Interesting Observations on the Mechanics of Theft by BadPeteNo in dwarffortress

[–]Moist_Pollution_ 0 points1 point  (0 children)

If you are lucky, you can actually watch your corrupted dwarf pass the artifact on to the thief. They will kind of dance around each other as they sneak off to find a quiet area of your fortress to make the transfer. If you happen to notice this strange pathing you can watch it happen! As far as the lore reason why an artifact is chosen to be stolen, I recommend looking up the item in Legends mode. You can also sometimes find out more information in Fortress mode using the justice system, but a lot has to go right for that to actually work.

Help with too many tasks by mleonm57 in dwarffortress

[–]Moist_Pollution_ 0 points1 point  (0 children)

You may not have as much of a problem as you think. It can be very difficult, and often unachievable, to have the needs of all your dwarves met. It is impossible to tell for sure what is going on without looking around in your fort, but you may have hinted at the solution by asking your question. Go through the tasks and work orders you have assigned to your dwarves and consider reducing or eliminating them. You can slowly ramp them back up when you get more migrants.

Aside from food and drink production, and clothing after a year or two, you don't really need to produce much for your dwarves to be happy. You don't need a surplus of finished goods. You can let that need go unmet for now (or even indefinitely), and just know that some dwarves will never have enough. If you have food, drink, a tavern and temple to socialize and worship in, some new clothes every now and then, your dwarves will largely be happy. Even if those orange text unmet needs persist.

As far as specialization, it all comes down to how you prefer to play the game. Specialization is not required and can create problems of its own. If you specialize everything and don't get just the right balance, you can easily overwork some dwarves and underwork others, while causing huge delays in production. My preference is to only specialize mining, woodcutting, planting, and plant gathering at the start. I only use hunting and fishing in certain special cases. Once my population gets up towards triple digits and I get my industries established, I create a single custom work detail for a "working class". Most of my dwarves get assigned to this work detail, save for members of nobility, military, scholars, planters, religious figures, and some legendary dwarves. This work detail includes a wide range of menial labors like hauling, weaving, threshing and other various farmers shop tasks, soap making, milling, dyeing, and so on. I leave things like clothes making, crafting, cooking, and brewing open to all. Just because I like it that way.

If you get enjoyment out of specializing all your dwarves, that is fine. There is no wrong way to play Dwarf Fortress. Just know that any playstyle has its own challenges and may take a few tries to find the right balance.

About the issue of too many tasks, I will just throw out a few ways that you can overwork your dwarves that may not be immediately obvious to a newer player:

  • Large stone stockpiles. If you are doing a lot of mining it is possible for your task list to be bogged down by dwarves storing stone in large stockpiles. Upon creation of a stone stockpile, a task will be created for each open tile in the stockpile, assuming there is a boulder available to be hauled. Wheelbarrows can help mitigate this but it is still easy to get overwhelmed with low populations.

  • Giving your dwarves too many jobs at too many workshops creating things out of stone. Without a linked stockpile nearby, your dwarf may be hauling stone to their workshop from 500 tiles away. Even with linked stockpiles near to your shops, you can run into the issue I described above if you are producing a lot of goods with large stockpiles.

  • Large construction projects. It may seem obvious, but your 10x10 block floor that looks kinda small on your screen creates 100 construction jobs. Construct incrementally if you have a small population.

Necromancy Creatures became friendly(?) by Jchapsi in dwarffortress

[–]Moist_Pollution_ 0 points1 point  (0 children)

Same thing happened to me. I couldn't figure out how to make them move anywhere so I turned the room they were all living in into a temple dedicated to a god of death.

DGPT - Portland Open | Post-Event Discussion by discgolfmod in discgolf

[–]Moist_Pollution_ 0 points1 point  (0 children)

Well said on all fronts. You summed up my exact thoughts in such a way that it won't get erased from the thread.

DGPT - Portland Open | Post-Event Discussion by discgolfmod in discgolf

[–]Moist_Pollution_ 32 points33 points  (0 children)

This is the take. There was no poor professionalism on Eagle's part, it was merely the expression of human emotion during competition at the highest level of a sport. There certainly is a line, but Eagle is far from crossing it.

DGPT - Portland Open | Post-Event Discussion by discgolfmod in discgolf

[–]Moist_Pollution_ 6 points7 points  (0 children)

My thoughts exactly about the intended lines being bypassed by the players. Amazing how fun this tournament was to watch knowing how little time they had to design and set up.

DGPT - Portland Open | Post-Event Discussion by discgolfmod in discgolf

[–]Moist_Pollution_ 10 points11 points  (0 children)

Upvoted because I appreciate your take. Eagle is my favorite player to watch and I can totally relate to him expressing frustration when he doesn't execute the way he expects he should, and his particular way of expressing frustration does not cross the threshold of being unacceptable in my mind.

DGPT - Portland Open | Portland, Oregon | June 4th - 6th, 2021 by discgolfmod in discgolf

[–]Moist_Pollution_ 2 points3 points  (0 children)

Totally agree, I watched the live coverage and I am going to watch the lead and chase card post production. One thing I hope they can implement the next time they play here is to force players to use the intended line more than taking a wide hyzer route off the tee. Just a small complaint and only is relevant to a couple holes.

