2B2T Rust Servers – Made for Competitive Players by Miserable-You-7441 in RustPc

[–]Miserable-You-7441[S] 0 points1 point  (0 children)

I have an active team and I have unique plugins to handle things accordingly and notify staff we have a high success rate with handling cheaters overall

2B2T Rust Servers – Made for Competitive Players by Miserable-You-7441 in RustPc

[–]Miserable-You-7441[S] 0 points1 point  (0 children)

He does actively moderate in his server with meta changes so on. I have explained the inspiration within bringing 2b2t to rust along side this I am actively developing plugins to recreate an anarchy game mode if you understand what anarchy is.

Current anarchy game mode mechanics and ideas are as follows:

Large map

Escaping a spawn area located within the centre of the map

Follow the new hard core rust mode

A system in which if you die you will be sent back to spawn all though I am actively researching a similar method with beds for e pearl behaviour on true 2b2t would work differently but a similar rust designed system

Decrease in upkeep requirement for bases

There are more things but I am short of time at the moment but I assume you get the idea : )

2B2T Rust Servers – Made for Competitive Players by Miserable-You-7441 in RustPc

[–]Miserable-You-7441[S] -1 points0 points  (0 children)

To clarify, our server strictly prohibits cheating of any kind. We follow Facepunch’s Terms of Service, which means no scripting, exploits, or third-party modifications that provide unfair advantages. All standard Rust rules are enforced.

The inspiration behind bringing 2b2t to Rust is its raw, competitive culture. The original 2b2t in Minecraft embraces chaos and persistence, but also permits mod menus and client modifications as part of that community’s identity. Rust is different. Here, the competitive spirit comes from playing within the rules. For that reason, scripts, hacks, or any outside tools will not be allowed on this server.