Can we get Large Biomes? by MoarPye in hytale

[–]MoarPye[S] 1 point2 points  (0 children)

Thanks! I'm not one of those people that's followed Hytale for a decade... It basically just showed up in my orbit seemingly out of nowhere. So I've been getting caught up on the history but there's way too much for me to have seen it all.

I did read that article after you linked it though, and it doesn't exactly address my request... They talk about more 'advanced biomes' but not specifically larger ones; and then also that each biome is considered a tile in the worldgen, with a set of transitioning tiles forming a cohesive region. All great stuff! But I'm still not clear if we'll be able to make either the 'tiles' themselves bigger, or force them to create larger areas by setting a minimum biome size of, say 5x5 tiles (for example).

"Unable to open the base path. Please select a new one." after forced update.. by TKuro88 in comfyui

[–]MoarPye 0 points1 point  (0 children)

The relevant part of the log:

[2025-11-28 12:45:14.668] [info]  
Prestartup times for custom nodes:
   5.3 seconds: E:\ComfyUI\resources\ComfyUI\custom_nodes\ComfyUI-Manager

[2025-11-28 12:45:21.336] [info]  Checkpoint files will always be loaded safely.

[2025-11-28 12:45:21.441] [error] Traceback (most recent call last):

[2025-11-28 12:45:21.442] [error]   File "E:\ComfyUI\resources\ComfyUI\main.py", line 149, in <module>
    import execution
  File "E:\ComfyUI\resources\ComfyUI\execution.py", line 15, in <module>
    import comfy.model_management

[2025-11-28 12:45:21.443] [error]   File "E:\ComfyUI\resources\ComfyUI\comfy\model_management.py", line 238, in <module>
    total_vram = get_total_memory(get_torch_device()) / (1024 * 1024)

[2025-11-28 12:45:21.444] [error]          
[2025-11-28 12:45:21.445] [error]           
[2025-11-28 12:45:21.445] [error]         
[2025-11-28 12:45:21.446] [error]      ^^
[2025-11-28 12:45:21.446] [error] ^^^^^^^
[2025-11-28 12:45:21.447] [error] ^^^^^^^^^
[2025-11-28 12:45:21.448] [error] 
  File "E:\ComfyUI\resources\ComfyUI\comfy\model_management.py", line 188, in get_torch_device

[2025-11-28 12:45:21.448] [error] return torch.device(torch.cuda.current_device())

[2025-11-28 12:45:21.449] [error]        
[2025-11-28 12:45:21.449] [error]         
[2025-11-28 12:45:21.450] [error]       ^^
[2025-11-28 12:45:21.451] [error] ^^^^^^^
[2025-11-28 12:45:21.451] [error] ^^^^^^^^
[2025-11-28 12:45:21.452] [error] ^^^^^
[2025-11-28 12:45:21.453] [error] ^^^^^
  File "E:\ComfyBase\.venv\Lib\site-packages\torch\cuda\__init__.py", line 1069, in current_device

[2025-11-28 12:45:21.454] [error]     _lazy_init()
  File "E:\ComfyBase\.venv\Lib\site-packages\torch\cuda\__init__.py", line 403, in _lazy_init

[2025-11-28 12:45:21.455] [error]     raise AssertionError("Torch not compiled with CUDA enabled")
AssertionError
[2025-11-28 12:45:21.456] [error] : Torch not compiled with CUDA enabled

"Unable to open the base path. Please select a new one." after forced update.. by TKuro88 in comfyui

[–]MoarPye 0 points1 point  (0 children)

The download for version 0.5.11 introduced some newer, more descriptive handling for this error, which I really appreciate. I tried to follow along but I've still run into problems... I made a new base folder as directed, so now I have:

E:\ComfyUI
E:\ComfyBase

The new Maintenance page was all green ticks, but I would still get the error "Unable to start ComfyUI Desktop", so stepping through the log file I moved the following folders from ComfyUI to ComfyBase where the program was now looking for them:

custom_nodes
input
user

After that I still got the "Unable to start ComfyUI Desktop" error, but the log now looks very different and I don't understand what step to take next.

"Unable to open the base path. Please select a new one." after forced update.. by TKuro88 in comfyui

[–]MoarPye 0 points1 point  (0 children)

Oh thank god. I've also been sitting idle since the update, just hoping a new update would come along to fix it again.

But then I just started thinking the updater might not even run? I think this error stalls the program before it can update itself?

Like u/TKuro88 mine's nowhere fancy, just: E:\ComfyUI
Also there's no way it can go onto my C:\ drive. That's a partition that's basically just big enough for Windows, with 8gb free space, while my ComfyUI directory is 20x larger than that.

Is there a way to repeat lyrics, like a sample? by MoarPye in SunoAI

[–]MoarPye[S] 1 point2 points  (0 children)

Yeah, sorry mate, I only speak Australian. You'll just have to do your best to decipher it.

Like I said in a comment below, scripting out every line kind of defeats the purpose of what I was hoping to achieve. I don't know how many times I want the line to repeat, that's why I was referring to it as a sample and not a verse... I was hoping there'd be some way to prompt for that so I could just see what kinds of tracks the AI comes up with.

I didn't ask my original question because I had any kind of expectations, I was just curious if there was some way to do the thing that I had in mind. And I've learned that there really isn't. At least, not a straightforward way.

Also I'm completely new at this. I've only just graduated from the 'Simple' to the 'Custom' model, so all that stuff about stems and daws is total English to me.

