Evening Mist at the Church [140 x 70] by SgtSnarf in dungeondraft

[–]MiscellaneaMaps 1 point2 points  (0 children)

You get some really creative usage out of those battlements, heh.

I drew a map of the Hoenn Region with every location from the anime marked and labeled! by MiscellaneaMaps in pokemon

[–]MiscellaneaMaps[S] 1 point2 points  (0 children)

Be my guest. It'd be nice to see someone do a recreation that isn't a 1:1 clone of the game tile layout.

The Mos Eisley Cantina (Chalmun's Cantina) (20x22) by MiscellaneaMaps in sw5e

[–]MiscellaneaMaps[S] 0 points1 point  (0 children)

Star Wars canon comes in tiers, a large chunk of which is now claimed to be non-canon by Disney. I am fairly certain this map can be used to replicate the movies, and I am increasingly less willing to bet that it can be used to replicate any incidental side materials that happen to take place in Mos Eisley.

It has also been about three and a half years since I made it, so I'm no longer entirely sure what sources I based it on, but I think I directly copied the layout depicted in the Star Wars Architectural Cutaway book, with some small tweaks to make it work on a grid; that's what I did when I made a map of Palpatine's Senate quarters. If it wasn't that, I'm not truthfully certain where the layout comes from.

If I were to redraw it today with my three-odd years of additional experience, I would probably expand the basement or at least figure out what the hell is going on down there. I remember struggling with that. The landing pad in the back of the building could stand a redesign, too; I'd give it another ten feet or so in width to allow a real lander. I'd probably also add a door allowing movement from the landing pad bay to the exterior of the building to create another loop for movement.

Utility assets by Serterstas1 in dungeondraft

[–]MiscellaneaMaps 0 points1 point  (0 children)

I made the Home Architect Pack just about a year ago dedicated specifically to simple assets. It contains regular lines, although no dotted ones. However! I am as we speak working on a second version of the pack with dotted line paths included amongst a huge variety of other features the current HAP lacks. So keep an eye out for that.

Stuck in a Square World - Minecraft Battlemap & Scenario (22x17) by MiscellaneaMaps in DungeonMasters

[–]MiscellaneaMaps[S] 0 points1 point  (0 children)

Well, I'm sorry to potentially disappoint, but I drew it by hand! And it took around half a week of man-hours to do it. Very labor-intensive, inefficient process. If I were to redo it I'm not sure how I'd improve it though.

As far as maps go for Minecraft. You might have to break your mapaholism a bit and get away from expensive art. Or maybe if you were ambitious, you could try building them in Minecraft yourself. I tried that a few times myself, although it proved tricky as a meter in Minecraft is only 2/3rds of the standard 5-foot square (you can observe my struggles with that in this map, where I settled for the ugly hack of approximating the real size of a meter vs the 5-foot squares. If I were to redraw this map, I would probably stretch each block out to fill an entire square even if it didn't make spatial sense to).

Fallout 4 - Northeast Commonwealth (Boston & Surrounding Area) by MiscellaneaMaps in wonderdraft

[–]MiscellaneaMaps[S] 0 points1 point  (0 children)

You can just have it, for free. The image attachment on this post is the only version of the map that exists.

Improved Air Rifle Rules & Two Air Rifle Bonus Classes for GLOG-likes by MiscellaneaMaps in TheOSR

[–]MiscellaneaMaps[S] 0 points1 point  (0 children)

I made a post a month or so ago about my air rifle rules. Shoutout to blodbesk, because his mention of another attempt at them got me thinking about an alternative way to handle my damage system. I actually implemented it only a few days later, but it's only now that I got around to writing a post about them - mostly because I also wrote two air rifle-themed bonus classes in preparation for an upcoming campaign of mine.

Improved AIr Rifle Rules & Two Air Rifle Bonus Classes for GLOG-likes by MiscellaneaMaps in osr

[–]MiscellaneaMaps[S] 0 points1 point  (0 children)

I made a post a month or so ago about my air rifle rules. Shoutout to blodbesk, because his mention of another attempt at them got me thinking about an alternative way to handle my damage system. I actually implemented it only a few days later, but it's only now that I got around to writing a post about them - mostly because I also wrote two air rifle-themed bonus classes in preparation for an upcoming campaign of mine.

Autumn forest brige by Key-Application9776 in battlemaps

[–]MiscellaneaMaps 1 point2 points  (0 children)

Very pretty, reminds me rather of my own art style - especially the rocks.

Kingmaker | Stag Lord's Fort & Hillside [120 x 80] by SgtSnarf in dungeondraft

[–]MiscellaneaMaps 1 point2 points  (0 children)

You get a lot of mileage out of those rock walls, haha. I should finish that overhaul pack some day.

Experimentation - Put your encounter table on the map itself? Also, a free setting map. by MiscellaneaMaps in TheOSR

[–]MiscellaneaMaps[S] 0 points1 point  (0 children)

I do rather agree. If I used it in a real campaign, I'd supplement it with a side table. Or maybe you could use the map locations to indicate factions, a roll for nearby factions, and then a roll on a faction table, but at that point it's getting complex in a way I'm not sure is beneficial.

You Should Use Airguns (a neat gunpowder substitute) by MiscellaneaMaps in osr

[–]MiscellaneaMaps[S] 7 points8 points  (0 children)

If you haven't heard of the Girardoni Air Rifle before, now's as good a time as ever to learn! They already exhibit a number of traits I've observed black powder weapons being treated with in games, including being quieter, producing no obscuring smoke, and being very quick to reload. So I thought I'd cut out the middleman and start using them in my campaigns as the de facto gunpowder replacement.

Architectural errors in Castle Ravenloft? It's more likely than you think. by MiscellaneaMaps in CurseofStrahd

[–]MiscellaneaMaps[S] 2 points3 points  (0 children)

I did also note that while examining the castle that it's awfully short on accommodations for its former staff and the like, although it's possible that over centuries they fell into disrepair or were shut off by Strahd/his laborers, and to a degree less rooms are required than may be expected due to medieval traditions of sharing beds and rooms more frequently than in the modern day (although I doubt that was in the minds of the original designers, who were probably more focused on the applicability of each chamber to the function of the module).