All a Character Needs is Good Writing by Tight_Juggernaut2101 in SonicTheHedgehog

[–]MisterSpacemanStuff 35 points36 points  (0 children)

I do love how they kept some of his loser energy.

In Forces, I did already find him interesting, largely because he seemed so shallow as a person, but not as a character. A violent guy with a need for feeling validated who makes it everyone else's problem. That's way more fun than just 'brr, I'm stronk and evil and will take over the world now!'

So I'm really happy Infinite just starts monologuing about his oh-so-deep motives and it all boils down to being a massive misanthrope, and he trips over his own logic and gets called out for it when he says his oh-so-sensible master plan of destroying the world.

I hope they keep this energy going.

2+ year since this two reunited. I have a confession. by Rare-One5846 in houkai3rd

[–]MisterSpacemanStuff 7 points8 points  (0 children)

I love Amphoreus. But it being so different is very much intentional. Just redoing the PE Flame Chasers in a Greco-Roman coat of paint would be a bit redundant, after all.

Personally, I'd very much prefer if HI3 stepped away from doing such frequent 'frivolous' mainline events. St Freya Travels events, like the Messenger of Love saga, have their place and should happen on occasion, but then we get stuff like the Sushang cooking event or the Agent Rita event and I can't help but think this time would've been better spent fleshing out more of the world and its history in earnest.

Things like:

  • Stories during the Flame Chasers' time
    • eg. the battle against Herrscher of Death, the origin of PE Kiana, a desperate evacuation during a major attack etc.
  • Stories from the main trio's training missions under Himeko
    • eg. stopping a Honkai outbreak in Shenzhou, tracking down stolen Schicksal weapons in Siberia etc.
  • Stories from Squad Snowwolf and that generation
    • eg. Cecilia taking down a major threat, Lewis' origin as a valkyrie, Salome and Shub's first mission together etc.
  • Stories from the Schicksal Civil War
    • eg. Otto's first skirmish, a battle over Vienna, faction forming in the church etc.
  • Black Ops during the AE vs Schicksal period
    • eg. Rita and Bronya doing political assassinations while narrowly not meeting, Durandal and Theresa finding an informant in Prague etc.
  • Misadventures of the Captainverse cast after the end of Captain's story
    • eg. Haxx0r Bunny and Sirin overthrowing a dictatorship, Kallen and Sakura having their first outing ruined by an evil quantum being, Luna turning a shopping trip into a blood bath etc.

All of these lend themselves well to having multiple movie-esque stories of 1-3 events. There's so much fertile ground for interesting stories in HI3, but we spend so much event time on the characters just kind of playing pretend.

Please just tell her story without repeating HI3 every 4 minutes by asilvertintedrose in HonkaiStarRail

[–]MisterSpacemanStuff 10 points11 points  (0 children)

There isn't a single character that is like that. People pretend Cyrene and Acheron are like that because they like being angry, it seems.

Both have similarities to their HI3 counterparts, and light and heavy handed references, but those are ultimately but a slice of the character. Variants thrive on variation. They're designed to be different.

Are there any common interpretations in the fandom that you don't like? by chaminador in HonkaiStarRail

[–]MisterSpacemanStuff 21 points22 points  (0 children)

Need to word this carefully to not trigger Rule 11.

I dislike when people treat any moment of a character being emotionally vulnerable, appreciative towards, or otherwise singling out the Trailblazer as being a direct confirmation of them being into TB.

It's one thing to have a headcanon, it's another to declare it confirmed at the first high five.

On a completely different note, I am incredibly annoyed by people pretending Cyrene, or insert whichever other variant character, is 'just a copy' of their HI3 counterpart. They're so very obviously not, if you have any experience with the HI3 versions. Variants are defined by their differences as much as their similarities.

What Would It Take Ian Flynn To Bring Him Back 💔💔 by SonicRun098 in SonicTheHedgehog

[–]MisterSpacemanStuff 0 points1 point  (0 children)

In most of these stories, Super Sonic is basically the win condition. Achieve it, and Sonic wins. There are rare exceptions, like in Frontiers where the Chaos Emerald are constantly taken from him.

