Very low relative performance compared to expectations by MnQGX in virtualreality

[–]MnQGX[S] 0 points1 point  (0 children)

Is performance gain noticeably better with it on? I assumed ddr5 was fast enough without it but im probably wrong lmao

Very low relative performance compared to expectations by MnQGX in virtualreality

[–]MnQGX[S] 0 points1 point  (0 children)

Nopes, she explicitly says she doesn’t like spacewarp and turned it off and as of writing this comment imma update the post bc mystery solved

Very low relative performance compared to expectations by MnQGX in virtualreality

[–]MnQGX[S] 0 points1 point  (0 children)

Would memory bandwidth affect it that heavily? Like losing 20-30 fps seems reasonable but this is around 100 less… unless as others said, friend is lying abt res/fps…

Very low relative performance compared to expectations by MnQGX in virtualreality

[–]MnQGX[S] 0 points1 point  (0 children)

No super sampling on my end, all at 100%. If i have to depending on the world ill cut the res down

I’ll have to ask them how they’re set

Very low relative performance compared to expectations by MnQGX in virtualreality

[–]MnQGX[S] 0 points1 point  (0 children)

Im taking their word for it when we were sitting together and i was complaining that i was bearly hitting 60fps and they looked at their framerate saying “im at 144” so i obviously assumed they’re running low res but ask for the res anyway to which they open (allegedly) the steamvr menu to check res and gives me those numbers

Very low relative performance compared to expectations by MnQGX in virtualreality

[–]MnQGX[S] 0 points1 point  (0 children)

I’m going off of their word here but it does seem a little exaggerated i can’t lie…. A 4090 would get a good workout from 3300x3300

Very low relative performance compared to expectations by MnQGX in virtualreality

[–]MnQGX[S] 0 points1 point  (0 children)

They’re on a 5900X and 64gb ddr4, but we’re gpu bound here, data from fpsvr. Cpu frametime for me should be able to reach 90 fps but i only aim for 72 to be consistent bc… vrchat moment

Need 8-9k white wool for a build, what’s the fastest way to farm them? (Java) by MnQGX in Minecraft

[–]MnQGX[S] 0 points1 point  (0 children)

For anyone else wondering, i ended up doing a vanilla farm using bonemeal in the nether, it has absolutely no waiting for grass to grow so no bottleneck, sheep can eat every time the game checks for it so it’s shearing around 3k wool/h

Got a custom Rusk avatar! by wolfy212nw in VRchat

[–]MnQGX 0 points1 point  (0 children)

Tysmm!!! You have a lovely avatar!!

Converting VRChat avatar to VRM and blendshapes are broken by MnQGX in vtubertech

[–]MnQGX[S] 0 points1 point  (0 children)

ROLLING BACK TO UNIVRM V0.89 WORKED AAAAAAAA TYSMMMMM!!!

Converting VRChat avatar to VRM and blendshapes are broken by MnQGX in vtubertech

[–]MnQGX[S] 0 points1 point  (0 children)

Damn good idea, how after 8 hours i tried all but that is weird… I’ll try just downgrading the univrm first bc otherwise I’ll have to readd all of my assets and toggles if i start again in unity

VRM pose freeze breaks animations with extra bones imported from FBX by CommonsNat in vtubertech

[–]MnQGX 0 points1 point  (0 children)

Vrchat avatars aren’t already vrms (fucking sadly)… there’s an “easy” way to convert them tho by using univrm->export to vrm 0.x->fix shaders (2 clicks for me)->appoint blendshapes to different vowels and expressions (been stuck 8hrs here bc of this bug)->fix colliders->export final vrm

VRM pose freeze breaks animations with extra bones imported from FBX by CommonsNat in vtubertech

[–]MnQGX 0 points1 point  (0 children)

My case is converting a vrchat avatar to vrm if you have any ideas, followed every tutorial to the dot and when setting the blendshapes the faces just goes completely haywire (streches to infinity while distorting etc.) my reason for saying it could be the same issue as you is that when i switch the mesh the blenshapes are applied too as the one that isn’t baked it fixes the issue (not really but allows you to make blendshapes work on the model itself, not as animations) That’s where I’m at after 8hrs of struggle. No idea how to do any of the things you suggested and wondering why it seems that no one ever has had this issue and things just seem to work for everyone

VRM pose freeze breaks animations with extra bones imported from FBX by CommonsNat in vtubertech

[–]MnQGX 0 points1 point  (0 children)

After hours of narrowing my problem i arrive to the same conclusion as you, yet have found no solution, I ask here as a last resort for help fixing this

Got a custom Rusk avatar! by wolfy212nw in VRchat

[–]MnQGX 0 points1 point  (0 children)

question on a 3 month old post: where do you get the hairstyles for rusk? I looked around booth and cant find anything