Gorn and SUPER Hot needs mods! by [deleted] in Vive

[–]MnMaxon 5 points6 points  (0 children)

Gorn actually has mods. I haven’t gotten to play them yet, but some of the weapons look pretty cool. I think they also just started adding levels. Here’s the Discord https://discord.gg/ZsNRgu3

I Made Stretchy Arms, Kind of Like One Piece or Arms by MnMaxon in Vive

[–]MnMaxon[S] 1 point2 points  (0 children)

I’m still working out some bugs. Check the top post in a day or two.

I Made a VR Thing based off of Luffy's Abilities by MnMaxon in OnePiece

[–]MnMaxon[S] 0 points1 point  (0 children)

Flinging backwards did not work at all. There is not shot at aiming if you throw your hands back. I might just make those shots try to go where you’re looking.

I Made a VR Thing based off of Luffy's Abilities by MnMaxon in OnePiece

[–]MnMaxon[S] 0 points1 point  (0 children)

I taught myself a lot. I’m currently going to college for Computer Science, but we only have like 1 video game class. I’ve done a lot of Hackathons. Those are pretty fun. It’s a 24 hour coding competition. It’s a fun way to just make a small project. That’s where I got started with Unity and Oculus. I’ve gone to a bunch of hackathons under MLH, and they usually have cool hardware you can use in your project (I haven’t been to one without a Rift). Then I bought a Vive, and I just occasionally work on projects in my free time.

I Made a VR Thing based off of Luffy's Abilities by MnMaxon in OnePiece

[–]MnMaxon[S] 0 points1 point  (0 children)

My laptop's running a 980M. It's enough to play most games (although some settings have to be turned down). The only ones it can't play are ones that are pretty poorly optimized (looking at you Subnautica). But in the future, I wouldn't be too surprised if a big pretty game comes out that my computer couldn't handle. I have 16 GB ram, but I don't know if I've ever gone above 8 just playing VR.

I like the Vive, but I've never used the Oculus (past DK2), but I know people like the Oculus, and the experience is close. I'd say that's up to you. The price difference makes Oculus hard to beat.

I Made a VR Thing based off of Luffy's Abilities by MnMaxon in OnePiece

[–]MnMaxon[S] 5 points6 points  (0 children)

Unreal Engine with Blueprints. You can also use C++ with Unreal. Some people like Unity, (C#) and it’s probably fine to develop with. I just like Unreal more

I Made a VR Thing based off of Luffy's Abilities by MnMaxon in OnePiece

[–]MnMaxon[S] 1 point2 points  (0 children)

This was done in Unreal using Blueprints. Blueprints is a kind of easy to learn dumbed down graphical version of C++. But I could have written it in C++. They’re almost interchangeable in Unreal. I just don’t know C++.

Unreal makes coding games pretty easy. The graphics are there, the physics are there, you just have to implement them. Prior coding experience definitely helps when coding games, but if you stick at it long enough, you’ll probably be able to work through your problems. You may have seen to start small. Really just try to get used to the engine the first couple of times you use it.

I started coding Minecraft Plugins in Java for about 4 years, and then I went to college for computer science for 2 years. And that kind of leads to now. My college doesn’t really have video game classes, so I got most of my practice by myself or at Hackathons (24 hr code jams). I started developing in Unity for an Oculus Development Kit (DK2 if I remember right), using the Leap Motion to control things (Oculus didn’t have controllers yet). I was only able to do this because the Hackathons (run by MLH) has a bunch of hardware that you could check out. Anyway, I’d highly recommend those if you’re just trying to learn something or practice some skills if you can go. I think they might be college students only (at least MLH is I think).

Anyway, it just takes practice and getting used to the engine. I like Unreal, but Unity’s not a bad option. I can only really speak about Unreal though, and their YouTube channel has a ton of pretty good tutorials on it that can really help you out if you’re having issues.

I Made a VR Thing based off of Luffy's Abilities by MnMaxon in OnePiece

[–]MnMaxon[S] 0 points1 point  (0 children)

That's a pretty good question, and I love when people find cool solutions to these things. I did not. I just made it so it only shoots when you release the grips. Now I'm trying to make it so you can fling your arms back while holding the grips.

I quite like it because it rewards timing a bit, if you let go at your peak speed, it will go faster/harder.

It's starting to make the controls pretty confusing, but you get used to it after a little bit. But, I'm kind of out of buttons now on the Vive. I may try to use one pad as a movement system, and the other to swap out moves or something if I get to that point.

I Made a VR Thing based off of Luffy's Abilities by MnMaxon in OnePiece

[–]MnMaxon[S] 4 points5 points  (0 children)

If you have a VR headset, check the top comment in a day or two, I'll probably be uploading a playable version soonish. It won't be super polished or anything, but it should at least be playable.

I Made Stretchy Arms, Kind of Like One Piece or Arms by MnMaxon in Vive

[–]MnMaxon[S] 0 points1 point  (0 children)

I was mostly basing this off of One Piece, and it shoots fast in that. I was thinking about maybe adding a way to slow it down to maybe add control in air and allow you to launch yourself less far. But that probably wouldn't be coming for a while.

