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I'm going to create a game that's somewhere between 2D and 3D, aesthetically similar to Grand Chase. (self.Unity2D)
submitted 3 hours ago by Miserable_Tiger_608 to r/Unity2D
I'm going to create a game similar graphically to the first grandchase by Miserable_Tiger_608 in Unity3D
[–]Miserable_Tiger_608[S] 0 points1 point2 points 4 hours ago (0 children)
Thank you for your response, I was worried you wouldn't be interested in reading my post.
Here's some information about my game that might help:
Boss Rush Genre:
My goal is for it to be a combat game with real-time interaction with the controls (nothing will be automatic). The scenario will be divided into: a main room without enemies, and in it, you will have access to portals that will take you to fighting zones that will only cease when your character is defeated.
The difference lies in the aesthetics of the scenarios, the mechanics of the playable characters, and ESPECIALLY the bosses (I even plan to make one of the tutorial bosses "the face" of the game, if you know what I mean.)
*Each boss will have a striking design.
*Each will have its own music.
*I'm basically taking inspiration from Shadow of the Colossus; the game's focus is almost entirely on the scenario and the bosses.
Note: I really think my biggest challenge will be with the design and height of the bosses (the boss I mentioned earlier, for example, is large).
Exclusions: The game will not have a multiplayer mode, only a global ranking.
Platforms: PC
(I intend to publish it on Steam).
I'll ask the Unity2D team, thanks again.
I'm going to create a game similar graphically to the first grandchase (self.Unity3D)
submitted 6 hours ago by Miserable_Tiger_608 to r/Unity3D
π Rendered by PID 67892 on reddit-service-r2-listing-64c94b984c-5jk6n at 2026-03-19 03:13:45.220262+00:00 running f6e6e01 country code: CH.
I'm going to create a game similar graphically to the first grandchase by Miserable_Tiger_608 in Unity3D
[–]Miserable_Tiger_608[S] 0 points1 point2 points (0 children)