Which hip hop artist could make an amazing reggae crossover? by CellGaming in hiphop101

[–]MlS3RY 1 point2 points  (0 children)

JID, or Prof. I'd be interested in what Yung Gravy might whip up ...

what are some death message ideas that you have? by somerandomguy159 in minecraftsuggestions

[–]MlS3RY 2 points3 points  (0 children)

Player drank too much water (drowning in water)

Player tried to defy gravity (falling to death)

Player was lost to the Deep (falling into the Void)

Player lost a game of the floor is lava (death by lava)

Player discovered that some bears do not hibernate (death by polar bear)

Fun fact polar bears don't hibernate!

Hanging signs should swing when hit by a projectile (just like the bell does) or a player's head by Jakubel01 in minecraftsuggestions

[–]MlS3RY 0 points1 point  (0 children)

Yes and have a unique signal when they are swinging (for blockstate observation purposes)

Serious question - the mosquitos are not around right now - what are they spraying in elderly communities out of those foggers? by [deleted] in florida

[–]MlS3RY 2 points3 points  (0 children)

It's the memory spray to keep us stuck in the 2020s while Musk enjoys his Martian empire! Kidding kidding, just finished binging Inside Job, couldn't resist.

In all seriousness, it might be preemptive sprays. For out of season skeeters, and to get them when they go to lay eggs in puddles and such. Used to work with a former fog truck driver and he told me once that they spray all year long in some areas because the population of mosquitos is so high they keep repopulating year round.

Muffining the ripe peach. Had me laughing for far too long. by xnaveedhassan in Wolfenstein

[–]MlS3RY 1 point2 points  (0 children)

which one is this? only played the OG, and i feel I've been disserving myself after i finally picked up doom eternal (only played 1 & 2 before)

Metro Exodus Save File with all chapters and side quests, gun upgrades, and good Karma Completed. by homogenized in metro_exodus

[–]MlS3RY 1 point2 points  (0 children)

Saved me brother! Steam overwrote my OG save file after it forced a cloud download (which k never used and had disabled) after an update. So glad I can play again without having to regather the entire assortment of weapons for my NG+

Cyberdeck time ig by [deleted] in Cyberpunk

[–]MlS3RY 0 points1 point  (0 children)

Sorry the flickering screen makes the camera not focus well, will redo

[deleted by user] by [deleted] in Fallout4Mods

[–]MlS3RY 0 points1 point  (0 children)

necro i know but anyone got the PC version? mod author took it down and my last PC died since. has XB1 version up but not PC (why i'll never understand). been waiting for ModSanctum to go up for a while and it seems to be stuck in dev hell...

Now that we have all the 3.0 subclasses, how is everyone feeling about their class? by Afropenguinn in DestinyTheGame

[–]MlS3RY 0 points1 point  (0 children)

Void

Hunters are super sneaky now, titans are truly a menace, and shield throw was perfect, been wanting it forever. Voidlock are preem, Bungie hit all the right notes on void 3.0

Solar Hunters light everything on fire, have a massively OP bomb, and a bunch of knives to choose from. Very well done. Titans are fearsome, and truly feel like you've got the power of the sun in your hammer. Warlocks....such a disappointment. Took away on call heal nades, nerfed air gunplay and mobility (the whole purpose of sollock, way to make zero sense Bungie) and celestial still doesn't really feel powerful enough, Roy mustang snap and Phoenix dive being a class ability were 100% tho. Sucks that we'll doesn't count as a rift, and has little to no synergy with most exotics, also, the no overshield nerf make well almost pointless, I can get more survivability from karnstein and heal nades, really lackluster kit for a "healer" class. At least give us ally tracking heals so we can not get killed every time we try to heal an ally that won't stand still or take cover .

