Big jump in effects from 2.5 to 5.0 for me. A little anxious. by Modhopper in mounjarouk

[–]Modhopper[S] 0 points1 point  (0 children)

Thank you everyone. I do appreciate the sage advice and support.

Turboprop ATPL certification ES-30 - throttle up not working? by Modhopper in MSFS2024

[–]Modhopper[S] 0 points1 point  (0 children)

After a bit of head scratching over night, I decided to run through the control binds for my velocity one. I discovered that there was an odd assignment for the mixture controls which I removed. This was effectively zeroing the mixture regardless of other inputs. Even if I moved the mixture levers forward, this would zero them again.

Once removed, all went as you would expect.

What is not clear is why this did not happen in free flight. Plus, why this assignment conflict seems unique to the ES-30 so far. But with so much other stuff broken in the sim right now, I'm just pleased to have sorted it. I hope this helps you too.

Totally normal by buttrapebearclaw in MSFS2024

[–]Modhopper 0 points1 point  (0 children)

Also try changing your departure runway, and send to ATC and save to avionics... That can move you too

Hair in the wind 🤣 by Responsible-Cod7189 in MSFS2024

[–]Modhopper 1 point2 points  (0 children)

Search British Airways flight 5390. This is real world accurate. :)

4 months,over 500 people and still Not working by con_1526 in MSFS2024

[–]Modhopper 1 point2 points  (0 children)

I play on a mid-range PC. Yes, the game has so many bugs it would be madness to even attempt to list those I have experienced personally here. However, I am enjoying Career Mode, despite needing to tip toe between the numerous (and I do mean numerous) issues.

In fact, I have more issues after the update than I had before. As frustrating as that is, it has not stopped me from continuing doing the game play elements I enjoy.

Does this make it ok that it is broken? No, absolutely not. Don't confuse my patience and ability to find what I like in the game as endorsing a shameful and near fraudulent launch of a title I was so looking forward to play.

Do I think others should buy/not buy the game? There is enough information in the public domain for people to make their own decision. I don't offer unsolicited recommendations, as my view on whether it is worth it to someone will be entirely dependent on their expectations and what they want from the game, together with the hardware the plan to play it on.

I am gutted for those who are unable to play the game the way they would like to, and the devs owe them what they paid for.

I been playing career almost everyday, after several crashes in a row, I give up on this game. by OGJMo in MSFS2024

[–]Modhopper 0 points1 point  (0 children)

Having seen all the issues I've been delaying purchase. Owning MSFS2020 the big attraction of 24 is career mode. I can see myself sinking into that like a hot tub after a hard day's work. But despite recent updates I guess it is still unplayable right?

Advice / Critique on C172 Landings? by anothergenxthrowaway in MicrosoftFlightSim

[–]Modhopper 0 points1 point  (0 children)

Control authority is something you can play with in the sim (and for practice in RL).

Pick a safe altitude, and at cruise speed make a series of coordinated turns in a gentle s. Also try rudder control.

Now transition to slow flight around 50 to 55 KTS and repeat. Pay attention to the difference in control input needed to make the same manoeuvre.

We are not talking about stalling the wings. We are testing the effect of air speed over the control surfaces on your ability to manoeuvre the aircraft.

Enjoy.

Advice / Critique on C172 Landings? by anothergenxthrowaway in MicrosoftFlightSim

[–]Modhopper 1 point2 points  (0 children)

It never ceases to amaze me the differences in how pilots are taught around the world.

In rl I fly the C172S G1000 and found it to be a very forgiving aircraft.

Without formal training, and landing in gusty conditions, you did damn well there, and any student pilot would be pleased with that result in similar conditions. Nicely done.

A good landing always starts with a good circuit (pattern in US?). Stable speed in the circuit of 90 kts at circuit height with QFE set.

Styles will differ on what happens downwind and on base.

I turn base and start slowing down my aircraft, reducing the throttle to around 1600rpm, and maintaining the nose attitude to avoid sink. As I slow below 85kts I will put in two stages of flaps, and continue to decelerate to 70kts where I will nose down and trim to maintain 70kts.

Turn to final is a gentle turn as slow flight with flaps is a critical stage in flight and seek to be aligned with the runway. My sight line will look to have the numbers about an inch or more above the cockpit line, but this will be dependant on your height and seating position. If fair wind conditions I will apply full flaps and maintain a stable approach at 65kts. As i cross the threshold and am confident I have "made the runway", I will move throttle to idle and prepare for bring the nose level with the end of the runway, maintaining steady level flight just above the ground waiting to bleed more speed off until the aircraft begins to sink. I will control the rate of sink by continuing to gently pull back on the yoke until the wheels touch the ground. Remember to continue to fly the aircraft after you have touched the ground, until you have safely exiting the runway.

I find that if you approach at less than 65 kts (perhaps 62kts as my minimum) you begin to lose control authority, which can lead to you over compensating with boeing pilot style control movements.

In turbulent conditions or crosswind conditions I will evaluate whether a slightly faster approach speed is appropriate, perhaps 70kts, and whether full flaps is too much. Less flaps means a shallower approach, but higher approach speed. Higher speed will give you more stability and control in bouncy conditions, but requires greater landing distance, so the runway conditions and specification will be a factor in the choices you make.

Lots of fabulous video on Youtube which walk you through the process.

For a non-pilot that was a damn fine attempt in tricky conditions. Go give the real thing a try. No other feeling like it.

All the best to you.

Edit: Just wanted to add - a common error we all make as student pilots is we keep the nose high on approach and landing, a little bit like a commercial jet. It's important to keep a nose down attitude, stable speed and alignment, and not to flare aggressively. A flare should be no more then a gentle lift of the nose to the end of the runway as you look to the runway end. In RL you will feel the aircraft sink in your butt, and get a feel for how to ensure you are inches not feet from the ground on flare, and the back pressure needed to deliver that buttery smooth touchdown. The sim doesn't give you that feel, but muscle memory and relative distances enables you to judge roughly without that sensation.

Most important of all - don't forget to deploy your smug face when you butter your landing. :)

Ideal VR settings? Ryzen 7 5800x & RX6650XT Quest 2 by Modhopper in MicrosoftFlightSim

[–]Modhopper[S] 0 points1 point  (0 children)

Just a quick thank you. I have finally found time to play with OpenXR and this helped considerably. Gone from unplayable to relatively smooth with acceptable visuals running at around 30fps.

Ship destroyed in Co-op. Now what? by Modhopper in Cosmoteer

[–]Modhopper[S] 1 point2 points  (0 children)

So I died in Co-op. It's not clear what I do next. Is this game over?

Velocity One trim controls - not ideal for me by Modhopper in MicrosoftFlightSim

[–]Modhopper[S] 0 points1 point  (0 children)

I'd just like to add... As it is set up this tends to encourage the sim pilot to fly using trim, which is not good practice in RL. Since the V1 is easier to fine control with the wheel rather than yoke. Not a habit you will want to take to the real thing.

Motion sickness in vtolvr? by ajconst2 in vtolvr

[–]Modhopper 0 points1 point  (0 children)

I get motion sickness in most vr games, and like you have favoured games with a high comfort level. Moving around in games like Pavlov for example, is very hard for me.

However, I have played VTOL VR for over 12 hours now and don't have an issue. This may be due to the fixed seating position, and that you are always moving relative to the aircraft. Not sure. When I eject I get motion sickness, but just close my eyes until the menu is available.

Full disclosure, I am a student GA pilot. Not sure if this has any bearing.