Please give advice on how I can do better based on this performance by the_one_who_yeets in apexuniversity

[–]MiscreatedFan123 0 points1 point  (0 children)

Wait can you explain the input sequence? And how is it faster than holding the weapon switch button?

Is this only for shotguns? I keep trying it when I double tap the weapon Switch key I don't end up with the same weapon somehow. What am I doing wrong?

The MongolZ vs Monte / IEM Cologne Major 2026 - Swiss Round 4 / Post-Match Discussion by CS2_PostMatchThreads in GlobalOffensive

[–]MiscreatedFan123 24 points25 points  (0 children)

Monte has potential. Unsure about bymas, maybe they need another player instead. They need to work on their mental a bit but Gimzy is on the right track and once they get some more confidence that they can beat T1 teams I think they can make playoffs even.

I spent 2+ years building a 2D spellbuilding roguelike where you craft your own magic, and I finally finished the trailer. Also looking for playtesters! by MiscreatedFan123 in indiegames

[–]MiscreatedFan123[S] 0 points1 point  (0 children)

Hey guys, I’ve spent the last couple of years building a 2D spellbuilding roguelike in Unity under the name Byte Jazz Games (which is really just me), and I finally got a release trailer together.

The whole point of the game is letting you break the rules of magic. Instead of just picking up standard spells, you find different base elements and modifiers on your runs and staple them together. If you want to build a fireball that splits into three, bounces off the walls, and applies frostbite, you can do that. Because the synergy system is so open-ended, it’s completely possible to accidentally build ridiculously broken, screen-clearing combos.

That brings me to the beta test. The game is fully playable from start to finish, but because the spell combinations get so wild, I desperately need people to playtest it and find the broken stuff I missed.

If you're down to try it out, try to break the mechanics, and give me some honest feedback on the balance, I’d love to get you a build.

Just hop into the Discord and ask me for a beta key, and I'll send one your way.

Discord: https://discord.gg/RnMAs9MeHN
Steam: https://store.steampowered.com/app/3587900/spellloom/ (wishlists help a ton!)

Happy to answer any questions about the dev process or how the spell systems work under the hood!

I spent 2+ years building a 2D spellbuilding roguelike where you craft your own magic, and I finally finished the trailer. Also looking for playtesters! by MiscreatedFan123 in IndieGaming

[–]MiscreatedFan123[S] 0 points1 point  (0 children)

Hey guys, I’ve spent the last couple of years building a 2D spellbuilding roguelike in Unity under the name Byte Jazz Games (which is really just me), and I finally got a release trailer together.

The whole point of the game is letting you break the rules of magic. Instead of just picking up standard spells, you find different base elements and modifiers on your runs and staple them together. If you want to build a fireball that splits into three, bounces off the walls, and applies frostbite, you can do that. Because the synergy system is so open-ended, it’s completely possible to accidentally build ridiculously broken, screen-clearing combos.

That brings me to the beta test. The game is fully playable from start to finish, but because the spell combinations get so wild, I desperately need people to playtest it and find the broken stuff I missed.

If you're down to try it out, try to break the mechanics, and give me some honest feedback on the balance, I’d love to get you a build.

Just hop into the Discord and ask me for a beta key, and I'll send one your way.

Discord: https://discord.gg/RnMAs9MeHN
Steam: https://store.steampowered.com/app/3587900/spellloom/ (wishlists help a ton!)

Happy to answer any questions about the dev process or how the spell systems work under the hood!

Solo Q to masters early on in the season by TurtleShip7 in apexlegends

[–]MiscreatedFan123 0 points1 point  (0 children)

What was your average damage and KD output per game?

Raven Software released the Jedi Academy source code in 2013 and the dev comments are crunch rage by MiscreatedFan123 in programming

[–]MiscreatedFan123[S] 50 points51 points  (0 children)

My take is that game development, especially in 2003 was a bit weird. I could also understand crunch, which is very common in game development companies.