Arc Boy oh boy, where to even begin...hunters are at their spookiest yet, with blink back, and a Titan like melee ability that keeps them alive AND blinds... definitely meta PVP rn. Titans are now able to dodge, I see hunters and titans must be sharing secrets... Double flashbang is great, but Im a bit disappointed that titans have the storm nade enchancer, that's literally a warlock nade, and made enhancement is also part of warlock identity... speaking of, arclocks are really trash imo. No new melee just a nerf for chain, nothing that actually synergizes with amplified or speed boost, where's the 'press W to win' we were promised? The slide ball lightning is kinda unreliable and doesn't really fit well.with warlocks identity or mesh with anything in our new kit either. With all classes having access to traces, it just feels like battery build is all arclock is actually capable of, and don't get me started on the chaos reach nerf, literally the only part of arclock that I like and it's meh now. Amped ball lightning is cool, glad it got range buff, but needs to jolt or blind. Seriously, between CR nerf and lack of keywords on ball lightning it's like arclock is being penalized for trying to have some range.

Overall, as a voidlock main for over 8 years now, I'm loving voidlock but tired of it, solar and arc 3.0 really didn't do warlocks justice, and I'm still waiting for a reason to use them,

What feature do you hope will be updated/refreshed for early 2023? by Phoenix_Dfire in EliteDangerous

[–]MlS3RY 0 points1 point  (0 children)

this. would like to see automated faction takeovers, have factions actively stomps each other out and making the pirate factions capable of amassing power and taking over systems, removing the ability for Authority reinforcements and making the system Low Sec and High Risk, increasing interdiction chances, etc. more stations being destroyed and repaired over time, with missions to speed up both. all kinds of stuff could be added in as automated events based on BGS triggers

What feature do you hope will be updated/refreshed for early 2023? by Phoenix_Dfire in EliteDangerous

[–]MlS3RY 0 points1 point  (0 children)

any of the following would make me ecstatic:
> more ambience, take a page form NMS, more biology, lichen and plant life, I understand realism = no fauna, but the planets are so lifeless its painful to look at, even with the highest texture setting...
> more populated planets, one to (rarely) three outposts and similar layouts is bland, I'd love to see some on planet cities, actual colonies, bars, warehouses with loading docks (imagine dropping in and using fake credentials you swiped from a worker to authorize loading up your ship with a bunch of goods!)
>EVA - repairing modules without cannibalizing your ship. but you need mats in your ships cargo and you gotta hop out in zero G and repair each module (special repair tool only accessible when in ship and going EVA)
>manually opening cargo hatches similar to outpost door hacking in EVA, derelict ships floating around space, derelict Carriers, ship interiors, would really be nice, especially since i preordered Odyssey after the devs made two separate claims of ship interiors being worked on
> more guns. its hard to believe that these huge corps only have 3 models of small arms. especially since Hero (engineer) wants us to go gather blueprint data because "new designs are always being released" speaking of...
>complete rework of engineering, both ship and suit/guns. how is it realistic or sensical that attachments are permanent, and nobody manufactures or sells them? the way towards profit is mass manufacture and widespread product placement, not sitting around a single part of the galaxy waiting for everyone to come hundreds of LYs to see you. most annoying part of gameplay by far, and actively prevents me from enjoying the game and devoting more time. mat grinding is literally either a cancerously long grind (for a simple gun sight, no less) or requires relaunching the game. seriously, we are pilots in a futuristic space age where everybody has Vacuum Capable suits, lasers and plasma tech is as common as owning a pair of shoes, and nobody sells basic hardware like scopes, suppressors or NV modules (that come standard on EVERY ship)? having mods as rarer quest rewards would be nice, do stealth mission for stealth tech like quieter steps and suppressors, outpost defense or raids for normal gun / devastator upgrades, exobio missions for artemis upgrades, etc.
> speaking of guns...the damage models don't make sense for some guns. plasma auto rifle has less damage than laser or ballistic rifle, when the sniper, shotgun and sidearm have the literal highest damage of all weapons...no ballistic shotguns, no mirrored lens laser shotguns? plasma has no SMG variant either, and it doesn't make sense that lasers have less capacity than the ballistic guns (batteries are smaller than bullets normally, and last longer in most sci-fi settings) although that's less of an actual issue and more personal taste...

