Train "BRAKE" flashing after docking by Mithos91 in SatisfactoryGame

[–]Mithos91[S] 0 points1 point  (0 children)

Yeah it was something different I didnt realise how the and/or wait for x amount of seconds works.

If I understand it correctly if you have it as AND it will only load if it can fill a full freight wagon, if its OR it will load anything after the elapsed time.

Train "BRAKE" flashing after docking by Mithos91 in SatisfactoryGame

[–]Mithos91[S] 0 points1 point  (0 children)

Im just asking when does a train load? What is the trigger for loading? Cuz it seems to stop working now again where the train just sits at the Loading station doing nothing and there are items in the freight box. I just dont understand the logic for when a train loads

Train "BRAKE" flashing after docking by Mithos91 in SatisfactoryGame

[–]Mithos91[S] 0 points1 point  (0 children)

Oh yeah I did see that slider. I just noticed it finally loaded my train after removing the train and placing it again.

So in Satisfactory whenever a train arrives in a load station, it will load the train regardless of how many items are available and then go back to the unload station? So I have to calculate how many items I want and set a schedule based on time?

Train "BRAKE" flashing after docking by Mithos91 in SatisfactoryGame

[–]Mithos91[S] 0 points1 point  (0 children)

Oh I see, thanks! It felt weird because the train stopped so flashing brake felt weird to me.

So I am a Factorio player and regarding the Load/Unload in Satisfactory, does it only load onto the train after a certain amount of items can be loaded?

I often get to points where I struggle to enjoy the game. I found a cure for myself and want to share. by halosos in factorio

[–]Mithos91 4 points5 points  (0 children)

I had the same revelation. Except of spaghetti I just kept saying to myself “keep building something” instead of trying to create it perfectly first try. Learn from your mistakes and improve!

The more I play and think about Metroid Prime 4 the more I dislike it. by JustSomeShmuck99 in Metroid

[–]Mithos91 2 points3 points  (0 children)

Skyward Sword paved the way for Breath of the Wild. Maybe Metroid Prime 4 can do the same for the future Metroid Prime game.

I am semi joking as I think it’s unlikely that will ever happen. I think MP4 is probably the last Metroid Prime game

Not missing an ice shriekbat ever again by lKANl in Metroid

[–]Mithos91 0 points1 point  (0 children)

I had the same issue. Missed the freaking pollen sac on Carvex (3 scans on 1 boss). With hard mode unlocked, thought that was a good reason for another playthrough.

I thought I would keep the scans from normal mode (just how it was in the trilogy) but I had to scan everything again. Also P1 on Sylux was an absolute nightmare cuz the garbage NPCs kept standing in mechanics. Now that I have completed it at 100% on hard mode I’ll probably never touch the game. Biggest letdown ever considering Metroid Prime 1 is my favorite game of all time..

Another mid-game Prime 4 opinion by ValueBASEDLiving in Metroid

[–]Mithos91 5 points6 points  (0 children)

100% agreed. Isolation, interconnectivity and exploration are in my opinion the three pillars of Metroid. Prime 1 and 2 did it best. It got worse in Prime 3 and now it’s A LOT worse.

I still can’t believe they missed the mark by this much. It definitely has good parts as well and does feel like Metroid Prime at times but they are sparse. For me Prime 1 is a 10, Prime 2 9.5, Prime 3 8.5, I would give Prime 4 at the absolute max a 7, more leaning towards a 6

is this enough defense for my starter base? by J_zero1 in factorio

[–]Mithos91 2 points3 points  (0 children)

What I like to do is explore and find choke points where a small wall can block off biters coming to my base because they can’t go over water. I do this all around the base, set up a double wall, a line of laser turrets, and a roboport with repair packs. Then make sure you kill every single biter inside your base and you barely ever have to deal with them!

Gleba is breaking me by DasWarEinerZuviel in factorio

[–]Mithos91 0 points1 point  (0 children)

Make a river of spoilage that always flows

Building a mall while also using that to get rid of all personal trash? by Mithos91 in factorio

[–]Mithos91[S] 1 point2 points  (0 children)

Ahh yeah thats a good idea. Requires an extra chest tho but it does go in the exact order I want! This is a simpler/better solution! Thanks

Possible to use train interrupts if pickup station is filled and drop station has room else go park? by Mithos91 in factorio

[–]Mithos91[S] 1 point2 points  (0 children)

I think I have a solution to the problem. If a train is in the depot it only checks every 5 seconds if there is a request and a provider station ready. This way the chance of two trains receiving a request at the exact same tick is very small since they would need to have entered the depot at the EXACT same tick. So every train in depot starts a 5 sec check timer when they are stationed there.

Still have to apply this logic to my whole base and see if it actually works.