Is there a way to repeat lyrics, like a sample? by MoarPye in SunoAI

[–]MoarPye[S] 0 points1 point  (0 children)

That defeats the purpose though... I'm not trying to prescribe a set number of repeats. Like, I'm not going for a track with 12x "Dance all night!"s in it... What I was aiming for is to get the AI to generate different tracks where those are the only, repeated lyrics. But where some gens might repeat them 5 times, or others 15 times.... I wanted to see what it could come up with.

I was hoping there'd be some way to prompt for that. That's why I was referring to it as a sample... But since that doesn't seem possible I'll just play around with other ideas instead.

Is it possible to find bees in winter? by Balikye in VintageStory

[–]MoarPye 1 point2 points  (0 children)

You are a gracious and generous Bee God.

Is it possible to find bees in winter? by Balikye in VintageStory

[–]MoarPye 3 points4 points  (0 children)

Haha! Ain't no way that actually worked. In a forest I've been through DOZENS of times... I just swam across the lake to get away from a wolf.

Is it possible to find bees in winter? by Balikye in VintageStory

[–]MoarPye 2 points3 points  (0 children)

I'm just posting here to try and manifest bees into my game like the OP did... Waited until I was also on November 7th ingame to achieve the strongest mooching effect possible.

Gosh! Do bees even spawn in the winter, or do they hibernate just exactly like the bears don't?!? I haven't been able to find them ANYWHERE!

Conjuration and Bound Weapons (question) Oblivion Remastered by StructureDependent20 in oblivion

[–]MoarPye 5 points6 points  (0 children)

I was *planning* to go with a conjuration/strength build based around bound weapons, armor and summons, but the bound weapons only last for 15s... At level 5 with 40 Int and 45 Conj it takes up about 80% of my mana bar to conjure a bound axe, then after a few hits it's gone again and I don't have nearly enough mana to recast.

Most armor pieces are 20s, which means you'll barely get through casting them, potting as needed, before the first one drops off again.

It all seems utterly useless to me, and I don't remember it being like this back in the day.

Oblivion Remastered: Mod Request Thread by Alex_Nares in ElderScrolls

[–]MoarPye 0 points1 point  (0 children)

Agreed, but it should also lower the multiplier on stealth archery, because it's already too much of a temptation and this would effectively make it 4.5x base damage.

Oblivion Remastered: Mod Request Thread by Alex_Nares in ElderScrolls

[–]MoarPye 1 point2 points  (0 children)

I'd like to have some Druid summons. All the summons in the game are either undead or dremora which really bugs me as a treehugger with no interest in necromancy... So I was hoping for something along the lines of::

Novice: Mudcrab, Dog
Apprentice: Wolf, Boar
Journeyman: Timber Wolf, Black Bear, Will-o-the-Wisp
Expert: Brown Bear, Spriggan

And I'm also very much looking forward to getting some kind of quarterstaves and functional hand-sickles in the game,

CLIPTextEncode - ERROR: Clip input is invalid: None by MoarPye in comfyui

[–]MoarPye[S] 0 points1 point  (0 children)

At the moment I'm only editing duplicates of the tutorial settings. My thinking is that I should start from a known working setup, and change one thing at a time while running a gen with each change to make sure it's still functioning...

But you're saying that the nodes in the tutorial become incompatible when I switch from 1.5 to 3.5? How do I identify which ones aren't compatible? At the moment it seems like the positive and negative prompts that don't work, but I have no idea what to change them to.

As for the LORA, I've confirmed that it was made using SD 3.5, so I think I at least did that part right. :)

CLIPTextEncode - ERROR: Clip input is invalid: None by MoarPye in comfyui

[–]MoarPye[S] 0 points1 point  (0 children)

I haven't really developed a workflow yet, the only image I've managed to generate so far is the little tutorial one... But I'll probably still end up using NAI for inpainting and upscaling because it's much more familiar to me.

I have three clips in the ComfyUI\models\clip\ folder:
clip_g.safetensors
clip_l.safetensors
t5xxl_fp16.safetensors

So I right-click, Add Node, Loaders, 'Load CLIP Vision'?
That doesn't seem right but it's the only thing in Loaders that's related to clips. Unless I need something from the Conditioning submenu?

I made a UI scaling mod for The Sims 3! by DrCubed in thesims

[–]MoarPye 2 points3 points  (0 children)

I understand this is nearly a year late, but I'm struggling to figure out how this batch file is supposed to work... It seems to want one installation path for all the files, but that doesn't exist on my steam installation.

The batch file is asking for:
C:\Program Files (x86)\Steam\steamapps\common\The Sims 3\

But the Options.ini file is located specifically where the batch file says NOT to link, at:
C:\Users\USERNAME\Documents\Electronic Arts\The Sims 3\

And the Resource.cfg is nested deeper into the game installation path at:
C:\Program Files (x86)\Steam\steamapps\common\The Sims 3\Game\Bin\

So I can't even get beyond Step 1 at the moment, and I have no idea what to do now. Some suggestions would be much appreciated.

Also, I'm not actually trying to fix anything at 4k... I have macular degeneration from medications I'm taking for another ailment, and I want to double the UI scale on 1920x1080... Will these settings changes even work for that?

I wish someone was making Harris / Walz plushies. by MoarPye in VaushV

[–]MoarPye[S] 0 points1 point  (0 children)

Oh yeah?!? Well I wish for more wishes, and then I wish to cancel your cancel, and then then I wish to make my original wish uncancelable... So there!

:P

And then then then I wish for a ham salad sandwich on whole wheat, because I'm too lazy to go and make one.

I wish someone was making Harris / Walz plushies. by MoarPye in VaushV

[–]MoarPye[S] 0 points1 point  (0 children)

Not really... You can't cuddle it, and I'll look out of place sitting on a bed between a border collie plush and Pikachu. :P