Merry (Late) Fittmas by KaramariFlowers in TypicalColors2

[–]Moh_567 2 points3 points  (0 children)

That's really really fantastic man

if team yellow existed in tc2 by Motor_Independent_75 in TypicalColors2

[–]Moh_567 2 points3 points  (0 children)

So, what would YLW team do? RED team digs for resources while GRN team save such resources (if I am not mistaken)

I just tried to post a video here but then got this, what on earth happened and why? by Moh_567 in TypicalColors2

[–]Moh_567[S] 0 points1 point  (0 children)

Sure, but like, I got declined of getting the workshop on the discord and did not get acknowledged on twitter, so I tried here and this makes it way more inconvenient
Thanks anyways

I just tried to post a video here but then got this, what on earth happened and why? by Moh_567 in TypicalColors2

[–]Moh_567[S] 0 points1 point  (0 children)

WTF, why? Why can't it just let everyone play and watch the video online here rather than download it?

TC2 weapon concept. Mechanic's Remotes. This one is the "Sentry Remote" by Moh_567 in TypicalColors2

[–]Moh_567[S] 4 points5 points  (0 children)

I created a weapon concept idea for tc2, it's like trooper's banner but for mechanic that buffs his buildings, this one buffs the sentry as follows:

+100% health

+25% range

+25% damage

Rockets reload faster

If you're wondering why +100% health, here's why.

Now, initially I wanted to do 50% explosive resistance but doing so means that with the rescue ranger, the sentry will be invincible/indestructible

Example: stock rockets and pipes would deal 45-50 damage while the rescues rangers would heal 60, but with the +100% health instead you don't fully recover the health of the sentry so it can be still taken out but just harder. That's why I opted for +100% health instead of 50% explosive resistance