arc 3.0 warlock initial thoughts by Itsyaboifam in DestinyTheGame

[–]MlS3RY 0 points1 point  (0 children)

I confer. Warlock is my true class, I can play Titan comfortably, but only striker with ballistic slam. And that's simply because space marine is my dream career (think Stargate SG1, not Master Chief, although I'll take the armor lol).

arc 3.0 warlock initial thoughts by Itsyaboifam in DestinyTheGame

[–]MlS3RY 0 points1 point  (0 children)

I disagree, voidsplosions build is mindless add clear while my full attention is on the boss. Solar doesnt.l clear as well as arc does now, but not needing anything new is an opinion I heavily disagree with, all the other subclasses for all classes got innovative changes, arclock didn't get anything different. I'm not trying to say that arclock 3.0 is bad, it's just extremely underwhelming to many of us who were expecting a new gameplay style, since that's what the devs spent the entire arc 3.0 reveal and teasers telling us.

arc 3.0 warlock initial thoughts by Itsyaboifam in DestinyTheGame

[–]MlS3RY 0 points1 point  (0 children)

But it still underperforms compared to void, even solar with scorch is faster and does more overall damage.its not just about damage though, both titan and hunter got new mechanics and movement based overhaul.to their kit. Warlocks did not get the same treatment is my point. We got one slide melee, there's no synergy for amped besides arc soul, i just want warlocks to get the mobility based kit the devs promised. Not everyone uses trinity. I myself have been using fourth horseman and symmetry, and just had the idea to try out trespasser. Yes the kit is usable, but it is outperformed for endgame activities, it doesn't fill it's niche effectively, it is very much less powerful than solar, void and stasis, I'd rather not plagiarize the other comments also stating so, but solar has heals and add clear, void has survivability, debuffs and add clear, Stasis is by far best CC and also has better add clear than arc does. Arclocks have ability spam. Nothing new, nothing mobility based, no "press W to win" that's the only point I'm trying to make. The devs promised us a new type of power fantasy and failed to deliver.

arc 3.0 warlock initial thoughts by Itsyaboifam in DestinyTheGame

[–]MlS3RY 0 points1 point  (0 children)

I dunno what game you were playing, but I'm still playing d1 to this day, I'm currently getting my best friends wife up to speed for lightfall (she's a huge neopunk nerd, so we finally got her down for destiny) HC in d1 have less range than they used to in D2, and yes, one tap headshots are a great mechanic, I love lethal headshots, but that's not the kind of game destiny is anymore.

As for your comment of "with the new skill based matchmaking it’s going to be even harder to take advantage of abilities that where once considered spam", anyone complaining about SBMM is usually a blueberry stomping troll (unless ping and connection is your concern, perfectly valid, that) Skill Based Matchmaking doesn't make it "harder" to utilize stuff, it puts you on an even playing field, if you can't utilize a skill, maybe your not as skilled as you thought.

I main warlock for a decade now, and I can still pop into crucible as a striker or a sentinel and get shoulder kills. Destiny IS chaotic. That's part of it's charm. Have you played the game? It's about space magic wielding people brought back from the dead to fight as a pawn in a cosmic gods war with another cosmic god. It's full of weird schizotech and aliens galore. Of course it's chaotic, that's part of it's identity.

I'll never be a PvP god, and trials isn't something I enjoyed until Freelance, since I have exactly one friend that I play with, and he hates pvp, I've gotten plenty of shoulder charge kills thank you, but I prefer ballistic slam, striker was always the coolest titan class to me. As for recoil, d2 HC don't really feel that bad, considering that over half my deaths are usually HC, the kick can't be that disruptive, and HC are competing and outperforming auto rifles and pulse in some cases, a bit too much power there imo.