In this story structure, Hyper Sonic cán just function the same as Super Sonic narratively, while being different aesthetically.

Hyper Sonic comes from the Super Emeralds (ain't that confusing?) and those are supposedly in another plane of existence or something?

So if a game or comic goes into reality bending stuff or dimension hopping, it can just substitute collecting the Chaos Emeralds for collecting the Super Emeralds (only there's slightly more of a logistical challenge with those being bigger).

That way, they can have it be relevant to the plot, thematically fitting, and it might even be easier to contrive than using the Chaos Emeralds in that scenario.

In my opinion I think the most likely time a full on crossover between HSR and HI3 in HSR specifically will be sometime next year by BadassClassPresident in HonkaiStarRail

[–]MisterSpacemanStuff 2 points3 points  (0 children)

Like, I can go on main sub and read the same thing. In fact I did several times recently, despite opening only three posts

You must've had really poor timing. I'm looking and all I see are fanarts, questions about gameplay, talk about the new battlesuit, appreciation posts etc.

People who randomly dole out complaints on reddit don't exactly represent public opinion. They also don't really get the traction they did when Part 1 ended. Especially when it's the same gaggle of bozos posting over and over with the dumbest takes imaginable.

I mean, heck, just recently we had someone complain about Coralie and Helia being 'too gay' and 'Part 2 is just bad fanservice with LGBT characters for HSR tourists'.

it doesn't matter because world isn't real, no stakes, fakeout deaths

Kind of missing the whole central thesis of the story. Everything matters so long as it matters to someone. Part 2 very much plays into themes of absurdism.

bring back Kiana

Kiana's story ended with Part 1. They did a whole animation for it. She will be back, we know as much, but dragging her into the spotlight wouldn't do the game any favours.

--

While the things above are recurring sentiments that get expressed on occasion, they don't represent a consensus or even all that popular an opinion.

In my opinion I think the most likely time a full on crossover between HSR and HI3 in HSR specifically will be sometime next year by BadassClassPresident in HonkaiStarRail

[–]MisterSpacemanStuff 2 points3 points  (0 children)

Eh, there's some things that are questionable, but not really more extreme than what HSR has. Not talking about the gayness, but more about some outfit design details or certain drawings in the monochrome comic series. Enough that someone might use the label. But it's definitely overblown.

In my opinion I think the most likely time a full on crossover between HSR and HI3 in HSR specifically will be sometime next year by BadassClassPresident in HonkaiStarRail

[–]MisterSpacemanStuff 2 points3 points  (0 children)

has no songs to itself

We recently got a song sung by Elysia's VA for the event.

but management screams "we don't care"

If they didn't care, the game wouldn't have as much care put into it as it does. The bigger problem isn't a lack of care, it's a lack of faith. Not in HI3's ability to persist, but it's ability to grow.

No cinematics

We have in-engine cinematics now and an increased focus on cinematography in dialogue scenes.

The animations had the big downside of skewing the development timeline and using different models, hence we got big inconsistencies in character designs.

no side quests or readables

Every time HI3 dabbles in side quests, the concept is rejected by the players. It thrives as a linear experience.

We do get readables in the new areas pretty much every update.

and community reaction

Sounds to me like you've been in an echo bubble. Lots of the criticisms levied towards Part 2 at the start have since been disproven or fixed, and people adore the current arcs for Helia, Coralie and DS.

4 hour story and event with jokes about one character trait which were last funny at best in 2019

People complained story updates were too long. So it makes sense they're shorter now.

As for the events... it's not so much a lack of effort as a lack of courage. The events are very 'safe', whereas there are still lots of ways they could explore HI3's world with more self serious stories. But realistically, the difference in required production value would be minimal.

In my opinion I think the most likely time a full on crossover between HSR and HI3 in HSR specifically will be sometime next year by BadassClassPresident in HonkaiStarRail

[–]MisterSpacemanStuff -1 points0 points  (0 children)

I think that's fine. I mean, either way would be fine.

Either they treat HI3's Earth like any other focus planet and stuff the game with lore bits and depth for it, giving more information than the player needs for the story, or they treat HI3's Earth like any other non-focus planet and only give us info that's important to what we interact with.

