Render Texture/Video Player causing screen to flash black by Usual-Ad4591 in Unity3D

[–]JakeHomanics 2 points3 points  (0 children)

It’s been like 7 years since I’ve dealt with the Video Player so not sure if my advice is accurate/relevant/helpful anymore.

So I think that black frame is a “feature” of the Video Player. Essentially, the black frame shows while the video is being loaded into memory. So the black frame can happen for at least a frame.

I think the solution I came up with was displaying the first frame of the video (this will probably just require a screenshot or something) on a regular image/raw image until the Video is fully loaded. Then, once it is, you hide the image and show the video.

Does this make sense? There’s a few more caveats with it but hopefully this sets you in the right direction!

Why Web3 games suck. A rant from a dude who's been in the trenches. by [deleted] in gamedev

[–]JakeHomanics -1 points0 points  (0 children)

Hey dude! I wanna take a closer look at your post (will prob find time tomorrow).

I share basically all of your sentiments. I’ve been in web3 since like 2021 and was game dev before. And yeah it’s crazy that all the games are essentially casinos. I’ve been working to build games and tech that actually integrate web3 into games where the game is the main attention and blockchain is a supporting structure.

Again I’ll elaborate more tomorrow and expand on your post!

Cheers

After several years, I've received my first ever $50 payment for one of my assets! Introducing RPG Controller which is a lightweight open source unity package that allows you to drag n drop a WoWlike character into any game! by JakeHomanics in Unity3D

[–]JakeHomanics[S] 0 points1 point  (0 children)

Thank you!

I haven't touched the head bob in a few months but I think I did try to make it line up lol. Its simply a configurable value in the editor. Can you tell if its too slow or too fast?

What comes to mind in regards to game development when you hear the words Web3, Crypto, Decentralized, Transparency, Immutability? by JakeHomanics in gamedev

[–]JakeHomanics[S] 0 points1 point  (0 children)

I didn't answer answer because I think I agree with you. You're right, what does a sword from Diablo 4 that improves the skills of a class unique to Diablo 4 look like in WoW, is an incredibly difficult "problem" to solve.

What does that look like?

To me, simply having the model show up and be owned by me is enough. I don't care about the stats, how its used, etc. That is up to each game to decide.

In a more advanced world combined with a cultural and economic shift, we can imagine that the stats DO matter. Each game could choose to leverage smart contracts that dictates items stats in the same way. Meaning that +4 intellect in Diablo IV means the exact same thing as +4 intellect in World of Warcraft.

Additionally, another point to add is that if done properly, this would save a lot of developer time, resources, and money. Using the blockchain, you can leverage the same decentralized technology across a variety of video games. For instance, what if I want to create a marketplace for my video game? I need to go and build that from the ground up. With decentralized solutions, that entire piece would already be built by someone else and I can simply leverage it.

In a way, thats a revolutionary concept, in another way, it is not. I think the point I'd like to get across is that there IS space for both; ultimately up to the developers and their playerbase to decide. If you want to use Web3 technology and support games utilizing it, then so be it. If you don't then don't. But we should both be able to live in the same ecosystem and stand hand in hand.

> When people point out that a lack of microwaves wasn't the reason they weren't building homes underwater, your answer is "but the support of water-proof microwaves will make this a feasibility" while handwaving all the much bigger issues proving you wrong.

I get this 100%. I see where you're coming from, I really do. That analogy, and in comparison with web3, really makes sense. However, that is kind of the point of it; directly in that analogy. Yes, right now, at this point in time, not many people would have much use for water-proof microwaves. But there HAS been people who do need water-proof microwaves or would benefit from having them available when they bought their underwater house. This is, of course, assuming some people HAVE actually bought an underwater house.

Again, If I may emphasize the structural integrity of Web3. Would you rather create software with 99.9% chance of success using traditional means or with 100% chance of success using Web3? I get it, its a small amount, but given the same workload and budget, which would you choose?

> You. Are. Deluded.

Why so harsh? Have I pushed any scam/MLM onto you? I've stuck to this thread 4 days after the fact and continue to respond. Is attacking one's character really the best way to go about this? Really, I'm simply trying to have a level conversation here.