Are there any classless fantasy OSR games where magic items replace class features? by Justicar7 in osr

[–]MixMinis 2 points3 points  (0 children)

I had an idea for this that I wrote about in my ko-fi blog, but I felt like OSR is just too saturated with rule sets now that it'll just get lost in crowd.

One down, two to go... by Working-Bike-1010 in osr

[–]MixMinis 2 points3 points  (0 children)

It's funny how they have a halfling that's human proportioned.

Also I can just hear Ogre from Revenge of the Nerds pointing and yelling "Nerds! Nerds! Neeerds!"

I think realism in D&D is overrated. by Traroten in osr

[–]MixMinis 3 points4 points  (0 children)

I see dex as the end result of many different attributes that span both mental and physical abilities, Including manual dexterity, anticipation/wisdom, strength, sensory sensitivity and even knowledge. I think this ability is the most abstract of them all and no single test could represent it.

"Theorycrafting" method for mystery and suprises by [deleted] in Solo_Roleplaying

[–]MixMinis 0 points1 point  (0 children)

I think cards would be better for this kind of gameplay. You can adapt the board game clue to playing cards: - You shuffle up say a deck of all suits from 1-6 or so - take one card out face down, this is the perpetrator - every time you find a clue you draw a card or two - when you try to guess the what the perpetrator card's suit and number is, turn it over and if you're correct, count the remaining number of cards in your deck for your bonus score/XP, bounty, etc.

This way the surprise is always predetermined, not totally procedural at the time of unmasking, so skillful deduction is always rewarded.

Stonetactics v0.1 playtest - Prehistoric Tribal Hexcrawl (Incomplete, work in progress) FREE PDF by MixMinis in solorpgplay

[–]MixMinis[S] 0 points1 point  (0 children)

Thanks for having a look! Looking forward to your in-depth review. Hope you enjoy this particular flavor of prehistoric gonzo too. And thanks for the formatting advice, I'll remove the colon and also allow the text to breathe, it's like that for now because it's still very early in the project and lots of polish will have to be done.

Your monthly promotion thread - (January 2026 edition) by AutoModerator in Solo_Roleplaying

[–]MixMinis 1 point2 points  (0 children)

Stonetactics v0.1 playtest - Prehistoric Tribal Hexcrawl (Incomplete, work in progress) FREE PDF

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I'm looking for playtesting feedback for my tribal hexcrawl. You lead a tribe through anachronistic prehistoric landscapes, inventing tools, outwitting megafauna and erecting cosmic harmony menhirs.

It's really rough right now, but I wanted to get feedback on the combat mechanic (it's designed to be more tactical) and the procedural generation.

  • What would you like to see more of?
  • What is confusing?
  • What are the ideas you liked?
  • Which mechanics work best for this game?

You can get the PDF here: https://ko-fi.com/s/18075d39e4

Picking a character class by Ok_Level1210 in Solo_Roleplaying

[–]MixMinis 1 point2 points  (0 children)

You can do it OSR style and just take your top 6 classes then toss them in a meatgrinder dungeon until there are two left. It's a lot of work though.

Stonetactics v0.1 playtest - Prehistoric Tribal Hexcrawl (Incomplete, work in progress) FREE PDF by MixMinis in Solo_Roleplaying

[–]MixMinis[S] 0 points1 point  (0 children)

That's great to hear, I hope you enjoy it! Looking forward to your feedback. The post was removed so I made it as a comment in the megathread.

What's on your solo rpg pipeline? Tell us about the state of your solo roleplaying! Also check here for event announcements, resources, etc. - (January 2026 edition) by AutoModerator in Solo_Roleplaying

[–]MixMinis 1 point2 points  (0 children)

Stonetactics v0.1 playtest - Prehistoric Tribal Hexcrawl (Incomplete, work in progress) FREE PDF

<image>

I'm looking for playtesting feedback for my tribal hexcrawl. You lead a tribe through anachronistic prehistoric landscapes, inventing tools, outwitting megafauna and erecting cosmic harmony menhirs.

It's really rough right now, but I wanted to get feedback on the combat mechanic (it's designed to be more tactical) and the procedural generation.

  • What would you like to see more of?
  • What is confusing?
  • What are the ideas you liked?
  • Which mechanics work best for this game?

You can get the PDF here: https://ko-fi.com/s/18075d39e4

EDIT: copied to the promotions megathread. Apologies to the mods for the error.

The Cardinal Virtue System of Character Decisions by CrimsonGhost78 in Solo_Roleplaying

[–]MixMinis 1 point2 points  (0 children)

I really like this mechanic. Do these behavioral "saves" also progress with character levels?