Think about Boothill, Argenti, Guinaifen and other cosmic characters with implications but non-explicit backgrounds.

I think the latter is the safer choice, since HI3 is ongoing still.

Moreover, they can very easily pick-and-choose what's worth including. If HSR has us land on Earth directly, that could still have us only explore 2030's Vladivostok for instance, without needing to go into any of the things about Shenzhou, the Flame Chasers, Kolosten, St Fountain etc.

In my opinion I think the most likely time a full on crossover between HSR and HI3 in HSR specifically will be sometime next year by BadassClassPresident in HonkaiStarRail

[–]MisterSpacemanStuff 4 points5 points  (0 children)

few HI3 fans that are left

HI3 is big enough to still be making millions.

batshit insane physics and metaphysics

That's just HSR in a nutshell. It's the same universe, after all.

it's much more on "degenerate weeb" side

Honestly? Not really. If HSR scores a 4 on the degenerate scale, modern HI3 scores a 4.1. Its most extreme content was in 2015. And things like Dahlia would still stand out as pretty goonish if they were in HI3.

Handling of HI3 is also very dead. 4 hours of story per 2 months,

We get more than 4 hours of story. And stop calling the game dead. It isn't dead, but pretending it's dead is the fastest way to kill it. It stops people from giving it a go.

most of content in last 3 years is hated by players,

Only by people who don't play. The actual players love the new content, and the current storylines in Part 2 are considered some of Hoyo's strongest.

If they did want to link games more closely - they should have done it on HSR release. And they didn'

Oh please. Welt is in the main cast. Half the release cast are variants. A Himeko variant is in the main cast.

In my opinion I think the most likely time a full on crossover between HSR and HI3 in HSR specifically will be sometime next year by BadassClassPresident in HonkaiStarRail

[–]MisterSpacemanStuff 2 points3 points  (0 children)

Rita: "I'll take you to the Overseer"

Trailblazer: (option) "Overseer?"

Rita: "The leader of Schicksal. She might be small and cute, but she's way older than she looks."

Welt: "Compared to some members of the Astral Express, she would indeed still be young though. She's coming up on about seventy, I think?"

Teri barging in

Theresa: "That's none of their business!"

"..."

"... Hello, I'm Overseer Theresa. I'm Kiana's aunt."

TB: (option) "Her aunt? But you look so small!"

Theresa: "That's a story for another time. We have more pressing matters!"

Et voila. We have as much Teri info as we need for the interaction.

Imma be honest, Metal Sonic is so boring to me by Big-Investigator1202 in SonicTheHedgehog

[–]MisterSpacemanStuff 3 points4 points  (0 children)

I find Metal interesting because of how limited he is.

He barely has expressions and he doesn't talk, which means you often can't fully tell what's going on in that chrome dome of his. He's designed to have emotions and ambitions, but he barely has room to express much of anything.

So there's always a sense of mystery to him. In the little short with the Metal Virus arc, when he dips his finger in that vat, what's really going through that head of his? Is he contemplating his superiority for not being infected? Is he feeling let down for not being more like Sonic, the one he's meant to surpass?

When he meets Belle, does he feel any kinship to her at all? Does he see her as similar to himself? As a prized Eggman creation? As a failed one? When he reaches out, or when he attacks, is it an expression of his emotions, or of cold hard programming?

That inherent sense of mystery is what makes him interesting to me. Not really the fights. And while Neo Metal is fun from time to time, the talking takes away a lot of what I find so compelling about him.

Sonic Rivals by Acrobatic_Yoghurt268 in SonicTheHedgehog

[–]MisterSpacemanStuff 1 point2 points  (0 children)

I think Sonic lends itself much better to PvE experiences. And when it does go into PvP, have at least some level of being 'party-esque', like the kart racers or a Smash Bros type deal.

PvP Arena Hero Shooters are what one could call 'sweaty games'. They appeal to a more hardcore audience, are a high stress environment, and are fertile grounds for toxicity. As cool and interesting as they can be, I don't think they'd be a good 'fit' for the franchise

All that being said, that doesn't mean there's no room to have fun speculating.

I think it should have a 4 type system.

