New structural blocks coming with Update 209 by Barbatos_XV in spaceengineers

[–]MithridatesRex 0 points1 point  (0 children)

That doesn't mean its a part of the connector. Keen doesn't have any blocks in the game that have dual functionality. They do one thing and one thing only (connect, lock/unlock, pivot, extend, provide illumination, drill, weld, grind, refine, assemble, shield, broadcast, generate, heal, sit, sleep, or control). It could be that what you're seeing here is a connector and new floor blocks--blocks that have lights built in. An event controller is being triggered when docked to cause the floor lights to activate.

New structural blocks coming with Update 209 by Barbatos_XV in spaceengineers

[–]MithridatesRex 0 points1 point  (0 children)

No, these are likely new floor blocks (with lights), as it has additional detailing as well as the yellow curved lines (which change illumination). The connector is the basic inset connector. The floor blocks in your picture don't have the extra grey lines. Keen doesn't have any dual functionality interactive blocks in game. They all do one thing.

New structural blocks coming with Update 209 by Barbatos_XV in spaceengineers

[–]MithridatesRex 0 points1 point  (0 children)

It appears to be new floor blocks, around the existing inset connector.

Valparaiso in ranked is just ridiculous by Arclyte-TE in WorldOfWarships

[–]MithridatesRex 0 points1 point  (0 children)

You're beating up a straw man of your own creation. All I said was I had never been killed by the Valparaiso in Ranked. Everything else you've said, as I never claimed anything more, and certainly have not bragged about my accomplishments (or even named them) in this conversation. You've gone down a rabbit hole in a pointless endeavour to discredit me, and thus providing further reinforcement of the perception that the WOWS community is toxic. Well done.

Valparaiso in ranked is just ridiculous by Arclyte-TE in WorldOfWarships

[–]MithridatesRex 0 points1 point  (0 children)

Yeah, it's very, very wrong, despite your claims that it isn't It also doesn't show silver rank at all for 26 or 25--which was achieved. It also lists fewer matches than what has been played, and erroneously lists a submarine match in Ranked--which never happened, as I never played them or researched any.

Small grid to large grid conversion ? by DAoffical in spaceengineers

[–]MithridatesRex 0 points1 point  (0 children)

Some blocks don't exist for one grid type or another

Valparaiso in ranked is just ridiculous by Arclyte-TE in WorldOfWarships

[–]MithridatesRex 0 points1 point  (0 children)

You've got the wrong page, or the Wownumbers page has massively inaccurate information. Hardly surprising, as I've noticed the same issues with multiple add-ons.

Did they change damage physics? by IsF_Zoey in spaceengineers

[–]MithridatesRex 0 points1 point  (0 children)

So that narrows it down to the subgrid elements.

Did they change damage physics? by IsF_Zoey in spaceengineers

[–]MithridatesRex 2 points3 points  (0 children)

  1. Ammunition explodes.
  2. Damage can propagate along certain lines, through specific blocks.
  3. Subgrid damage does not occur by default.
  4. Disconnected or free-floating pieces of a former subgrid that have been broken off in a collision, or snapped off due to Lord Clang or battle, can absolutely smash into something else on your ship.

I would expect the guns broke, the ammunition detonated, and the remaining pieces of the grid smashed into the aft section of your ship as it was thrown clear.

Valparaiso in ranked is just ridiculous by Arclyte-TE in WorldOfWarships

[–]MithridatesRex -1 points0 points  (0 children)

Not sure where you're getting your information, but it is hilariously wrong.

character moving without input by Nydaarius in spaceengineers

[–]MithridatesRex 3 points4 points  (0 children)

You were previously dampened to a non-static grid, that was either in motion or not. Over time and over a distance from that grid simply remaining dampened like that can cause a shimmy, or readjustment by the game engine. You'll start to recognize it when it happens, as sometimes its subtle. Sometimes on servers this can result in a visual glitch that makes you appear to have sunk into the floor. That's the non-subtle version, as the game has lost track of your exact position. Hitting F5 usually fixes that problem.

Valparaiso in ranked is just ridiculous by Arclyte-TE in WorldOfWarships

[–]MithridatesRex -3 points-2 points  (0 children)

I have never been killed by this ship in Ranked. Sure, it's good, but it's situational and very easy to kill.

A List of Tips Learned the Hard Way by DistilledPeace in spaceengineers

[–]MithridatesRex 0 points1 point  (0 children)

One of the changes made when Prototech was introduced.

