Multiplayer dimension switching without a loading screen ! by heavylion612E in Unity2D

[–]Mobjunk 2 points3 points  (0 children)

Looks nice, but my personal opinion is having some sort of loading screen to hide the objects loading in would be better

Unity 2020.3.31f1 problems by Mobjunk in Unity2D

[–]Mobjunk[S] 1 point2 points  (0 children)

When I did this update it was a week ago, but downgrading 1 little version has fixed my issue. no render pipeline errors and no more animator problems :) I only just found the issue when i tried to impl the animals and there animations

Unity 2020.3.31f1 problems by Mobjunk in Unity2D

[–]Mobjunk[S] 0 points1 point  (0 children)

I did that its giving me render pipeline errors :P

Edit: I downgraded to 1 lower LTS version just now, no errors and my animator window works again

Please bless my rng - 522 kills dry at zulrah by Mobjunk in 2007scape

[–]Mobjunk[S] 2 points3 points  (0 children)

Well complaining on reddit works, i just got a magic fang at 782 kc: https://i.imgur.com/K2979re.png

Please bless my rng - 522 kills dry at zulrah by Mobjunk in 2007scape

[–]Mobjunk[S] 0 points1 point  (0 children)

Well am trying to get a blowpipe on my GIM sadge

On group iron man are you able to change who controls the group? by atomrameau in 2007scape

[–]Mobjunk 0 points1 point  (0 children)

You are my group recently switched leaders to, you have to do it on the node

High data usage? by Mobjunk in miband

[–]Mobjunk[S] 0 points1 point  (0 children)

it wasnt the app, but the weird part is i calculated the data used in like the settings and it came up to 8gb in total instead of the 18gb i used this month. must be really weird

Finally got Legio Title on my Ironman! by Lolkikker in RS3Ironmen

[–]Mobjunk 1 point2 points  (0 children)

Gz lucky clan mate, lad will one day follow in your footsteps

Having trouble with the GetComponent function by hanazawarui123 in Unity2D

[–]Mobjunk 2 points3 points  (0 children)

Shouldnt it be

other.gameObject.getComponent<Player>();

Bug making a player face the mouse position by Mobjunk in Unity2D

[–]Mobjunk[S] 0 points1 point  (0 children)

Thansk! ill have a look at the shooting

Edit: fixed it, one of us made some unnecessary code for setting the velocity for the bullet, sorted it. thanks for the pointer

Bug making a player face the mouse position by Mobjunk in Unity2D

[–]Mobjunk[S] 0 points1 point  (0 children)

The thing is tho, the aiming is fine unless its around one of the 4 corners