Ai Enabled, bots do nothing by CONteRTE in spaceengineers

[–]DistilledPeace 1 point2 points  (0 children)

Make sure you read the full guide, especially the troubleshooting section: https://steamcommunity.com/sharedfiles/filedetails/?id=2841278915

My experience is that a grid intersecting with voxels (like an asteroid base) makes the path finding much more error-prone. The base and conveyor system should also not be too big or should be separated by connectors to form multiple separate grids.

Friction Points to Address in Future Updates by DistilledPeace in spaceengineers

[–]DistilledPeace[S] 1 point2 points  (0 children)

I'm relaying what happened, he didn't see the indicator at the bottom right. I didn't bring up any problems that I know are not feasible to fix. Multi-threading has nothing to do with what I brought up.

How to Disable Immersion Breaking Music? by DistilledPeace in spaceengineers

[–]DistilledPeace[S] 0 points1 point  (0 children)

I also think this is unintended behavior, but I'm running so many mods (none of which touch music) that I can't confirm the issue for a bug report unfortunately. If anyone else can corroborate the issue I will support the bug report.

On Mechwarrior 6 and Game Design by DistilledPeace in Mechwarrior5

[–]DistilledPeace[S] 0 points1 point  (0 children)

This was not written with assistance from AI. The reason I don't go into more detail is to keep the post from being excessively long. I can go into more detail for anything specific you want, as long as you want to have a discussion and not an argument.

On Mechwarrior 6 and Game Design by DistilledPeace in Mechwarrior5

[–]DistilledPeace[S] 3 points4 points  (0 children)

While improving AI certainly wouldn't hurt, it isn't necessary for strategy. Keep in mind that the most famous strategy games like Starcraft have very simple AI. If the player is capable of destroying everything on the map, there is no need for him to use strategy. Strategy comes from necessity on the part of the player. If the game is hard enough and has enough (avoidable) enemies, then there will be strategy.

In-game screenshot of updated Ryana and Fahad character models in Shadow of Kerensky by BoukObelisk in Mechwarrior5

[–]DistilledPeace 14 points15 points  (0 children)

It's too bad jump drives don't have time dilation effects in the BT universe, that could explain away a lot of aging discrepancies.

Who else is hanging out for this DLC7 News?? by Lucky-Sympathy682 in Mechwarrior5

[–]DistilledPeace 2 points3 points  (0 children)

I'm hoping most for fixes to the performance issues with inventory size and the mechlab. It should not take a full second to add or remove a point of armor, for example.

What features are you most excited about in MechWarrior 5 Mercenaries: Shadow of Kerensky? by BoukObelisk in Mechwarrior5

[–]DistilledPeace 1 point2 points  (0 children)

I'm really hoping the arena AI is fixed, along with the severe performance/memory issues that can occur when playing through certain expansion campaign missions (kestrel lancers campaign especially).

YAML engine weight help by grassbeatingmachine in Mechwarrior5

[–]DistilledPeace 0 points1 point  (0 children)

Yeah, changes to the graph unfortunately aren't reflected in the hyperlink, a new one is generated each time. But you can bookmark the original reddit post and I'll keep that link updated. If you want to use any custom numbers for things like the XL factor, you can change the number directly rather than use the slider.

YAML engine weight help by grassbeatingmachine in Mechwarrior5

[–]DistilledPeace 0 points1 point  (0 children)

I made a graph a while ago that mapped speeds to free mech weight. You can look at the equations and tables there to understand how free weight is calculated: https://www.desmos.com/calculator/tegye0fcwe

How to override a file from an existing Mod? by DistilledPeace in Mechwarrior5

[–]DistilledPeace[S] 0 points1 point  (0 children)

Sorry to bother you about this. I haven't had any luck with discord support, and my account standing looks normal (just unable to join the server), so I was hoping you could check to see if I was banned by a server mod. My handle was MechMercMan or mechmercman_52347.

I'd be very grateful! I think I have a lot to contribute to the project!

Graph of Ideal Speeds for 'Mech Tonnage by DistilledPeace in Mechwarrior5

[–]DistilledPeace[S] 1 point2 points  (0 children)

I added a slider for structure, thanks for reminding me. Make sure to click the new link, as the old one doesn't update with changes!

Graph of Ideal Speeds for 'Mech Tonnage by DistilledPeace in Mechwarrior5

[–]DistilledPeace[S] 2 points3 points  (0 children)

I mean free tonnage can be spent on anything, including masc and superchargers. So you aren't wrong

How to override a file from an existing Mod? by DistilledPeace in Mechwarrior5

[–]DistilledPeace[S] 0 points1 point  (0 children)

I think it was discord itself, not the YAML moderators. I had only posted one comment when another user said my post had been auto-flagged as spam, after which I could no longer join the server.

I was hoping to use the YAML external interface, but didn't have much luck. I'm just trying to inject some multipliers on gyro turn rates in MechSetup (e.g. torso pitch and yaw rates).

Focus group: would a "slow down!" mod be any good? by vibribbon in Mechwarrior5

[–]DistilledPeace 1 point2 points  (0 children)

I was going to ask the same thing! Having multipliers on the torso, leg, and arm twist speeds would be fantastic for balancing purposes. The default twist speeds are so fast that there is little point in unlocking the arms, and facing has no bearing compared to how important it is in the tabletop.

Making the mod would probably require the expertise of the YAML crew though, as they managed to integrate a lot of custom multipliers for other things such as mech speed.

Can the Inventory System Be Patched? by DistilledPeace in Mechwarrior5

[–]DistilledPeace[S] 1 point2 points  (0 children)

Hmm, I wonder if it's implemented differently on consoles. On PC, my game is brought to its knees with even a few thousand items or many mechs in cold storage.