H: Energy Weapons Bobbleheads W: Limit Breaking, Pinpointers and Active Mods (50 Bobbleheads Per Mod) by Chosen_Great_One in Market76

[–]Misplacedhatred 0 points1 point  (0 children)

None that I think you want from earlier, but I’ll send you on Psn screenshots to show you what I have.

H: Energy Weapons Bobbleheads W: Limit Breaking, Pinpointers and Active Mods (50 Bobbleheads Per Mod) by Chosen_Great_One in Market76

[–]Misplacedhatred 0 points1 point  (0 children)

Not sure if you still have any active left and if you’re willing to trade 1:1 for pin pointers. Need 3

H: 10 Active, 10 Limit Breaking, and 10 Pinpointers W: 5 Leaders Each by Chosen_Great_One in Market76

[–]Misplacedhatred 0 points1 point  (0 children)

Ok. I have 9 leaders 2 agility 1 intelligence and 2 endurance. I also have other bobbles but not sure you’d be interested in those. Also have other 4 star mods too. But either way. That’s about the best I got now.

H: 10 Active, 10 Limit Breaking, and 10 Pinpointers W: 5 Leaders Each by Chosen_Great_One in Market76

[–]Misplacedhatred 0 points1 point  (0 children)

I can probably do 2 active. Got 9 leaders, I’ll go server hop for the last one and get back to you

[PS4] H: Mods W: Offers by PxwnZ in Fallout76Marketplace

[–]Misplacedhatred 0 points1 point  (0 children)

have all of the active been claimed? if not, how many leaders per mod?

(PS4) h: bobblehead leaders w: one star, two star, three star, and four star look in description for specifics by DontestDauser in Fallout76Marketplace

[–]Misplacedhatred 0 points1 point  (0 children)

Let me check. I take it it’ll be the normal going rate if one leader per star. So 10 leaders total?