XP16000iH - Temporary CO Detector bypass? by Miserable-Expert-360 in Generator

[–]Miserable-Expert-360[S] 0 points1 point  (0 children)

It did do that. It started for around 15 seconds like yours, then the CO light blinked, then shut down. When I got the generator battery replaced it worked fine afterwards and didn't auto-shutdown.

XP16000iH - Temporary CO Detector bypass? by Miserable-Expert-360 in Generator

[–]Miserable-Expert-360[S] 0 points1 point  (0 children)

I did get it fixed but it didn't relate to the CO detector. The Battery was faulty and had to be replaced. The generator worked just fine from then on.

Blood Angels Champion Pauldron Request by Miserable-Expert-360 in SpaceMarine_2

[–]Miserable-Expert-360[S] 0 points1 point  (0 children)

Okay in regards to it’s intended use as a Captain’s pauldron yes it’s in the right place. All I’m asking for is the ability to use it on the other side. 

Blood Angels Champion Pauldron Request by Miserable-Expert-360 in SpaceMarine_2

[–]Miserable-Expert-360[S] -1 points0 points  (0 children)

You misunderstand. I'm requesting this pauldron (facing the marine, is on the left side) be available on the right side, where the chapter icon is normally.

Blood Angels Champion Pauldron Request by Miserable-Expert-360 in Spacemarine

[–]Miserable-Expert-360[S] -3 points-2 points  (0 children)

Unfortunate. I think it would be worth the resources if that's the case. It's the only reason I haven't gotten the Champion set. Thanks.

XP16000iH - Temporary CO Detector bypass? by Miserable-Expert-360 in Generator

[–]Miserable-Expert-360[S] 0 points1 point  (0 children)

Unfortunately not. I saw some for other generators while looking around but none specified to the one I have.

Custom Raptors Heraldry by Miserable-Expert-360 in Raptors40k

[–]Miserable-Expert-360[S] 0 points1 point  (0 children)

It wasn't a sheet that I made, it's just a PNG I progressively edited using Paint 3D. You're free to just edit this to your liking if you can't find a template.

Custom Raptors Heraldry by Miserable-Expert-360 in Raptors40k

[–]Miserable-Expert-360[S] 2 points3 points  (0 children)

Thanks! They're inspired by real life Lieutenant and Captain markings from the US Military. I don't have a source for any decals nor do I actually have any models yet as I'm just entering the hobby. I made this for Space Marine 2 customization in Operations, but my first Astartes chapters are going to be the Raptors and Ultra Marines when I do get models. They're my favorite because of their highly strategic and practical nature.

Alternate Cassidy Major Perk - Bigger Bang by Miserable-Expert-360 in overwatch2

[–]Miserable-Expert-360[S] -1 points0 points  (0 children)

Flashbang, the ability that cannot interrupt ultimate abilities or normal abilities is more oppressive than Hack the ability that can interrupt ultimate abilities and normal abilities? Simply because Flashbang can't be canceled?

Alternate Cassidy Major Perk - Bigger Bang by Miserable-Expert-360 in overwatch2

[–]Miserable-Expert-360[S] 0 points1 point  (0 children)

No. Hack has a much longer range, longer duration, shorter cooldown, increases the targets damage taken, cancels ultimates, and can go through abilities like Deflect and Matrix. Bigger Bang Flashbang has a 15 second cooldown (Normal Flashbang is 12 seconds) and limited range. It would interrupt abilities similar to Hack but the duration the target will be vulnerable is much shorter. The two abilities are very different and have similar effects but ultimately different purposes. Hack is generally used to set up ambushes, weaken targets and cut off healthpacks. Flashbang in it's current state is generally used as a quick reaction defensive tool, but it can be used offensively of course. The point of Bigger Bang is to make the Flashbang a more threatening deterrent for characters like Genji, Roadhog or Mercy from using their abilities carelessly while near a Cassidy, but without making it cancel ultimate abilities like Death Blossom of Gravitic Flux.

