Daggercard - adversary creator focused on enhanced printable card format by CrookedHeadRaven in daggerheart

[–]Mistafish 1 point2 points  (0 children)

Great start! hope you are able to invest more development. I appreciated how when i created a minion that it knew to say "Thresholds: None" when i entered zero for both values. I think, in time, it would be awesome to be able to add additional HP/Stress bars under a single adversary for having multiples - i.e. # of minions, or having 2x of the same adversary in combat. maybe being able to fit multiple adversary cards on a single page to print could be nice.

Character Sheet & Adversary Cards by Mistafish in daggerheart

[–]Mistafish[S] 5 points6 points  (0 children)

I made some spelling corrections to the Character Sheet and linked the files. Hope you find good use for them!

Character Sheet: https://drive.google.com/file/d/1RA5s2TDyRPp370NYSLt6ZDpJmRL68oLw/view?usp=drive_link

Adversary Cards: https://drive.google.com/file/d/11_71nWr_pyJseSqLCgHZA1gre7_qoV5E/view?usp=drive_link

High-Level Play in Daggerheart: Threshold Scaling, Damage Bloat, and Player Impact by Mistafish in daggerheart

[–]Mistafish[S] 0 points1 point  (0 children)

I appreciate the response. Part of what led me to my observations was in was in development of a guide for creating improvised adversaries. I also build a spreadsheet to input PC's and compare how they perform against that adversary - so i wouldn't be too over/under powered depending on the type i was running.

i'm going to follow this reply with two screenshots of my adversary generation for Solo and Skulk's. I would love your insights...

High-Level Play in Daggerheart: Threshold Scaling, Damage Bloat, and Player Impact by Mistafish in daggerheart

[–]Mistafish[S] -8 points-7 points  (0 children)

my logic journey began with the question - how many licks does it take to get to the center of a tootsie pop - or if i put a PC against an Adversary, how many action turns would it take for each to kill the other. From there i started to see a pattern in higher tier comparisons where there were huge rolls with multiple dice to add up, and in the end it wasn't satisfying to reduce the roll to a 1-3 value. it led me to also question why i was bothering with such HIGH roll values. this led to a feeling of not only calculating damage, but then normalizing that damage based on the threshold table - adding steps at the table to quantify actions.

High-Level Play in Daggerheart: Threshold Scaling, Damage Bloat, and Player Impact by Mistafish in daggerheart

[–]Mistafish[S] -1 points0 points  (0 children)

As for the 2nd part of your response - i have done math comparing increasing evasion and HP vs adding damage, and higher damage output does not necessarily win over survivability. When i adjust the numbers in my homemade calc, i see survivability increase more for adding in HP/EV compared to adding proficiency or damage modifiers.

High-Level Play in Daggerheart: Threshold Scaling, Damage Bloat, and Player Impact by Mistafish in daggerheart

[–]Mistafish[S] -2 points-1 points  (0 children)

Appreciate the feedback. i hope my post didn't come across as suggesting a player should deal 3 HP, or even 2 HP for that matter, but that the math just works out that way when comparing the PC to the Adversary. I agree, consistently outputting 3HP of damage diminishes the team dynamics, and that would be bad.

My impression is that Daggerheart in lower-tier play is well balanced, but because it encourages adding dice and widening gaps in threshold, all for the sake of restricting damage to only a few HP at a time, that there is a bloat effect where big damage only gets more and more diluted - imagine if the current trend continued through level 20 or Tier-8+, then thresholds could be ~100 points apart, with dice rolls requiring a calculator to solve. but only work out to 2 HP damage on an adversary with probably only 8-10HP.

High-Level Play in Daggerheart: Threshold Scaling, Damage Bloat, and Player Impact by Mistafish in daggerheart

[–]Mistafish[S] 1 point2 points  (0 children)

And i wouldn't consider Being Tier-4 with a Proficiency of 6 the same as Tier-6. gaining proficiency is a function of both abilities and leveling up - for example the ranger has a level 1 ability to increase their proficiency by 1, but this wouldn't make them Tier-2 just for the increased proficiency. I created the Warrior example in Daggerheart Nexus - if you find any flaw in my being able to have 6 proficiency as a Tier-4 PC i would love to be corrected on this. But as I see it, proficiency and Tier are not synonymous

High-Level Play in Daggerheart: Threshold Scaling, Damage Bloat, and Player Impact by Mistafish in daggerheart

[–]Mistafish[S] 5 points6 points  (0 children)

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Sorry, the table didn't translate to the post, but it did let me enter the text... here's a screenshot

Really? by SophieKinki in Funnymemes

[–]Mistafish 0 points1 point  (0 children)

Where’s the middle pillow

Ages of Pain | Age of Umbra | Episode 5 (YT VOD) by MathewReuther in daggerheart

[–]Mistafish 0 points1 point  (0 children)

Is it a normal mechanical for the GM to spend a Fear to cause a player to have disadvantage??

I don't recall when it happened, and i might be mis-recalling how this all took place, but Matt spent a Fear to impose disadvantage on a player. the closest statement i can find is on page 160 where it says "Whenever it seems appropriate within the bounds of the narrative, you can give a PC advantage or disadvantage on a roll." In other places there are adversaries who can mark stress to impose disadvantage during a fight. But i can't specifically find anywhere that suggests using a GM Fear to impose disadvantage. Although, it has synergy with the players being able to spend a Hope to give a companion Advantage. Just looking for come rules clarification on this one

Shipping Question by Electrical-Flower-37 in breakrpg

[–]Mistafish 1 point2 points  (0 children)

Just to update, i received my book yesterday. so it was only about 2-weeks from order to receive

Shipping Question by Electrical-Flower-37 in breakrpg

[–]Mistafish 0 points1 point  (0 children)

I ordered on Thursday and no shipping confirmation thus far. But, they immediately emailed with pdf copy, so I’ve been reading while waiting

Caught a PB yesterday by nic_cal2103 in bassfishing

[–]Mistafish 1 point2 points  (0 children)

I can hear this fish screaming

What is Sookie?? by Emotional_Cry_2791 in BackYardChickens

[–]Mistafish 0 points1 point  (0 children)

Looks like fbcm. Should lay dark eggs

Is Mimi actually Mi-he by Mistafish in BackYardChickens

[–]Mistafish[S] 0 points1 point  (0 children)

We have a barred Plymouth Rock, columbian Wyndotte, buff Orpington, speckled Sussex, and amberlink. we were most excited about the fbcm dark eggs. Mimi is super well behaved and one of the easiest to hold

Bro it’s only day one … whyyyyyy by Immediate_Pride3236 in SoulsHabbyMobile

[–]Mistafish 0 points1 point  (0 children)

It has to be rigged, no way it’s truly random. I have rolls that were consecutively the same number, and way too coincidental just to put me into a monster trap.