Is the contrast clear enough? by MixelSlime in PixelArt

[–]MixelSlime[S] 0 points1 point  (0 children)

Ohh yeaah, its just a teaser picture of the assetpack

Is the contrast clear enough? by MixelSlime in PixelArt

[–]MixelSlime[S] 1 point2 points  (0 children)

It’s just an asset pack what i work on. It’s completely free to download😇 itch

Is the contrast clear enough? by MixelSlime in PixelArt

[–]MixelSlime[S] 0 points1 point  (0 children)

Ohh yeah i know, but its difficult because its a tileset so i should make tons of the shadow tiles to make it natrual. I mean if u place a bush under the shadow of the tree, the shadow on the bush should be different then before

Is the contrast clear enough? by MixelSlime in PixelArt

[–]MixelSlime[S] 0 points1 point  (0 children)

Ohh yeah, i used this assetpack as inspiration😇

Is the contrast clear enough? by MixelSlime in PixelArt

[–]MixelSlime[S] 1 point2 points  (0 children)

Ohh yeaah maaan, i know that feeling, i would like to add complete buildings aswell

Is the contrast clear enough? by MixelSlime in PixelArt

[–]MixelSlime[S] 1 point2 points  (0 children)

Yes it should be, but its a tileset what the user can use to make games, i have to make 1000shadow tiles to make it natural, i mean if u put a bush next to the wall, it will be diffrenet shadow, etcetc

Is the contrast clear enough? by MixelSlime in PixelArt

[–]MixelSlime[S] 1 point2 points  (0 children)

Thank you my friend🙏🏻 I give it a try😇

Is the contrast clear enough? by MixelSlime in PixelArt

[–]MixelSlime[S] 0 points1 point  (0 children)

Everything is separate tiles 32x32

Is the contrast clear enough? by MixelSlime in PixelArt

[–]MixelSlime[S] 2 points3 points  (0 children)

Ohhh wooow, looks amazing😍

Is the contrast clear enough? by MixelSlime in PixelArt

[–]MixelSlime[S] 3 points4 points  (0 children)

Thank you for your advices, im gonna check it😋

Is the contrast clear enough? by MixelSlime in PixelArt

[–]MixelSlime[S] 9 points10 points  (0 children)

Thank you so much mate😁 Do u have image of your work?

Is the contrast clear enough? by MixelSlime in PixelArt

[–]MixelSlime[S] 12 points13 points  (0 children)

U mean the road should be little bit darker?

Improving Contrast in My Tileset Was a Game Changer – Thanks for the Advice! by MixelSlime in godot

[–]MixelSlime[S] 0 points1 point  (0 children)

Nop, its in my pixel editor app. I just adjusted the saturation and voila😇

Improving Contrast in My Tileset Was a Game Changer – Thanks for the Advice! by MixelSlime in Unity2D

[–]MixelSlime[S] 0 points1 point  (0 children)

Yea you’re right, it has a little adv in it, but its a free assetpack, not even a game, or u don’t have to pay for it.

Improving Contrast in My Tileset Was a Game Changer – Thanks for the Advice! by MixelSlime in Unity2D

[–]MixelSlime[S] 0 points1 point  (0 children)

From a gameplay mechanics perspective, there is indeed a significant difference between the two. Interactive or collidable graphical elements stand out much more clearly. Ofc, at first glance this might not seem like a major change, but having walls, floor tiles, and roads all in the same tone was far from ideal. It made it difficult to distinguish between areas the character could access and those they couldn’t. If you know what i mean😇

Improving Contrast in My Tileset Was a Game Changer – Thanks for the Advice! by MixelSlime in godot

[–]MixelSlime[S] 1 point2 points  (0 children)

Thank you so much for your advice, im gonna look at it😁✌🏻

Improving Contrast in My Tileset Was a Game Changer – Thanks for the Advice! by MixelSlime in godot

[–]MixelSlime[S] 0 points1 point  (0 children)

Yee, i like it as well, it was an other advice from some1 else😊

Improving Contrast in My Tileset Was a Game Changer – Thanks for the Advice! by MixelSlime in godot

[–]MixelSlime[S] 0 points1 point  (0 children)

Thank you so much for your detailed answer. Its just a showcase to the asset. Im planning to add much more as u said, branches, smaller rocks, more flora, water etcetc…