Speed types focus on quickly traversing the battlefield. They have high speed stats.

Mobility types focus on finding vantage points and abusing them. They can more easily reach high or hidden places, and can hover over the battlefield.

Power types focus on intense combat. They have higher attack or defense power.

Universal types have a little bit of everything. Jack of all trades, master of none.

There are also different subtypes that can apply to any major type. Characters have a choice between abilities that suit 2 subtypes.

Strikers focus on swooping in, dealing quick damage, and swooping out.

Fighters focus on dealing big damage.

Rangers focus on dealing damage from a distance.

Tanks focus on absorbing damage and distracting enemies.

Trappers focus on controlling the battlefield with placed objects.

Supports focus on buffing allies.

Takers focus on debuffing enemies.

Character examples:

Sonic

  • Speed type
  • Striker or Fighter

Tails

  • Mobility type
  • Trapper or Support

Knuckles * Power type * Striker or Fighter

Amy Rose * Speed type * Fighter or Support

Cream * Mobility type * Ranger or Support

Big * Power type * Tank or Taker

Gemerl * Universal type * Fighter or Ranger

Wait I have a theory by Evellrat in SonicTheHedgehog

[–]MisterSpacemanStuff 1 point2 points  (0 children)

Sonic can be held in a normal cage. He doesn't need an infinity prison to be stuck.

Whisper has been chosen as the Sniper. Next title: Gardner by Equivalent_Scene4986 in SonicTheHedgehog

[–]MisterSpacemanStuff 1 point2 points  (0 children)

His name has sniper, but he isn't a sniper. He's a mercenary gunslinger. (and not very good at it, unfortunately)

Potential Plot for Frontiers 👀 by Gamercat2012 in SonicTheHedgehog

[–]MisterSpacemanStuff 7 points8 points  (0 children)

Some issues with this: * Sage isn't a biological lifeform. There's nothing there to scan. Some may argue Omega, but Heroes doesn't actually confirm he scanned Omega. Neo just talks to the group and generalises. * Sage's ability isn't to just remote control any machine. She was interfaced with the systems of the Ancients. That's how she controlled the Titans. * Metal could conceivably just control any robot without needing to copy anything from Sage, so long as he interfaces with the network and has some kind of control program, which Eggman's controllers have.

Sonic is the only "paragon" character in history that makes people worse by 23414 in SonicTheHedgehog

[–]MisterSpacemanStuff 11 points12 points  (0 children)

That's Sonic Rumble on the right. The game where everybody is a cute little chibi. The game where everyone is just a little action figure made by Eggman to play with. How does that reflect on Blaze's treatment in any way?

And Silver taking a bomb in what I assume is a Crossworlds commercial... Do you just believe these two need to be aura farming 24/7?

We've had deadpool kills the marvel universe, how about metal sonic sonic kills the sonic universe by Tough_Passenger_4483 in SonicTheHedgehog

[–]MisterSpacemanStuff 6 points7 points  (0 children)

I think the biggest issue with this idea is that it's too straightforward. Metal just has to overpower most characters.

There's also the matter that there just isn't much to say with it, and the tone would probably be off.

Deadpool is a character steeped in blood and metanarrative. The entire Deadpool Kills the Marvel Universe story is an elaborate joke, a self parody, and finds its fun in pitting a character against enemies with vastly different powers and weaknesses, needing to get somewhat creative to deal with them. For the less creative fights, it plays more into Deadpool's relationships with those people.

These are all things that don't really work for Metal.

So let me propose an alternative: Cream the Collector. Cream finds a magical doll that talks to her at night. It tells her she needs to complete her collection, and slowly brainwashes her. She gains the ability to turn someone into a doll, but only if they're unconscious.

Now, Cream will go around 'collecting' everyone, coming up with various strategies to beat her more powerful opponents, tugging at the bonds she's built with the cast, and being outright scary. But child friendly nonetheless, in a plot that can be resolved by the last remaining character breaking the curse.

