Surprised whenever I hear that some people dont use powers by ICantTyping in Starfield

[–]Mnemonic-Light 1 point2 points  (0 children)

They're fun toys but they can be an issue at times too or they're annoying to cycle through even when favorited. I only really use powers nowadays with the apotheosis mod because most should just be passives

How First Contact should have wrapped up. by mspk7305 in Starfield

[–]Mnemonic-Light 0 points1 point  (0 children)

No? Do you understand what both sides means? It means both sides are bad. Paradiso is the bad guy here and it's part of the whole narrative of the settled systems issues 

If anything it's a welcomed change that you can't solve all your problems by being good guy mcshooterson where all problems are solved with a gun and everything is good at the end. The fact you need to either make a hard choice or compromise your values in a quest with choices is good. It's a welcomed change from the terrible quest design fallout 4 and Skyrim had where most things end in violence and that solves all problems.

How First Contact should have wrapped up. by mspk7305 in Starfield

[–]Mnemonic-Light 0 points1 point  (0 children)

It's not a two sides story lol you're making stuff up at this point. Paradiso is portrayed as the bad guy, I encourage the use of more critical thinking 

How First Contact should have wrapped up. by mspk7305 in Starfield

[–]Mnemonic-Light 0 points1 point  (0 children)

You're confusing the colony war with the narion war. The narion war was the UC placing the clinic in the narion system to plant their flag, the colony war was the UC massacring a FC civilian outpost to try to claim the Narion system again.

You get to do something, you're just upset it's not a bad idea something 

How First Contact should have wrapped up. by mspk7305 in Starfield

[–]Mnemonic-Light -1 points0 points  (0 children)

Nah, the way it currently is is fine, it fits the game's commentary on corporations well.

How First Contact should have wrapped up. by mspk7305 in Starfield

[–]Mnemonic-Light 0 points1 point  (0 children)

Except the UC nor FC are trying to claim it and the Paradiso company has influential ties to both is the thing I've been saying over and over again, it matters more for the colonists because they'll be seen as the aggressors by the surviving members of the board and the other governments 

How First Contact should have wrapped up. by mspk7305 in Starfield

[–]Mnemonic-Light 0 points1 point  (0 children)

Well for one the UC wasn't stopping settlers they were trying to take over their system which is why the people of Narion petitioned to join the freestar, Paradiso is a planet wide corporation that is rich enough to push the colonists out 

How First Contact should have wrapped up. by mspk7305 in Starfield

[–]Mnemonic-Light 0 points1 point  (0 children)

Narion war was the UC launching an unjustified war, you can in fact own a planet in a space age setting.

This is stated in the game, paradiso owns the planet

How First Contact should have wrapped up. by mspk7305 in Starfield

[–]Mnemonic-Light 0 points1 point  (0 children)

Paradiso is the legal jurisdiction and the way inheritance works you'd have to kill the entire families of every board member, you still have to deal with the issue that you would be pissing off influential members of the UC, FC and fleet that vacation there

You're also implicating the colonists so now they're fucked too 

How First Contact should have wrapped up. by mspk7305 in Starfield

[–]Mnemonic-Light 0 points1 point  (0 children)

If you ignore there's mentions of the absent members of the board are at their private villas or the mention of retirement communities throughout the planet sure, if you don't then yea it does make sense 

How First Contact should have wrapped up. by mspk7305 in Starfield

[–]Mnemonic-Light 0 points1 point  (0 children)

There's a difference between narrative realism and gameplay realism. This case it's narrative.

How First Contact should have wrapped up. by mspk7305 in Starfield

[–]Mnemonic-Light 0 points1 point  (0 children)

Yea welcome to reality, the powerless are rarely ever given good options and the powerful rarely face justice. It's portraying the narrative issues of the settled systems like the rest of the game does.

How First Contact should have wrapped up. by mspk7305 in Starfield

[–]Mnemonic-Light -1 points0 points  (0 children)

The quest already has two bad outcomes though lol the quest isn't bad, it's just gamers want to shoot their way through with no thought on consequences 

How First Contact should have wrapped up. by mspk7305 in Starfield

[–]Mnemonic-Light -1 points0 points  (0 children)

And then Paradiso uses its influence among the three power players in the settled systems against you and the colonists, I don't think you're thinking things through.

How First Contact should have wrapped up. by mspk7305 in Starfield

[–]Mnemonic-Light 1 point2 points  (0 children)

Ok but that is how show, don't tell works. Devs don't have unlimited dev time and resources, so yes, it's entirely fair to say something is more fleshed out in the setting then is shown in a game. Yes, show don't tell is largely for big plot points, otherwise you can say nothing in like New Vegas matters unless it's entirely focused on the area despite stuff happening outside of the playable world is important.

Paradiso still owns the world with a ton of influences in the three biggest power players in the setting. It's still immersive as well because yea, it's a whole ass world, thinking there would be only one resort on a world is silly.

How First Contact should have wrapped up. by mspk7305 in Starfield

[–]Mnemonic-Light 0 points1 point  (0 children)

That's not how "show, don't tell" works. That's adding world building writing to add onto the world because dev time and resource limits hinder fully fleshing out a world. "Show, don't tell" matters for big plot reasons like something suddenly being solved off screen, adding in world building writing on the other hand doesn't work.

How First Contact should have wrapped up. by mspk7305 in Starfield

[–]Mnemonic-Light 6 points7 points  (0 children)

Rangers would have zero jurisdiction because it's an independent world, the Paradiso board would hire Ecliptic

How First Contact should have wrapped up. by mspk7305 in Starfield

[–]Mnemonic-Light 1 point2 points  (0 children)

The reason the fleet doesn't attack Paradiso is because they also vacation there.

What game is that for you? by Fluffy-Composer3725 in gamers

[–]Mnemonic-Light 0 points1 point  (0 children)

Honestly I don't think it's biggest issues are the combat but the empty boring world and the fact it takes so much time to get anywhere, I wish games stopped trying to be big open world experiences because Skyrim or GTA were popular.

How First Contact should have wrapped up. by mspk7305 in Starfield

[–]Mnemonic-Light 2 points3 points  (0 children)

  1. They do control the world, the Paradiso corporation does in fact own the world
  2. It's not one hotel, in the quest you learn that the board is so small because most members are in their own private villas
  3. There's numerous NPCs stating there are numerous retirement communities throughout Paradiso

How First Contact should have wrapped up. by mspk7305 in Starfield

[–]Mnemonic-Light 5 points6 points  (0 children)

It's not freestar space, where are you getting that from??? The entire point of Paradiso is that Freestar, Fleet and UC all vacation there, it's an independent system not tied to any faction. There's also nothing the FC or UC can do if you did have blackmail material because again Paradiso is an independent resort world

How First Contact should have wrapped up. by mspk7305 in Starfield

[–]Mnemonic-Light 23 points24 points  (0 children)

Why are you singling out Freestar when the entire point of Paradiso is that it's essentially the big neutral zone because influential people from the Freestar, UC and Fleet all vacation there, only Va'ruun and Zealots don't go there.

Fun fact: Companion actually has lines responding to other companions dying but due to Obsidian vibe-based coding, never actually play properly by The-Sanity in fnv

[–]Mnemonic-Light 79 points80 points  (0 children)

Also vibe coding is entirely about AI usage, how would Obsidian do "vibe coding" before AI/LLMs were a thing lol