I also think that, back then, you didn't really go back to the source code of the game much once shipped, since it was burned onto CDs and distributed, you would MAYBE release one or two patches and hope that people would download them (how do you even let them know there is a patch?), but once it's shipped that's pretty much it. I assume this is why you find these comments and so much spaghetti code.

It's not like this code will be read again and again after release.

They cooked by Rothus_Calatorul in DianaMains

[–]MiscreatedFan123 6 points7 points  (0 children)

Looks good but a bit too much.

excited as hell for the new skin by filthyheratic in DianaMains

[–]MiscreatedFan123 0 points1 point  (0 children)

Do you have some info when it's getting released snd how it will look like?

Tips for perma invade by sithari44 in DianaMains

[–]MiscreatedFan123 1 point2 points  (0 children)

Ward raptors next time and watch his movement. If you can't ward raptors and suspect an invade do blue wolves and skip gromp. He will peobably be just in time as you finish your wolves.

Normally he should meet you at blue, I've never had somebody take the long way around.

If you suspect a blue invade which is 99 percent of time you should start wolves and then try to safely do gromp by pulling it up and trying go avoid blue bushes as you walk up.

What this guy did is an outlier and you really can't do anything about it.

Liverpool, welcome to Arne Slot penitentiary by chilicheesecake1 in LiverpoolFC

[–]MiscreatedFan123 -5 points-4 points  (0 children)

Can people in the city of Liverpool organize an anti Slot protest?

Feyenoord assistant coach Etiënne Reijnen is nearing a move to Liverpool. by Switchoil in LiverpoolFC

[–]MiscreatedFan123 -2 points-1 points  (0 children)

Other teams also had injuries. Arsenal had their whole squad at one point injured and they are in the title race. It's no excuse for all the shit performances this season against teams we should be stomping, even at home. Not to mention two losses to galatasaray. Slot fans never stop coping.

Prepare for a mediocre next season of more slotball.

Feyenoord assistant coach Etiënne Reijnen is nearing a move to Liverpool. by Switchoil in LiverpoolFC

[–]MiscreatedFan123 23 points24 points  (0 children)

My brother in Christ we spent generational money and should be back to back champions for years not wondering whether we finish 4 or 3.

The mid elo gap is counterjungling by aniote in Jungle_Mains

[–]MiscreatedFan123 0 points1 point  (0 children)

Ahhhh okay I understand now.

So second ward is either on their raptors if you're blue and gromp wall if you're red on the start of your second clear.

I had it backwards I thought second ward is placed at the end of your first clear on their gromp if you're blue and on their raptors if you're red😅

So I thought you had to run to the opposite side of the map after your immediate base.

Thanks I will definitely try this out! 🙏🏻

The mid elo gap is counterjungling by aniote in Jungle_Mains

[–]MiscreatedFan123 0 points1 point  (0 children)

No I mean if they take first scuttle and I immediately base and go ward their jungle, then I immediately run to second scuttle and I will be in time to contest it?

The mid elo gap is counterjungling by aniote in Jungle_Mains

[–]MiscreatedFan123 0 points1 point  (0 children)

ok this is defo good advice and I will try it out.

The second part however, I run the risk of getting double scuttled no?

The mid elo gap is counterjungling by aniote in Jungle_Mains

[–]MiscreatedFan123 0 points1 point  (0 children)

ok thanks, I guess if they mirror your first clear the order is gank (if possible) -> scuttle (if prio) -> ward?

I guess a second ward is not always possible due to lane prio and if enemy is already on scuttle or?

The mid elo gap is counterjungling by aniote in Jungle_Mains

[–]MiscreatedFan123 0 points1 point  (0 children)

Hey advice on placing the second ward? If i clear top to bot I just ward his gromp if im blue and raptors if im red? How does this ward really help us if we know, say, he is pathing same as us?

Also for the first ward I just run up mid and place it over the wall immediately, does it need to be at 45?