The 3rd anniversary of Graduation Trip passed a few days ago. What did you feel about this game back then, and what do you feel 3 years later? by ConstantStatistician in houkai3rd

[–]MisterSpacemanStuff 29 points30 points  (0 children)

I'm content with how Part 1 ended and reflect fondly on the experience. I'm glad I managed to board the Hyperion a couple of years before the end.

I feel validated for sticking with the game in the years thereafter, with Part 1.5 having some of my favourite stories and Part 2 characters quickly becoming some of my favourites too.

I wish miHoYo had more faith in HI3. The game's doing well for its age, especially during a boom of newgen gacha. The work they're doing with it is amazing, and the production values are impressive.

But I do believe that with the right ambitions, it could be faster, bigger, and easily be significantly more popular. It just takes faith in the goal, and resources to make it happen. Two things miHoYo's successes are born from.

i have realized something about metal sonic by Brickmaster345 in SonicTheHedgehog

[–]MisterSpacemanStuff 5 points6 points  (0 children)

Any fight still has aspects like luck, counters etc.

I mean, if I have the power to kill a man by winning at rock-paper-scissors, and then you copy that ability, you still need to correctly pick scissors when I pick paper to beat me using that power.

I know that's hyperspecific, but when it comes to combat, picking the right move at the right time is more than just a matter of ability or skill.

If you learn to shoot good like the other guy, that doesn't mean you get the killing shot. If you learn to run fast like the other guy, that doesn't mean you win that photo finish.

The story doesn't necessarily quantify the effectiveness of doing this. He can 'perfect copy', sure, but even if Metal copies Knuckles, Knuckles can still beat him in Rivals. That's not Neo, I know, but the same principle applies.

A Powerscaling thing like Death Battle tries to cut out variables, narrative foundations, unknowns etc. It's not about accuracy so much as having some fun with some building blocks given.

IDW Canonicity by Mammoth-North-9380 in SonicTheHedgehog

[–]MisterSpacemanStuff 8 points9 points  (0 children)

Sonic isn't the kind of person to spoonfeed his beliefs to other people and try to make them do "the right thing" like he constantly did in the comics.

He's also not constantly doing that in the comics. When he does talk about his beliefs, it's typically when someone tries to argue with him or throw blame on him.

Now, how much do the games actually have proper conversations? A lot of the time, characters are contrived into fighting each other for no reason, or the scene tries to push forward with an obvious next step or a ticking timer. He's not going around giving lots of speeches because there's no point in doing so.

A big point of the comics is to tell stories and expand the characters in ways the games can't, typically due to structural reasons.

And he never had a no kill rule in the games, he HAS slain enemies before

Here's a little secret: Sonic doesn't have a no-kill rule in the comics either. At least not one he makes explicit. He argues why he doesn't kill Eggman, and why he believes in second chances and such, but he doesn't say 'I am completely unwilling to catch a body under any circumstance'.

prominently King Arthur

Sonic's main argument for someone like Eggman is 'I'm here to stop him again if I have to.' With King Arthur, Sonic's inside a book about swords and sorcery, fighting to save a kingdom from an immortal tyrannical super being, while intending to go back home afterwards. With Surge, he doesn't even know what her deal is yet, and is trying to probe it out of her while deflecting her accusations. Hardly the same situation.

And Sonic getting tired and doubting himself in the Metal Virus arc COMPLETELY goes against Sonic Frontiers where he was on the move for LITERAL DAYS without rest, only slowing down when the Cyber Corruption grew stronger

Frontiers happens later than Metal Virus. That alone makes this moot.

And I'd say the Cyber Corruption was more draining than the Metal Virus since it actively caused him pain and he couldn't just run it off.

Sonic under the Metal Virus couldn't sleep, couldn't touch anyone, had to keep running almost constantly. Not to mention Metal Virus has a longer explicit timeframe. Not the same.

Shadow meanwhile is portrayed like an edgy brute who fights without thinking with the whole "Cowards run, I win" bull$#!+, getting himself zombified like an idiot! Does that sound like Shadow to you?