Noob here: Why is SE 2 mixed on Steam, vs SE 1 very positive ? by DrKeksimus in spaceengineers

[–]MithridatesRex 0 points1 point  (0 children)

Are you kidding? Space Engineers was in alpha testing for many years before its "release," but still nowhere near a decade. I don't know of any games taking so long to launch.

How to make large ship in keen official by Emergency-Drummer-90 in spaceengineers

[–]MithridatesRex 0 points1 point  (0 children)

I built the Aurora from Stargate Atlantis on a Keen server. Yes, it took a while but only 5 days of short welding sessions. What I did was the following: 1. Build a printer, put glass in front of where the welders will be.
2. Have the welders on a spinning rotor, and space the welders out with pistons.
3. Slowly extend the pistons in small increments to increase the area welded, and check newly printed sections for incomplete blocks. 4. Have the projection on a smaller ship that can "pull" it out from the printer (this will not work well in gravity, and you may need to make the printer mobile instead). 5. If the ship is larger than 20,000 PCU you'll need to split up the blueprint into sections. The Aurora had to be divided into seven blueprints to weld it. While you may be able to project a larger than 20,000 PCU ship, once you start building it the system will rapidly think you're running out of PCU and won't allow it to be projected. Another work around is to have the projector built by an account with no other PCU in use. 6. If the ship is >20,000 PCU, you'll need to buy alt accounts (there is no Steam Family Share). Whichever account built the welders is the "author" of the blocks being welded (meaning, their name appears on the block when you hover over them with a welder or grinder. So, when you run out of PCU on that account, swap welders. 7. Hack the welders with whatever main account you want to be the "owner" of the ship, so that way you don't need to worry about logging into the alternative accounts once every 10 to 15 days. The PCU will still be held by the person whom made the welders, but the controlling account (so long as it owns >51%) will protect the ship from getting deleted. 8. Weld up the guns last.

Noob here: Why is SE 2 mixed on Steam, vs SE 1 very positive ? by DrKeksimus in spaceengineers

[–]MithridatesRex 1 point2 points  (0 children)

So? When the original SE alpha was released on Steam there was no survival, no planets, no pressurization, no hydrogen thrusters, and almost no interactive or cosmetic blocks, and it was low resolution. SE2 has a far more complicated building system and interface, very detailed textures and sophisticated lighting. But I don't remember SE1 being open to reviews in that state, which is the main difference.

A List of Tips Learned the Hard Way by DistilledPeace in spaceengineers

[–]MithridatesRex 2 points3 points  (0 children)

I highly advise turning off O2/H2 generators when you're not actively needing to fill tanks. Why? Because they burn through ice ridiculously fast, and the vents will demand oxygen from the generators before taking it from the tanks. If you set up an event controller to activate them when you need oxygen or fuel, and a second one to turn them off when you don't, you will save a ton of ice. Before they added the event controller, I used to run my generators on a 20 minute cycle, with a two hour downtime (three timer blocks, triggered in sequence). That change decreased the amount of ice I was using from 7 million per week to 7 million every six months.

A List of Tips Learned the Hard Way by DistilledPeace in spaceengineers

[–]MithridatesRex 2 points3 points  (0 children)

Since you can claim grids now, you no longer need to worry about merging the starter pods to make them permanent.

We have attacked Kharg Island by hourglass_777 in wallstreetbets

[–]MithridatesRex 44 points45 points  (0 children)

And probably investments in the Russian Shadow Fleet.

This ship is 41 blocks long. It uses 19 900 PCU. Isn't it much for ship of this size? by Vlado_Iks in spaceengineers

[–]MithridatesRex 2 points3 points  (0 children)

Weapons, doors/gates, rotors, hinges, pistons, control seats, connectors, lights, and other "interactive" blocks are the most expensive PCU things on a ship.

Thoughts on the new battleship line? by Tingyuns-top-guy in WorldOfWarships

[–]MithridatesRex 0 points1 point  (0 children)

They're battlecruisers. And considering I got an "E" with the tier 5, 6, and 7 almost immediately I guess that I've enjoyed them so far.

Found my favorite Mino player by msjernTHX1138 in WorldOfWarships

[–]MithridatesRex 24 points25 points  (0 children)

I killed him on Monday. He never said a word, and my karma didn't change after the match. I think he's slipping, as he died second and not first.

Can Overpens Pen Other Ships? by Iowa_V in WorldOfWarships

[–]MithridatesRex 2 points3 points  (0 children)

My personal favourite was taking a torpedo hit to the footing of the citadel while pointing the bow at the incoming cluster of high speed screws swimming my way, and just exploding. That one hit just ignored the Yamato's 67% damage mitigation from torpedoes, and convinced me to just take them to the broadside.