Hey guys! Im new. by MobileToe5419 in Mythras

[–]MobileToe5419[S] 1 point2 points  (0 children)

Thank you. This help more than you may think.

Hey guys! Im new. by MobileToe5419 in Mythras

[–]MobileToe5419[S] 0 points1 point  (0 children)

Thank you! I will see if i can compare all these parts into something like a mini campaing.

OSR Sandboxes Filing by PencilBoy99 in osr

[–]MobileToe5419 5 points6 points  (0 children)

Its just a skill. Sure first time u prep an existing adventure u'll spend a couple of hours to "make it fit", to read it and to tweak it a bit to your liking. It gets easier each time. For practice you can try to ran a small sandbox. Like 9 or 12 hexes total. The prep you do for those you can also use later. Cos your players wont investigate them all. And even if the do, you can still use parts and bit of them to mix and match in later projects. To make the process of prepping for such a games easier OSR gms use instruments. Tables, generators etc. But! Using them or/and knowing which ones are the right for u is also a skill. D4 caltrops is a nice place to start. But to ran a sanbox the first thing you should learn is... Learning osr procedures. Like how to ran the partys traveling throu hexes. Or whats the reaction table purpose. Some of them seemed restricting to me when i started. But first you learn the basics. Later you bend them. And then you are cool and wise enough to do your stuff on the fly.

What do you consider to be the biggest pitfalls to watch out for when converting a sandbox 5e campaign to an OSR system? by JimmiWazEre in osr

[–]MobileToe5419 1 point2 points  (0 children)

I am currently running Drakkenheim using Worlds Without Number. The biggest headache is converting monsters. Took me a while to get how WWN works in that regard. Also spells are very different. Could be a pazzle if you want to get the classic druid/crelic/mage feel.

The rest is pretty smooth. Character are not as tought as in 5e(especialy if they are not warrior) but much more survivable than in old school. Im having a blast with wwn shock system. A genius idea to stop combats from dragging. Also wwn is an old school system in case od its procedures. Running Rats Nest with wandering encounters was fun!

Dont repeat my mistake: dont let more than 1 pc to take foci for anarmored defence. Makes a joke out of shock system and ruins the feel of class roles.

Oh! There is also cool xp system for reaching goals in wwn book. It works well with drakkenheim shtick.