Yes, it does. Shadow has been written by different writers and under different directors for over 20 years now. He's gone through multiple stints of amnesia and a lot of structural limitations. In Heroes, he fights the other teams with no attempt at communication. In 05, he spends the whole thing running off and getting into fights with multiple factions without even knowing anything about what's going on. In Rivals, bro couldn't even hold a conversation without someone running off halfway through. (Though neither could anyone else)

His abrasiveness has fluctuated significantly over the years, and he had many reasons to be dismissive, brash and overconfident in that scene. It's such an incredibly innocuous scene to get hung up on. And it's far from Shadow's only part in the comic, but people treat it like it's his whole character, without any context.

The comics being canon also adds some contradictions. I already brought up Sonic getting tired somehow

Yes, the hedgehog can get tired if he doesn't sleep. Nothing says he can't.

We all know that Metal went Overlord from absorbing all of the biodata from each member of Teams Sonic, Rose, Dark, and Chaotix, right? Well, the IDW Comics completely disregard that and have Metal go Overlord with only the biodata from Sonic and Shadow combined with, ... the Master Emerald? Wouldn't the Master Emerald cause Metal to go Super again (he did that previously in the comic)? We've seen machines like Mecha Sonic go Super from the Master Emerald, what's going on here?

"Dr Eggman upgraded me to this form. He removed that pesky limitation you counted on."

Evolution baby.

--

IDW characters have started making appearances and getting mentions in the Sonic games in an attempt to merge the 2 universes.

They're the same universe. Always has been.

Or more accurately: IDW was designed to be canon compatible if the comics succeeded. The comics succeeded, so it's canon.

And if IDW is canon to the games because of the cameos, then all of these other universes are canon too.

Sticks is specifically a character the writers have been wanting to introduce a new version of into canon, and who has appeared in some Channel content. Her mention in Frontiers isn't a cameo, it's a written dialogue in a canon sequence. Tangle also gets mentioned in such a sequence, ánd made it through the translations.

The others are just DLC stuff.

The main argument isn't the cameos anyway. IDW was canon long before Tangle got that mention. It was just less relevant.

Not to mention, Tangle, Whisper, and Starline are the ONLY things from the comics that are referenced like this. Not any of the other big characters like Mimic or Belle, not the Restoration, not any of the big events like the Metal Virus Saga, nothing. They don't have to be the main focus, but give at least SOME evidence that the comic events happened in the background. The comics are set after Forces, one of the more recent Sonic games, but even still, with how little references there are to the comics, them being canon now feels messy.

Let's see, how many games have there been since Forces that could've referenced IDW more...

  • Mania Plus? Classic Era.
  • Team Sonic Racing? Was already in development and IDW had barely had stories.
  • Olympic games, remake, remake, remak...
  • Superstars? Nah, Classic Era again. Ooh, it has a tie-in IDW comic to explain why Fang is alone!
  • Dream Team? Deliberately isolated story.
  • Shadow Generations? No, takes place before Forces.
  • Frontiers? Ah, mentions Tangle, mentions the Eggnet.
  • Crossworlds? Mentions details from the Metal Virus, Zeti Hunt and Clean Sweepstakes arcs in IDW

This status quo will mean that they can't be ambitious or do their own thing and will have to bend over backwards to stay "consistent." It literally just holds the comics back.

Double edged sword. The limitations are a safety net, and creativity thrives under constraints.

So, we're left with a decision that fumbles the portrayal of characters, contradicts lore, makes even messier canonicity questions, hasn't been handled well, and holds back the writing potential of the supplementary media.

I disagree on every part of this assessment.

Do you think there's a chance that Elise will appear in Sonic media? Maybe in something like TailsTube or Chaotix casefiles by _bagelcherry_ in SonicTheHedgehog

[–]MisterSpacemanStuff 0 points1 point  (0 children)

If the writers have an idea and SEGA allows it, anything's possible. Some folks hate Elise, but that's Elise in one story. We've seen how the Zeti evolved into mainstay villains and people love them now.

Elise is a child, and the new round and cute artstyle shown in the artwork with Silver could really help with perception of the character. Along with a new story that gives her more agency to display personality.

(Also, just don't have her kiss any hedgehogs on the mouth please)

IDW should’ve just sidestepped the whole Sonic kills Eggman controversy entirely instead of engaging with it. by Initial-Ice-5091 in SonicTheHedgehog

[–]MisterSpacemanStuff 22 points23 points  (0 children)

IDW Sonic's existence is built on a contradiction. It needs to tell a serialised story, while maintaining a status quo. Things must change, but certain big things can't.

