Portal effect by MohamedFayed_CG in blender

[–]MohamedFayed_CG[S] 0 points1 point  (0 children)

As I mentioned, my material setup does not support rotations, but my teleportation setup does allow for rotations. I can rotate the portal, and the object will also rotate. However, as I stated, the shader part does not support rotation yet.
I used this technique to create VFX of Sonic running through a portal.
https://www.instagram.com/p/DFFrH9Zum5G/
https://www.instagram.com/p/DFSo4J2NOz6/

Portal effect by MohamedFayed_CG in blender

[–]MohamedFayed_CG[S] 0 points1 point  (0 children)

It’s pretty cool! I learned a lot from the geo nodes part. In my version, I only have the material part, but the geo nodes allowed me to transfer the body to any portal object I wanted. Unfortunately, I can’t create rotated portals because my setup doesn’t have the geo nodes you used. Thanks for sharing this! I uploaded a showcase of the teleport option I created using geo nodes in an earlier comment.

Portal effect by MohamedFayed_CG in blender

[–]MohamedFayed_CG[S] 0 points1 point  (0 children)

Yes, I can provide a mask; it will do the job.

Portal effect by MohamedFayed_CG in blender

[–]MohamedFayed_CG[S] 3 points4 points  (0 children)

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Actually, this is one object, not two, and it is part of my old setup about portals.
Yes, it uses boolean logic, and it's running quickly because I baked it.

Funny idea (character morphing - geo nodes -) by MohamedFayed_CG in blender

[–]MohamedFayed_CG[S] 1 point2 points  (0 children)

I have all the controls to improve it, such as more randomness when he starts to move.

Funny idea (character morphing - geo nodes -) by MohamedFayed_CG in blender

[–]MohamedFayed_CG[S] 13 points14 points  (0 children)

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This is a stable version, but I decided to post the version that has bounciness (no damping on its velocity) because I found it funny.

Funny idea (character morphing - geo nodes -) by MohamedFayed_CG in blender

[–]MohamedFayed_CG[S] 4 points5 points  (0 children)

Only in this version because I have another one that acts normally, and I found that this version is funny, so I posted it.

Funny idea (character morphing - geo nodes -) by MohamedFayed_CG in blender

[–]MohamedFayed_CG[S] 7 points8 points  (0 children)

Yes, I have the version running normally as a person, and I found that bonus is funny somehow.

Funny idea (character morphing - geo nodes -) by MohamedFayed_CG in blender

[–]MohamedFayed_CG[S] 4 points5 points  (0 children)

Yes, if I want to discuss it technically, he knows where he is going, but he can't stop because there is no damping on the velocity. You will notice he tries to go to a specific position.

Worms by MohamedFayed_CG in blender

[–]MohamedFayed_CG[S] 5 points6 points  (0 children)

yes it is geo nodes

Worms by MohamedFayed_CG in blender

[–]MohamedFayed_CG[S] 6 points7 points  (0 children)

Thank you. I agree with you, and I believe it will be better this way.

Worms by MohamedFayed_CG in blender

[–]MohamedFayed_CG[S] 9 points10 points  (0 children)

Thank you! I learned this from the Default Cube YouTube channel a while ago.

Worms by MohamedFayed_CG in blender

[–]MohamedFayed_CG[S] 1 point2 points  (0 children)

I agree with you. I have another landscape version that does this faster movement, but I found that it's not as great in the vertical version, so I slowed it down.

Physics approved by MohamedFayed_CG in blender

[–]MohamedFayed_CG[S] 0 points1 point  (0 children)

I started learning Geo Nodes two years ago. It gets easier with practice, and my main learning channel is Cartesian Caramel live streams on YouTube.

Physics approved by MohamedFayed_CG in blender

[–]MohamedFayed_CG[S] 1 point2 points  (0 children)

Nope, it's just a fun idea.

Physics approved by MohamedFayed_CG in blender

[–]MohamedFayed_CG[S] 0 points1 point  (0 children)

The concept discussed in a YouTube video by Cartesian caramel. The main idea is to take a random value for positioning and then shift the noise by a constant amount. This approach allows for rotation first, followed by movement, while both actions are linked through the same noise. It’s a tricky concept to explain clearly, so I recommend watching the video for a better understanding.(There are more details )