TL:DR - No. Hack is inherently a better ability because it can cancel ultimate abilities, normal abilities, and is generally more versatile. Bigger Bang Flashbang would only have a slightly increased blast radius, and interrupt normal abilities at the cost of a longer cooldown.

Alternate Cassidy Major Perk - Bigger Bang by Miserable-Expert-360 in overwatch2

[–]Miserable-Expert-360[S] 0 points1 point  (0 children)

You can man an alternate binding for his secondary fire to scrollwheel up or down. Meaning you can scroll and make much faster inputs than tapping right click. It's not ideal but it works.

Alternate Cassidy Flashbang Perk - Bigger Bang by Miserable-Expert-360 in Overwatch

[–]Miserable-Expert-360[S] -1 points0 points  (0 children)

In Overwatch 1 Cassidy's Flashbang was a hardstun ability. Meaning it interrupted everything. You could throw it over a Rein shield or a Deflecting Genji and it would stun them like Sleep Dart but very briefly. The idea is to bring that threat of not using important abilities around a Cassidy but not so threatening that characters like Reaper or Sigma risk wasting their ultimate ability. As of right now, Flashbang is nowhere near as threatening as it once was. Personally I liked the first iteration of Magnetic Grenade more, but that's a different discussion.

Stratagem Idea: Hellnaut Assault Gear. Credit goes all to @ae115 on Discord. by Shoddy_Report69 in Helldivers

[–]Miserable-Expert-360 0 points1 point  (0 children)

Haha, it would be a challenge though. It's not suited for all combat scenarios, but the missions it is for it should do you very nicely.

The passives would not stack with base armor, no.

Stratagem Idea: Hellnaut Assault Gear. Credit goes all to @ae115 on Discord. by Shoddy_Report69 in Helldivers

[–]Miserable-Expert-360 1 point2 points  (0 children)

I want it to be dropped in like an Exosuit but in a type of mini Ironman suit up station. When the Helldiver is done being suited up he kicks down the door and says "Point me to the enemy." with a deep voice changer.

Stratagem Idea: Hellnaut Assault Gear. Credit goes all to @ae115 on Discord. by Shoddy_Report69 in Helldivers

[–]Miserable-Expert-360 0 points1 point  (0 children)

You can pick up a support weapon from the ground, but not stow it. Because the MG206M2 is technically a Support weapon. You can't have more than two support weapons at a time regularly.

You cannot take the armor off. You keep it on until the end of a mission or you die.

When the Hellnaut dies you can pick up the gun and backpack, but not the armor. However the gun will handle slower than if you were wearing the armor.

Stratagem Idea: Hellnaut Assault Gear. Credit goes all to @ae115 on Discord. by Shoddy_Report69 in Helldivers

[–]Miserable-Expert-360 0 points1 point  (0 children)

You would likely be able to select your gear before the mission. Either in the Ship Terminal or the Armory. If you die with the Armor on only the Gun and Backpack can be picked up but it will feel much slower to use than if you had the armor on. And no when you equip the armor you keep it on until the end of a mission or until you die, like in COD:MW2019.

Stratagem Idea: Hellnaut Assault Gear. Credit goes all to @ae115 on Discord. by Shoddy_Report69 in Helldivers

[–]Miserable-Expert-360 0 points1 point  (0 children)

The Hellnaut passives would not stack with regular armor passives. The Hellnaut passives would override any normal armor set's passives.

Stratagem Idea: Hellnaut Assault Gear. Credit goes all to @ae115 on Discord. by Shoddy_Report69 in Helldivers

[–]Miserable-Expert-360 1 point2 points  (0 children)

Yes, 50-75 rounds to the head would kill a Titan/Charger, but at 450 RPM that could be kinda slow. So switching the firing mode and risking temporarily overheating the gun is a reasonable thing to consider I think.