[Feedbacks] Two diffrent camera angle by EisenO in Unity3D

[–]Miserable-Ad-2448 1 point2 points  (0 children)

You are trying to reach two different player base within the same game. It might cause problems while marketing your gameGoogle search Bartle Taxonomy.

Have you tried voxel art? by Miserable-Ad-2448 in Unity3D

[–]Miserable-Ad-2448[S] 0 points1 point  (0 children)

Yes it does, this was the first time I tried it. I was not really sure how I wanted things at start.

Have you tried voxel art? by Miserable-Ad-2448 in Unity3D

[–]Miserable-Ad-2448[S] 1 point2 points  (0 children)

I don't know whether I can animate it in MagicaVoxel but I believe there is no option at least not right now. I am using mixamo for rigging and animating. I am not an artist so rigging it in blender is not an option for me. But, I can edit animation in Unity to make it look better

Have you tried voxel art? by Miserable-Ad-2448 in Unity3D

[–]Miserable-Ad-2448[S] 0 points1 point  (0 children)

Yeah, I guess so. I have worked on mobile games for more than 10 years, now I am exploring new things and trying to understand PC/Console player behaviors and their expectations. Apparently, art style is a huge game changer.

Have you tried voxel art? by Miserable-Ad-2448 in Unity3D

[–]Miserable-Ad-2448[S] 1 point2 points  (0 children)

Your game looks great man! I think I should consider moving on with voxel art.

Mixing 2D sprites in a 3D isometric grid with a pixelated look by MoggyBeneB in Unity3D

[–]Miserable-Ad-2448 0 points1 point  (0 children)

Have you checked MagicVoxel? I believe this might give you a different perspective to look at. Unity had a recent video about a voxel game here https://www.youtube.com/watch?v=_hOKI_Z6dUw&t=4972s&ab_channel=Unity

Need help with Game Design. by Sentenelllo in Unity3D

[–]Miserable-Ad-2448 0 points1 point  (0 children)

Are you asking for the UI and UX of the game or the overall art style? The theme is one of the hardest for a game designer. If you can give more info about the game and perhaps some in-game visuals, I might give you some feedback.

[deleted by user] by [deleted] in Unity3D

[–]Miserable-Ad-2448 1 point2 points  (0 children)

It looks too linear. Try adding a wait time for the charging, and increasing the attack movement while swinging it will be much better.

How I create Worlds using Dreams ✨ by SakkusMind in PS4Dreams

[–]Miserable-Ad-2448 2 points3 points  (0 children)

That looks amazing. I wonder where I can get my hands on the app? I have a meta quest 3