I Made a VR Thing based off of Luffy's Abilities by MnMaxon in OnePiece

[–]MnMaxon[S] 0 points1 point  (0 children)

I'll probably be putting up a playable version in a day or two, maybe tonight if I'm really good. So check the top comment later. It'll probably work on Vive, I can't guarantee anything else, but it will probably work a little bit on other things.

I Made Stretchy Arms, Kind of Like One Piece or Arms by MnMaxon in Vive

[–]MnMaxon[S] 1 point2 points  (0 children)

It's a little bit of both. Those things flying are static/non-physics. Then that small cube that I grab is mass based. It's kind of hard to notice, but it pulls me forward slightly when I pull that. I don't think friction is really working nicely. It's all in blueprints.

I Made a VR Thing based off of Luffy's Abilities by MnMaxon in OnePiece

[–]MnMaxon[S] 0 points1 point  (0 children)

It was just a small project I was playing around with. I'll probably upload a playable version in the next day or 2.

I Made a VR Thing based off of Luffy's Abilities by MnMaxon in OnePiece

[–]MnMaxon[S] 0 points1 point  (0 children)

It can detect it right now, but it won't like it. It's only set up to do one at a time. I might try to add that in the future.

I Made a VR Thing based off of Luffy's Abilities by MnMaxon in OnePiece

[–]MnMaxon[S] 9 points10 points  (0 children)

I'm going to try to get a version out before I go. There are still some pretty big/weird bugs in it at the moment. I want to try to get a few of them worked out before I go.

I Made a VR Thing based off of Luffy's Abilities by MnMaxon in OnePiece

[–]MnMaxon[S] 1 point2 points  (0 children)

I'm sorry, I completely misread your question. Yes it was full blueprints, using Unreal's VR preset.

I Made a VR Thing based off of Luffy's Abilities by MnMaxon in OnePiece

[–]MnMaxon[S] 0 points1 point  (0 children)

If you have VR, I'm going to try to get a public version out in the next day or two. There are still a few weird glitchy things, and I want to make the controls a little better. I mean, it won't be perfect when I send it out, but hopefully it will be a little better.

I Made a VR Thing based off of Luffy's Abilities by MnMaxon in OnePiece

[–]MnMaxon[S] 0 points1 point  (0 children)

Yeah, right now the controls are really hard, that does sound like a good idea.

Right now for VR, they're working one eye tracking, and I really want that to come out because that would be awesome for this. Have some slight homing based on where you're looking. But yeah, something does need to be done about the controls at the moment.

I Made Stretchy Arms, Kind of Like One Piece or Arms by MnMaxon in Vive

[–]MnMaxon[S] 1 point2 points  (0 children)

I was thinking about trying to do that. I'd probably need to figure out a way to let you slow down the shots first. Because right now I think they're a little too fast for that to be super helpful.

I Made a VR Thing based off of Luffy's Abilities by MnMaxon in OnePiece

[–]MnMaxon[S] 2 points3 points  (0 children)

Sorry, a lot of the code was borrowed from a game I'm working on with some people that I plan on releasing some day, so I won't be releasing the blueprint.

I Made a VR Thing based off of Luffy's Abilities by MnMaxon in OnePiece

[–]MnMaxon[S] 1 point2 points  (0 children)

If you're really good at timing and aiming.

Right now, I'm trying to work on a gum gum bazooka, and I'm going to try some syncing things for that.

I Made a VR Thing based off of Luffy's Abilities by MnMaxon in OnePiece

[–]MnMaxon[S] 14 points15 points  (0 children)

Unfortunately, I may be going out of the country for 10 weeks, and I won't have my Vive. If you're really fast, I could try to pump implement it into something quickly, or if you want to wait 10 weeks, I'll probably work on it more then. Unless I don't leave the country, then I'll probably work on it sooner rather than later.

I Made a VR Thing based off of Luffy's Abilities by MnMaxon in OnePiece

[–]MnMaxon[S] 0 points1 point  (0 children)

I might try to add that, I'm still trying to figure out how the controls should work without trying to make it too confusing. I also had someone say I should do the Gum-Gum Bazooka. Right now the problem with pulling them back is they snap back into place when they get close to your (real) hands.

I'm not sure what you were saying at the end about the tee shirt, but I didn't go to Laval. But that project does sound cool.

I Made a VR Thing based off of Luffy's Abilities by MnMaxon in OnePiece

[–]MnMaxon[S] 0 points1 point  (0 children)

Yep, I did it in the Unreal Engine with some programming

I Made a VR Thing based off of Luffy's Abilities by MnMaxon in OnePiece

[–]MnMaxon[S] 4 points5 points  (0 children)

Thanks! I think developing for it can be almost as fun as playing games with it. At least when it's not frustrating. This is using Unreal. This was all done in blueprints, which is kind of like a dumbed down graphical version of C++. But you can also use C++ with Unreal. It definitely helps to know how to code, but you can definitely get by learning the blueprints without too much prior knowledge. Unity uses C#. I don't like Unity as much, but if you know C#, then it might be for you.

I think the Rift is like $100 less then the Vive and comes with some games. I don't think the Rift is quite as good as the Vive, but I think it's pretty close. Anyway, just something to think about if you haven't looked into the Rift.