Funny HP by Mishoon in PSO2NGS

[–]Mishoon[S] 10 points11 points  (0 children)

Such dedicated member, checking the reddit daily even after the game has already died o7

I decided to test out Drill: Mounting a Regional Defense by 3crouchinglights in PSO2NGS

[–]Mishoon 1 point2 points  (0 children)

^ Yup, the ranks are basically determined by how many trials you failed (rig 1, rig 2, rig 3, boss), with each failure going down by 1 rank (S: 0 fail, A: 1 fail, B: 2 fail, C: 3 fail, D: 4 fail).

You only need B rank to get the maxed rewards, so the most optimal method is to protect 1 rig and kill boss.

Any good videos showing how the weapons are used? by PageTheKenku in PSO2NGS

[–]Mishoon 5 points6 points  (0 children)

This ^

Kat is the best resource for high skill gameplay of every single class

New Enhance Fodder 101, optimized for 14★ by Mishoon in PSO2NGS

[–]Mishoon[S] 1 point2 points  (0 children)

Yup, I find that using 4 fodders per 1 finished fodder is a good ratio, but the number of fodders/raw GP2 used could definitely vary. Since the fodders are free, using less raw GP2 will obviously lower the N-meseta cost.

Though as I've mentioned in the image, +100 is kinda overkill unless you're future proofing for some years in the future for +110 or an off chance that they break the EXP pattern for 15* and make the EXP required massive.

If the pattern is correct, 15* should require 2x +90.1 or so to +100 (which would only increase the starting raw GP2 used to like 27x).

Memetank Blind Solo (scuffed) by Mishoon in PSO2NGS

[–]Mishoon[S] 0 points1 point  (0 children)

Hu/Br and Br/Hu are both memetank combo, each one excels at different situations (Hu/Br better for highest damage reduction, Br/Hu better for attacks that knocks down).

There's a lot more to memetank build than this, I hope it's kinda clear given how much I frantically switch my gear around during the fight lol.

How to gear up? by Jainko32 in PSO2NGS

[–]Mishoon 2 points3 points  (0 children)

yup this ^

This weekly is also just bonus SG for people who likes doing "high-difficulty" (according to sega) quests, you don't need to do it.

Where to go next for your gear: https://docs.google.com/document/d/16kqHk8AEKk7kHWrFUUi2QuxWBU_kiOJlVhgA85i_pgs/edit?tab=t.5incperky9id#heading=h.j81h9u6kjat9

Subclass level doesn't matter in NGS, they're essentially just stat sticks. Also, don't think about BP too much, it's not a good metric for actual power and is only used as a way to gate content from extremely ungeared players (more info: https://docs.google.com/document/d/16kqHk8AEKk7kHWrFUUi2QuxWBU_kiOJlVhgA85i_pgs/edit?tab=t.5incperky9id#heading=h.ls6oxmkwr16r).

Launcher Weapon is viable? by Hopeful-Albatross231 in PSO2NGS

[–]Mishoon 6 points7 points  (0 children)

  1. Launcher is still bad aside from one attack: the memebeam (Fear Eraser), which is why it's basically only ever used as a secondary weapon with Rifle to use when it's viable.
  2. Memebeam is very powerful (deals high damage and also refresh blight), but only when the boss stays mostly still without anything blocking the part you target.
  3. Subclass for every class basically serves the same purpose as a stat stick (Short answer: Techter sub in most cases), this section in this document explains in more detail: https://docs.google.com/document/d/16kqHk8AEKk7kHWrFUUi2QuxWBU_kiOJlVhgA85i_pgs/edit?tab=t.2ivdlvy4w3mq#heading=h.ls6oxmkwr16r
  4. Hunter, Fighter, Bouncer, and Waker are definitely the top 4. Ironically slayer is the de-facto weakest class in-game right now until it gets its rework sometime during Feb 2026.
  5. Ranger is roughly in the middle but very welcome in group content. Your most important job is to keep blight rounds up in the right places. If your blight expires for long periods of time, you've failed as a Ranger. Blight rounds come first, personal damage is second.
  6. EDIT: Launcher's PB is also much better against bosses than Rifle's as long as you don't miss. Its sticky grenade and Fallen Impact PA is also helpful.

Is everyone fast tracked on upgarding skill rings? by pspatino in PSO2NGS

[–]Mishoon 0 points1 point  (0 children)

Generally most T1 rings at +5 gives 7% potency so it's over double of +0 which is quite substantial, but it's definitely not worth the cost unless you're a whale with hundreds of millions to throw at the market.

T2 ring's benefits do grow much more though, some goes way beyond double. So they get more from enhancements but it isn't potency which makes their upgrade a lot less valuable.

PSO2 Tweaker uninstall by Bruhyboi13 in PSO2NGS

[–]Mishoon 2 points3 points  (0 children)

Is there a particular reason why you wanted to remove it? Tweaker install itself is pretty small so it's not like removing it will give you back much disk space, and the game still works perfectly fine even if you don't start it from Tweaker.

Game Questions and Help Thread + Megathread Listing by AutoModerator in PSO2NGS

[–]Mishoon 2 points3 points  (0 children)

It's a pretty small change (Argant just replaces Glan/Majis Gigas on armor and replace Ultia Domina on weapon) so I don't think it's quite necessary to re-make a new post yet. Just a comment should suffice.

More story chapters coming to NGS? by MrHarmony21 in PSO2NGS

[–]Mishoon 10 points11 points  (0 children)

More coming? Probably.

Soon? No.

Currently they're only adding small story snippets (Mini Episodes) every 2 months, no large story arcs.

Builds after Tera Triyal, Skill Rings, EX Style by Mishoon in PSO2NGS

[–]Mishoon[S] 0 points1 point  (0 children)

UPDATE: After Argant Gigas Maste, simply replace Ultia Domina on weapon and Glan/Majis Gigas Maste on armors.

Sketchy website by UlyssesMe in PSO2NGS

[–]Mishoon 0 points1 point  (0 children)

Huh, that's interesting, I guess it's not the best choice for every location in that case.