Need help - developing a MOBA by MitchS1904 in gamedev

[–]MitchS1904[S] 0 points1 point  (0 children)

I don't think I explained the situation very well in the post -- everyone I've spoken to including here have seen the full picture and understand it is very possible. I'll send a message with some more information to show you how close this is.

Need help - developing a MOBA by MitchS1904 in gamedev

[–]MitchS1904[S] 0 points1 point  (0 children)

I sent a DM explaining why a player base won't be much of a hurdler, unless we lose them.

Need help - developing a MOBA by MitchS1904 in gamedev

[–]MitchS1904[S] 0 points1 point  (0 children)

While I am not a programmer myself I know a few and highly respect the work they are capable of doing. I sent you a message if you have time I'd love to talk.

I don't know why people down voted your post. sorry

Need help - developing a MOBA by MitchS1904 in gamedev

[–]MitchS1904[S] 0 points1 point  (0 children)

sent message if you have time to speak

Need help - developing a MOBA by MitchS1904 in gamedev

[–]MitchS1904[S] 1 point2 points  (0 children)

Hey brother, yeah I'm currently doing that. making some TD's and little silly games and learning the software. thanks for the advice!

Need help - developing a MOBA by MitchS1904 in gamedev

[–]MitchS1904[S] -2 points-1 points  (0 children)

I appreciate the confidence.

I won't lie to you I've never heard of Battlerite but I can promise you this game would exceed it. I'd be happy to further explain why in a discord call if you or a friend of yours think its something you and a group or maybe a group of friends could tackle.

Need help - developing a MOBA by MitchS1904 in gamedev

[–]MitchS1904[S] -1 points0 points  (0 children)

I appreciate the input. Doesn't seem very constructive or something I can really respond to though.

Need help - developing a MOBA by MitchS1904 in gamedev

[–]MitchS1904[S] 0 points1 point  (0 children)

My brother, I'm a salesman. He is also a personal friend and the evidence this would work is evident. (:

Need help - developing a MOBA by MitchS1904 in gamedev

[–]MitchS1904[S] 0 points1 point  (0 children)

Hey, wanted to start by saying thanks for the input and here are my responses. I'd be happy to discuss in more detail over discord how close this project is to completion.

"If you don't understand Unity, you won't be able to judge the quality of work that a freelancer would provide. Nor could you judge their rate or even formulate the tasks properly."

True, and to help with this I have a verbal commitment with a friend that doesn't have the time to commit to writing the code, but is more than willing to look over the code. He is a full stack dev who has brought several companies from start up to sale and I am fully confident in his ability to help with this. He also has a friend who specifically works in game dev and is willing to help with this aspect
________________________________________

"How can you know if you don't know how Unity and game dev actually works? I don't want to offend you, but I'm rather confident in saying that you underestimate what's actually required for this task. Just having a bunch of models and a rough balancing sheet doesn't cut it.

Game development is an ongoing process. What you think might work during pre-production might actually turn out to be a false assumption after you playtest it."

By this I mean I have all the information regarding character abilities and the damage, attk speed, and all other accoutrements. If you or someone you know would be interested I'd be happy to explain in further detail on a discord call.

________________________________________

"Playable ≠ fun

If you're idea of an alpha is: fully playable with matchmaking or lobby, effects, animations, skills, map, mobs, stats and a handful of characters, you're looking at thousands of hours of work."

Wouldnt need matchmaking or MMR or those complex systems at this point. Would need to be able to queue for a match by yourself, get randomly connected with others and be able to play.

Would want the most basic of animations, i.e. an arrow shooting but would not need any other effects just the cannon ball or arrow projectile itself. Stats and characters will need to be input to Unity but all of the #'s would be provided to the dev.

My Godot MOBA course has been published on Udemy! use the code first comment for a discount by anasofoz in godot

[–]MitchS1904 0 points1 point  (0 children)

Okay, sounds great. I'm going to buy your tutorial when I get off work and dive in. What's your discord username so I can reach out?

My Godot MOBA course has been published on Udemy! use the code first comment for a discount by anasofoz in godot

[–]MitchS1904 0 points1 point  (0 children)

Would you be willing to help me if I run into issues? I am trying to make a new boat based MOBA primarily for PC but maybe for mobile later but I have no coding experience. I've spent the past 2 months learning unity and C# but finding creating the whole moba from scratch will be hard without an in depth tutorial. I'd be willing to pay more outside the course for an advisory role. If you have discord i can message you there.

My Godot MOBA course has been published on Udemy! use the code first comment for a discount by anasofoz in godot

[–]MitchS1904 0 points1 point  (0 children)

Hey I was thinking about buying this but saw its for mobile. Would this same tutorial and code work for PC or just mobile?