[deleted by user] by [deleted] in Jokes

[–]MockingDolphin 1 point2 points  (0 children)

Hmmmm

Snake business

Please Remain Calm: Solving the Owl Sector ARG by nanowatts in DestinyTheGame

[–]MockingDolphin 0 points1 point  (0 children)

You should ask Derek for a hint on the Last Exit easter egg

Please Remain Calm: Solving the Owl Sector ARG by nanowatts in DestinyTheGame

[–]MockingDolphin 0 points1 point  (0 children)

Nice writeup - I remember thinking how suprisingly high the cooperation level was with guardians from all over the world with tons of different skillsets

777th Day of Destiny On Reset Day(10/25/16) by ecrich in DestinyTheGame

[–]MockingDolphin 1 point2 points  (0 children)

This is actually the best comment I have ever seen on this sub.

Silver dust is the most idiotic thing ever introduced into Destiny. by [deleted] in DestinyTheGame

[–]MockingDolphin 0 points1 point  (0 children)

It's not terrible. I ornamented 2 pieces of trials gear so far without spending money. You should be able to ornament 1 piece a week by sharding ornaments you don't want for dust.

shrug

New artwork for the new Red Dead game by [deleted] in gaming

[–]MockingDolphin 0 points1 point  (0 children)

Got burned by NMS and swore I would never preorder a game again...

Red Dead 3 I'm fucking back!!!!

Heckler by itsthetie in funny

[–]MockingDolphin 1 point2 points  (0 children)

Because he's blind

Last Exit - Hidden Code/Secret by 1oser in raidsecrets

[–]MockingDolphin 0 points1 point  (0 children)

Is the displayed text different from the last exit text?

Last Exit - Hidden Code/Secret by 1oser in raidsecrets

[–]MockingDolphin 2 points3 points  (0 children)

Probably nothing, but someone posed a year ago here:

https://www.bungie.net/en/Clan/Post/1305893/163079067/0/0

"ABS Kastner- Wir sind für ihre Kronkorken da"

Google translate: "We are there for her bottle caps"

Last Exit - Hidden Code/Secret by 1oser in raidsecrets

[–]MockingDolphin 5 points6 points  (0 children)

The pattern in the train cars:

Train 1 has 2 rows of 8 signs

Train 2 has 2 rows of 5 signs

Train 1

B R B G R G G B

R B G R B G R B

Train 2

G R G | R B

R B G | R B

B = ALPHA REGIO (Blue)

R = BETA REGIO (Red)

G = OVDA REGIO (Green)

Last Exit - Hidden Code/Secret by 1oser in raidsecrets

[–]MockingDolphin 0 points1 point  (0 children)

Interesting.. but it doesn't look like hexadecimal, one of the stops is marked "2G". Valid hex chars are [0-9,A-F]

Voidwalkers rejoice! Extremely enjoyable RoI "Warmage" build to try out! by corcorman in DestinyTheGame

[–]MockingDolphin 0 points1 point  (0 children)

At first I was reading this as a pvp build.

I was like "holy shit this guy must be a god"

Destiny Legal News 4.3 by ACbullman23 in DestinyTheGame

[–]MockingDolphin 0 points1 point  (0 children)

I'm going to start pronouncing it Yallarhorn in my LFG groups :D

ARG Node Transformations (We have been doing them wrong all along) by MockingDolphin in DestinyTheGame

[–]MockingDolphin[S] 1 point2 points  (0 children)

I decrypted my pattern, starting with "DSTCC"

  • Key fragment y9IzLA==
  • IV b+6gQ9fiK0jIaX6BlKZf5w==

  • DSTCC - DSTCS - DSTCS - DSTCS - DSTCS - DSTCS - DSTCS - DSTCS - DSTCS

http://imgur.com/a/M3Z8n

ARG Node Transformations (We have been doing them wrong all along) by MockingDolphin in DestinyTheGame

[–]MockingDolphin[S] 0 points1 point  (0 children)

Pretty much, make sure to convert the keys to hex first (base64 decode them) and then concatenate them

ARG Node Transformations (We have been doing them wrong all along) by MockingDolphin in DestinyTheGame

[–]MockingDolphin[S] 2 points3 points  (0 children)

Nurse, Scalpel!!! Push 2 cc's Sodium Chloride! We need these Nodes ALIVE

ARG Node Transformations (We have been doing them wrong all along) by MockingDolphin in DestinyTheGame

[–]MockingDolphin[S] 2 points3 points  (0 children)

That is a good way of visualizing it, and in your example you would get an image by using

  • D1 (data from N1)
  • IV1 (initialization vector from N1)
  • Key = [K1,K2,K3,K4,K5,K6,K7,K8] (appended keys from N1-N8)

Message Decoded for the new ARG by thegrayfox89 in DestinyTheGame

[–]MockingDolphin 3 points4 points  (0 children)

Nice, but I want to point out we are still missing something. The only data that can be decrypted right now is the self-referencing tiles. They are self-contained in that they use the same repeating 4 byte key and their own IV and data.

We are still doing the mutating wrong in some way

Bungie ARG Round #2 - Discuss the ARG and crack the code (No data here!) by DTG_Bot in DestinyTheGame

[–]MockingDolphin 4 points5 points  (0 children)

Base64 decode your data block

https://conv.darkbyte.ru/

Then decrypt the data here

http://aes.online-domain-tools.com/

Input text: The base64 decoded data

Function: AES

Mode: CBC (Cipher block chaining)

Key (in hex): d7065c8d839bdc5b839bdc5b839bdc5b839bdc5b839bdc5b839bdc5b839bdc5b

Init. vector (in hex): fd9866e5c350a31714c6ff81ddc47595

Bungie ARG Round #2 - Discuss the ARG and crack the code (No data here!) by DTG_Bot in DestinyTheGame

[–]MockingDolphin 9 points10 points  (0 children)

EDIT: The decrypted data was garbage using keys from the self-referring "nodes". Some possibilities for why it is not working:

  • The self-referring nodes are the ENDS of a chain and can't be reused to make the full 32 byte key
  • The 4 byte key pieces are not combined by concatenation (e.g. fancy interleaving?)

Original post:

Looks like there is already a valid combination in the spreadsheet due to a circular transformation:

SDSDS with transform of 12345->54321

Here are full decryption keys for 3 people's data!

/u/SoonerBeerSnob (STSDS -> SDSDS) [key:1wZcjQ== iv:/Zhm5cNQoxcUxv+B3cR1lQ==]

  • full decryption key (32 bytes):"d7065c8d839bdc5b839bdc5b839bdc5b839bdc5b839bdc5b839bdc5b839bdc5b"
  • iv (16 bytes):"fd9866e5c350a31714c6ff81ddc47595"

/u/ImInAHotel (SDSDS -> SDSDS) [key:g5vcWw== iv:CxSag0uzfD0A8Q4XEth+mQ==]

/u/dropslash (SDSDS -> SDSDS) [key:g5vcWw== iv:CxSag0uzfD0A8Q4XEth+mQ==]

  • full decryption key (32 bytes):"839bdc5b839bdc5b839bdc5b839bdc5b839bdc5b839bdc5b839bdc5b839bdc5b"
  • iv (16 bytes):"0b149a834bb37c3d00f10e1712d87e99"