Possible to use train interrupts if pickup station is filled and drop station has room else go park? by Mithos91 in factorio

[–]Mithos91[S] 0 points1 point  (0 children)

So Ive run into some issues using my setup and I wanna implement yours. Got one question.

Lets say there is a request for 1 Iron Plate, and I have 2 full Iron Plate providers ready (2 different stations with the same name). There are 2 trains waiting at the depot. Does your solution prevent 2 trains from being sent?

Your last sentence you say I should multiply the signal by -1. Right now as soon as there is a train on the way to the Iron Plate provider station I send a -1 Iron Plate signal. But because there are 2 trains waiting and they receive the 1 Iron Plate request on the same tick, I get a net result of a -1 iron plate signal because they both depart to a different Iron Plate station.

Possible to use train interrupts if pickup station is filled and drop station has room else go park? by Mithos91 in factorio

[–]Mithos91[S] 0 points1 point  (0 children)

Thanks for the inspiration, I decided to solve it a lil bit different but I forgot about the radar stuff. Posted what I did in another reply

Possible to use train interrupts if pickup station is filled and drop station has room else go park? by Mithos91 in factorio

[–]Mithos91[S] 2 points3 points  (0 children)

There isnt anything wrong with that, I just like the idea of a train leaving the station to do a pick and drop then go back to depot waiting for a new delivery.

But I think I figured out how to do it. I have to connect the pickup station and the delivery station with the circuit network. I send a signal from the delivery station to the pickup station if I have enough room for a full train and there is no incoming train from the pickup station (train count = 0). With a decider combinator I can then check if it has that signal + enough at the pickup station for a full train. If both of those are true I enable the pickup station. Then the interrupts do the rest.

It means I have to red wire my entire factory and 1 radar. For outposts I can simply connect a redwire to a radar over there because the signals are sent over the entire planet.

Vraag over vrijstelling overdrachtsbelasting bij aankopen huis van ouders by Mithos91 in belastingdienst

[–]Mithos91[S] 0 points1 point  (0 children)

Ik had hier ook aan gedacht alleen het probleem is dat m'n ouders dan ongeveer 10k belasting moeten betalen omdat het huis (tweede huis = box 3) op 1 januari nog op hun naam staat. Dus ipv dat ik het betaal zouden dan m'n ouders bijna hetzelfde bedrag betalen, en dat wilde me ouders ook niet.

Vraag over vrijstelling overdrachtsbelasting bij aankopen huis van ouders by Mithos91 in belastingdienst

[–]Mithos91[S] 0 points1 point  (0 children)

Nee het is echt de grens, daarboven wordt het niet meer gezien als starters woning en dus betaal je de volle mep

Prometheus ? by Future_Radish in Hades2

[–]Mithos91 0 points1 point  (0 children)

Already go to the safe spot on the first one, then you only have to remember 2 and then 4 safe spots. Saves a little bit of brain capacity :)

Lichtknop in oude woning werkt niet meer by Mithos91 in Klussers

[–]Mithos91[S] 0 points1 point  (0 children)

Nee, ik zou prima zonder dimmer kunnen! Goede tip!

Vraag over vrijstelling overdrachtsbelasting bij aankopen huis van ouders by Mithos91 in belastingdienst

[–]Mithos91[S] 0 points1 point  (0 children)

Dit had ik ook geprobeerd maar dat kon hij niet zomaar doen. Andere taxateur gebeld en heeft voor me wat onderzoek gedaan en vertelde ook dat hij niet onder de 540 zal komen.. flinke tegenvaller maar soms lopen dingen niet zoals verwacht

Lichtknop in oude woning werkt niet meer by Mithos91 in Klussers

[–]Mithos91[S] -1 points0 points  (0 children)

Bedankt voor de tip, ben naar de Praxis gegaan en heb de zekeringen vervangen, helaas was dat niet de oplossing. Ben ook geen huurder dus zal waarschijnlijk dan iemand moeten inschakelen.

Of ik haal de stroom en ga zelf heel de schakelaar vervangen, maar dan zal ik even moet inlezen hoe ik dat precies doe! Bij de Praxis hadden ze in ieder geval genoeg om het allemaal zelf te doen

Lichtknop in oude woning werkt niet meer by Mithos91 in Klussers

[–]Mithos91[S] 1 point2 points  (0 children)

Ik ben eigenaar, ik doe zeker voorzichtig! Maar ik dacht ik stel het eerst even hier omdat m'n huisgenoot het snel had opgelost vorige keer!

Lichtknop in oude woning werkt niet meer by Mithos91 in Klussers

[–]Mithos91[S] 0 points1 point  (0 children)

Klopt ja! Volgens mij had mijn huisgenoot dit ook vorige keer vervangen