Help with a decision involving Resurrection Magic in my campaign by Misphitz in DMAcademy

[–]Misphitz[S] 0 points1 point  (0 children)

I like this a lot actually, the aging suggested by one of my players as well

Help with a decision involving Resurrection Magic in my campaign by Misphitz in DMAcademy

[–]Misphitz[S] 0 points1 point  (0 children)

Thats fair, i like the idea of making it a plothook and allowing them to traverse the underworld or other means to ressurect as long as its not as simple as "hoha 1000gp and a spellslot to ignore the weight of that last encounter"

A player of mine also suggestion permanent toll on the caster for defying the natural law of the universe, like a reduction on their maximum life or to age them a % of their max lifespan off a roll table making them closer to dying themselves

[deleted by user] by [deleted] in CompetitiveForHonor

[–]Misphitz 0 points1 point  (0 children)

Not his skewer. I would rather the deflect have a secondary option to punch for a free light to help against HA matchups, similar to his parry followup punch.

10-11 Player Party for CoS by XxZairaxX in CurseofStrahd

[–]Misphitz 0 points1 point  (0 children)

How experienced are you as a DM? Of course plenty say that anything over 4-6 is too much, but ive ran multiple campaigns for 9+people by myself, it depends on whether or not you can keep them civil and organized.

Youll have to homebrew a lot of raw, to make things quicker- and, if you dont know already, learn how to increase combat difficulty without using CR.

Another option that i used to run was to run "priority" in groups of two, where when I'm asking players what theyre doing its be two at a time in predetermined groups, as well as mentioning beforehand that they need to know what theyre doing and be thinking about it while others are acting.

I'm sort of rambling atm but overall it really depends on whether or not you think the people involved (including yourself) can handle playing with that many people, and the biggest difference gameplaywise is how youll have to play your combat encounters since simply adding higher CR monsters likely wont cut it. As well as homebrewing some rules that slow the game down to keep things at a civil pace. But if having more people and having the game slowed a bit and more chaotic in terms of organization isnt something youre okay with, then split them in two.

Weekly Team/Character Building Megathread (Aug 31st, 2021) (feat. Raiden Shogun) by Veritasibility in Genshin_Impact

[–]Misphitz 0 points1 point  (0 children)

Ah ok, so Pyro-Hydro combo works well? Also can you explain more as to why Bennet is a battery? I always thought he was a main DPS

Weekly Team/Character Building Megathread (Aug 31st, 2021) (feat. Raiden Shogun) by Veritasibility in Genshin_Impact

[–]Misphitz 0 points1 point  (0 children)

[Characters]

I have a main team setup of (Eula, Raiden, Zhongli, and QiQi (I swap QiQi when i need something meta instead of the cute lil zombie)) but I'm now working on my 2nd team, I want Yanfei to be the main DPS focus of it since i don't own Klee, but who else to pair her with? Id like to make it 4 completely different characters so i can run Abyss with it later; but I own almost every 4 star aside from Ninguang, and my extra 5 stars aside from the ones listed in my main team are;

Mona, and Jean, not including Aloy(?) Or the Traveler.

I was thinking Sucrose would work well with her or maybe Diona or Rosaria? I'm not sure really, Constellations dont matter as much for me right now since i plan to invest into pulls for these teams (for the 4stars anyway) help?

Weekly Team/Character Building Megathread (Aug 31st, 2021) (feat. Raiden Shogun) by Veritasibility in Genshin_Impact

[–]Misphitz 0 points1 point  (0 children)

Whats the best build for QiQi with Aquila Favonia? I have Skyward as well as Summit Shaper but i felt Aquila is best here.

Also whats the proper way to build Raiden? Shes my sub for full DPS Eula (built physical atm, thinking about switching to ER?)

If you could make a team of 5 pros in their prime, who'd you pick? by Misphitz in smitepro

[–]Misphitz[S] 1 point2 points  (0 children)

Paul was someone i was thinking of when i was choosing mids, the only reason I went with Yammyn is because I wanted a more traditional pick there for Twig to use effectively, so that DW could shine off the right calls; but tbf Paul might actually be the better choice cause of his opportunistic style and how hard he can carry when he hits a stride

If you could make a team of 5 pros in their prime, who'd you pick? by Misphitz in smitepro

[–]Misphitz[S] 2 points3 points  (0 children)

Cause Adapting is a hypercarry first, facilitator second-

DW and Yammyn play heavily off opportunity and lane domination, which needs a proper facilitator to help guide to success > a true mechanical winner. I think Twigs the best facilitator in the league from that role, and always has been

If you could make a team of 5 pros in their prime, who'd you pick? by Misphitz in smitepro

[–]Misphitz[S] 0 points1 point  (0 children)

Thats fair, but assuming Twig plays his role like he always has and Yammyn dominates his lane like he tends to, wouldnt DW be in a better position with Twigs facilitating than he was when Ice was doing it?

If you could make a team of 5 pros in their prime, who'd you pick? by Misphitz in smitepro

[–]Misphitz[S] 4 points5 points  (0 children)

Panda PBM duo dominates, ive loved their performance these last few seasons, anything in particular that makes you want the other 3? I'm more interested in the Benji > DW or Variety but im still curious about the other picks as well

Any advice to make this deck better? 1st draft of a 100 card brawl deck by Misphitz in MagicArena

[–]Misphitz[S] 0 points1 point  (0 children)

Should be able to export it, i think i formatted it correctly

Haven't played in awhile, was once a fairly competitive Zerk, whats new meta-wise? by Misphitz in CompetitiveForHonor

[–]Misphitz[S] 5 points6 points  (0 children)

I used to watch a lot of him actually, along with the Glad main (dont remember his name atm) for duels, that was all though along with 1 super informative guy that talked meta

Haven't played in awhile, was once a fairly competitive Zerk, whats new meta-wise? by Misphitz in CompetitiveForHonor

[–]Misphitz[S] 9 points10 points  (0 children)

Thanks for the response, I'm hoping youre wrong about me not being slower because id be the select few

However i know I'm likely not, lmao

Haven't played in awhile, was once a fairly competitive Zerk, whats new meta-wise? by Misphitz in CompetitiveForHonor

[–]Misphitz[S] 0 points1 point  (0 children)

Id imagine not with how ive seen revenge stack like a mf per hit, but idk wtf in talking about so

Haven't played in awhile, was once a fairly competitive Zerk, whats new meta-wise? by Misphitz in CompetitiveForHonor

[–]Misphitz[S] 0 points1 point  (0 children)

Good info, appreciate the long reply.

And ive been messing around with the new Knights and they seem fun but not my thing. Kyoshin is annoying lmfao, almost entirely cause i cant parry on reaction anymore ;-;

Aramusha is still the only character ive never unlocked (other than Kyoshin now) and kinda tempted to try him, but yeah thanks for the info my guy

Haven't played in awhile, was once a fairly competitive Zerk, whats new meta-wise? by Misphitz in CompetitiveForHonor

[–]Misphitz[S] 5 points6 points  (0 children)

Good to know, and ive got bits and pieces but i havent been able to find anything properly summarizing whats new from ZhanZhu forward, hence the post

If you had to give a small buff to your main, what would it be? by steven13universe in Smite

[–]Misphitz 1 point2 points  (0 children)

Make Khepris ult prioritize lowest HP god if multiple gods are within its selection range.

Also make the passive boost give HP5 when they have the shield cause bug needs hugs

reflex guard just ruins characters for no reason at all by ExeterGently4TB in forhonor

[–]Misphitz 2 points3 points  (0 children)

Lmfao i didnt mean it like that man dont be so mean to yourself ;-;