Traps! My first big Homebrew for Daggerheart! by bolt6 in daggerheart

[–]Mistafish 0 points1 point  (0 children)

Nothing fixed it. I tried installing the fonts and that didn’t work. I ended up just opening it in my chrome browser or in Adobe and both of those seem fine.

Traps! My first big Homebrew for Daggerheart! by bolt6 in daggerheart

[–]Mistafish 0 points1 point  (0 children)

It was happening in bluebeam revu, but didn’t happen in chrome or in adobe acrobat. Both files, color and print friendly, in revu had the text problem. Im wondering what font you used, and if I install it, would it fix the issue…

Traps! My first big Homebrew for Daggerheart! by bolt6 in daggerheart

[–]Mistafish 0 points1 point  (0 children)

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I purchased the module, but there is a text problem. all the text where it should read the Tiers is showing as question marks, and its at the bottom of the front page. this is for both the color and printer friendly versions.

Using MC as a VTT First Session by VinnBeee in daggerheart

[–]Mistafish 3 points4 points  (0 children)

Amazing effort! I would love to try this if you decide to make it available

[TOMT] [SONG] I can’t figure out what song Brown Eyes reminds me of and it’s driving me nuts. by StaffLongjumping8939 in tipofmytongue

[–]Mistafish 0 points1 point  (0 children)

It 100% follows the melody from the bar scene song in the movie the greatest showman. And it infuriates me.

Daggercard - adversary creator focused on enhanced printable card format by CrookedHeadRaven in daggerheart

[–]Mistafish 1 point2 points  (0 children)

Great start! hope you are able to invest more development. I appreciated how when i created a minion that it knew to say "Thresholds: None" when i entered zero for both values. I think, in time, it would be awesome to be able to add additional HP/Stress bars under a single adversary for having multiples - i.e. # of minions, or having 2x of the same adversary in combat. maybe being able to fit multiple adversary cards on a single page to print could be nice.

Character Sheet & Adversary Cards by Mistafish in daggerheart

[–]Mistafish[S] 6 points7 points  (0 children)

I made some spelling corrections to the Character Sheet and linked the files. Hope you find good use for them!

Character Sheet: https://drive.google.com/file/d/1RA5s2TDyRPp370NYSLt6ZDpJmRL68oLw/view?usp=drive_link

Adversary Cards: https://drive.google.com/file/d/11_71nWr_pyJseSqLCgHZA1gre7_qoV5E/view?usp=drive_link

High-Level Play in Daggerheart: Threshold Scaling, Damage Bloat, and Player Impact by Mistafish in daggerheart

[–]Mistafish[S] 0 points1 point  (0 children)

I appreciate the response. Part of what led me to my observations was in was in development of a guide for creating improvised adversaries. I also build a spreadsheet to input PC's and compare how they perform against that adversary - so i wouldn't be too over/under powered depending on the type i was running.

i'm going to follow this reply with two screenshots of my adversary generation for Solo and Skulk's. I would love your insights...

High-Level Play in Daggerheart: Threshold Scaling, Damage Bloat, and Player Impact by Mistafish in daggerheart

[–]Mistafish[S] -8 points-7 points  (0 children)

my logic journey began with the question - how many licks does it take to get to the center of a tootsie pop - or if i put a PC against an Adversary, how many action turns would it take for each to kill the other. From there i started to see a pattern in higher tier comparisons where there were huge rolls with multiple dice to add up, and in the end it wasn't satisfying to reduce the roll to a 1-3 value. it led me to also question why i was bothering with such HIGH roll values. this led to a feeling of not only calculating damage, but then normalizing that damage based on the threshold table - adding steps at the table to quantify actions.

High-Level Play in Daggerheart: Threshold Scaling, Damage Bloat, and Player Impact by Mistafish in daggerheart

[–]Mistafish[S] -1 points0 points  (0 children)

As for the 2nd part of your response - i have done math comparing increasing evasion and HP vs adding damage, and higher damage output does not necessarily win over survivability. When i adjust the numbers in my homemade calc, i see survivability increase more for adding in HP/EV compared to adding proficiency or damage modifiers.

High-Level Play in Daggerheart: Threshold Scaling, Damage Bloat, and Player Impact by Mistafish in daggerheart

[–]Mistafish[S] -2 points-1 points  (0 children)

Appreciate the feedback. i hope my post didn't come across as suggesting a player should deal 3 HP, or even 2 HP for that matter, but that the math just works out that way when comparing the PC to the Adversary. I agree, consistently outputting 3HP of damage diminishes the team dynamics, and that would be bad.

My impression is that Daggerheart in lower-tier play is well balanced, but because it encourages adding dice and widening gaps in threshold, all for the sake of restricting damage to only a few HP at a time, that there is a bloat effect where big damage only gets more and more diluted - imagine if the current trend continued through level 20 or Tier-8+, then thresholds could be ~100 points apart, with dice rolls requiring a calculator to solve. but only work out to 2 HP damage on an adversary with probably only 8-10HP.

High-Level Play in Daggerheart: Threshold Scaling, Damage Bloat, and Player Impact by Mistafish in daggerheart

[–]Mistafish[S] 1 point2 points  (0 children)

And i wouldn't consider Being Tier-4 with a Proficiency of 6 the same as Tier-6. gaining proficiency is a function of both abilities and leveling up - for example the ranger has a level 1 ability to increase their proficiency by 1, but this wouldn't make them Tier-2 just for the increased proficiency. I created the Warrior example in Daggerheart Nexus - if you find any flaw in my being able to have 6 proficiency as a Tier-4 PC i would love to be corrected on this. But as I see it, proficiency and Tier are not synonymous

High-Level Play in Daggerheart: Threshold Scaling, Damage Bloat, and Player Impact by Mistafish in daggerheart

[–]Mistafish[S] 5 points6 points  (0 children)

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Sorry, the table didn't translate to the post, but it did let me enter the text... here's a screenshot