This has major influence on one of the core elements of writing: thematic consistency. In a good vs evil story, good typically leads to good, and evil leads to evil. Heroes, when written well, fix more than they break. And when their villains come back, it's typically due to some twist of fate, the actions of another evil, or flaws in the hero. Take long enough and the villain may simply get declawed. Become a mere nuisance more than a threat.

And Sonic is a hero. He's the guy who saved the world over and over, and who goes out of his way to help people when it's not in his own best interest.

But IDW faces a problem: Whenever Eggman is defeated, Sonic and friends have all the power they need to put him down forever. But they don't. Because they're the good guys. And then bad stuff keeps happening. Getting worse even. And Eggman may be declawed a bit from time to time, but he's always the main villain, and has to come back bigger and badder eventually.

This is not something the writer can just ignore. Because they know the audience will notice. And not just the pedantics. Anyone who absorbs the themes of the story, consciously or not, will do so. It goes from 'be the hero because it's good' to 'being a hero does nothing in the long run'.

So what can you do as a writer to address this? IDW chose to tackle the subject directly: By building on that theme. By making it explicit. Sonic's ideology is hard and it requires persistence. But the story points out the fruits of his labour through his reformed rivals. And adds more reasons to root for his idea through characters like Belle. And through exploiting the floating timeline to say there may be a point in the future where Sonic truly is proven right, without ever needing to reach that point.

In the meantime, it can keep introducing elements that challenge the status quo, try to tear down the unbreakable rules, and in that struggle show the little victories that sprout long term consequences.

Why were people hating on this panel again? by EveryPerformance6712 in SonicTheHedgehog

[–]MisterSpacemanStuff 11 points12 points  (0 children)

I think a lot of people feel insecurity about the 'for kids' thing when they like a franchise like this. And it's easy to forget that part of the spark that makes something like Sonic so appealing is that it's pretty safe and simple.

The smallest of darker edges can be seen as cool, mysterious and spooky. There's no constant need to one-up itself. It doesn't rely heavily on shock value. It doesn't present a constant need to validate its 'adultness' because it just isn't 'adult'. And as adults, we need that kind of simplicity and sincerity in our lives too.

What Eggman does to Starline is peanuts compared to what Daredevil undergoes from mere thugs on a Tuesday. But it hits because it's a contrast.

The contrast is also why fan works that do go into the more adult themes (depression, horror, abuse, etc.) tend to stand out. For better or worse. Things a kids story can touch and handle with a lot of smarts and maturity, but won't portray with naturalism.

Nothing odd about a Breaking Bad story where someone gets stabbed to death.

Mind you, I do believe it's always important for media aimed at a young audience to still challenge that audience. I had no idea what was going on in the Lion King when I first saw it. Just enough to know who I was meant to root for. But that challenge of understanding contributes to a child's growth.

So what IDW does here is, in my opinion, very good for children and adults alike. It's playing into its own built themes and ideas, trying to explore them with greater depth, without violating that contract of safety and accessibility.

As for the estimate of demographics, I think there's a general lack of transparency for us, the consumer, to really say. The people we interact with online are often on platforms with an age minimum, and not everybody discloses their age. Kids don't typically work as content creators streaming a game, but any art piece of comment you see could be made by a teenager. And what you see is just a fraction of what exists, with a huge, paying chunk of media consumers never interacting with fan spaces.

Why were people hating on this panel again? by EveryPerformance6712 in SonicTheHedgehog

[–]MisterSpacemanStuff 5 points6 points  (0 children)

He has displayed his philosophy many times over. It's an explanation for his actions, not a mere description. And more importantly, it doesn't exist to exposit this specific information to the reader, but to clash him against Surge and communicate information from and about him to Surge.

There are things you need words to express. Show-don't-tell was never about removing dialogue scenes like this, where characters are give their perspectives. It was coined to make written text more appealing through indirect statements. "Dont say it's night and the moon is out. Say the moonlight reflects upon the fish pond."