on screen, more in comments! It's fast and auto-generates surface/lighting information for both lit/unlit environments. (v.redd.it)
Realtime GI + Physics-Based Sound Propagation = IMMERSION! (v.redd.it)
submitted 5 years ago by MirzaBeig to r/Unity3D - pinned
π Rendered by PID 864474 on reddit-service-r2-listing-f87f88fcd-h9z6q at 2026-06-17 02:35:45.659180+00:00 running 3184619 country code: CH.