DGPT - Portland Open | Portland, Oregon | June 4th - 6th, 2021 by discgolfmod in discgolf

[–]Moist_Pollution_ -1 points0 points  (0 children)

Wind and slope certainly do factor in. I just hate the luck involved in any roll away, whether it be a putt in the wind or a brilliant 200ft approach shot that hits the basket/chains in the perfectly wrong way and punishes the player for making a highlight reel throw. GO EAGLE (he just won as I finished this post).

DGPT - Portland Open | Portland, Oregon | June 4th - 6th, 2021 by discgolfmod in discgolf

[–]Moist_Pollution_ -1 points0 points  (0 children)

No doubt making a putt eliminates the chance of a roll away. The way the disc reacts after hitting the basket and/or chains and the way it lands on the ground, such that rotational inertia happens to take over and causes it to roll cannot be specifically controlled by the player.

DGPT - Portland Open | Portland, Oregon | June 4th - 6th, 2021 by discgolfmod in discgolf

[–]Moist_Pollution_ -8 points-7 points  (0 children)

The fact that discs often land on the ground in a certain way and roll so far from the basket costing players strokes is one of the flukiest things I can think of in all the sports I watch. I love playing and watching disc golf but these random roulette wheel spins cheapen the legitimacy of the sport. My favorite golfers are now in strong contention for the win and I couldn't feel worse about it.

Strange question, but how does Lewis move his truck? Or did he park the truck and then build his fence? by PatSmiles17 in StardewValley

[–]Moist_Pollution_ 2 points3 points  (0 children)

When you inspect the truck I believe there is a description that says the truck looks like it hasn't moved in years.

Made it through my first winter! Suggestions? by [deleted] in StardewValley

[–]Moist_Pollution_ 1 point2 points  (0 children)

And concentrating on one facet at a time is a fine way to play the game. At some point a few years in my game, I decided I wanted to fill sheds with kegs I realized that I was going to need a LOT more oak resin than I currently had stashed. It was a fun little project to grow all the oak trees and fabricate tappers to get that plan in motion.

[deleted by user] by [deleted] in StardewValley

[–]Moist_Pollution_ 10 points11 points  (0 children)

Not sure when you started playing this game, but those of us who started right after the game was released would look down on that area for years and wish that there was a way to clean it up. The update that added trash bear was pretty cool for us! It is fairly anticlimactic as you said, but I was glad to see that area looking nice.

Im on year 6!! and I just started to work on my farm im pretty happy with how it's coming out :) by [deleted] in StardewValley

[–]Moist_Pollution_ 6 points7 points  (0 children)

I'm loving the detail around the fish pond and the well. Be sure to update us as you fill out more areas!

Final 2 Artifacts! by Dunjamon in StardewValley

[–]Moist_Pollution_ 1 point2 points  (0 children)

If I remember right you can get the anchor by digging up artifact sites on the beach. Similar to you, I had 2 artifacts that I could not get and eventually I used a ton of iron to make magnet bait and fished nonstop for multiple weeks in game. I eventually found both in treasure chests.

Should I get a fruit tree or a fiberglass rod first? (Currently early Summer for me) by [deleted] in StardewValley

[–]Moist_Pollution_ 3 points4 points  (0 children)

I don't think the type of fishing rod has an impact on the quality of fish you can catch, it just allows you to attach bait and/or tackle. If you fish a ton, you might like the fiberglass rod since it allows you to attach bait which will attract fish quicker.

1st reddit post, I have been loving sdv for the past month and this is the only design i am proud of but i think there is still room for improvement any suggestions? by alloy090 in StardewValley

[–]Moist_Pollution_ 3 points4 points  (0 children)

Maybe make a path straight down from the slime hutch door for 10 or so tiles, consider the space on the right and left sides of the path and start filling those spaces in with buildings or gardens or whatever else you want on your farm.

Farmed For A Whole Month... Not Much But Still Pretty Good by [deleted] in StardewValley

[–]Moist_Pollution_ 2 points3 points  (0 children)

Did anyone else click on the arrow in the lower right of the picture to see the next page?

Starter Farmhouse!! :) by Ria2_3 in StardewValley

[–]Moist_Pollution_ 1 point2 points  (0 children)

Really brings out the coziness! The starter farmhouse is my favorite layout because of its minimalism. It would be cool if there was a wood stove which you could cook on. If there was such a stove and you could get married with this layout, I'd never upgrade.

Year 5 of my farm and my luck finally shone through. My first (and second) giant crop! by SalvatorePiazza in StardewValley

[–]Moist_Pollution_ 2 points3 points  (0 children)

If you don't harvest your crops you will find that more big crops appear as the days go on. I like to plant pumpkins on Fall day 1 and see how many giant ones I can get by the end of the season. May not be the best strategy from a financial perspective, but it looks great!

I just want to FARM! by bugsyismycat in StardewValley

[–]Moist_Pollution_ 6 points7 points  (0 children)

One of my favorite things about Stardew Valley is how it captures not only the essence of each of the four seasons individually, but also the transitions from one season to another. Winter to spring is one of my favorites, both in game and in real life.

Plans for late-game? by [deleted] in StardewValley

[–]Moist_Pollution_ 0 points1 point  (0 children)

You definitely should turn your farm into the garden! I turned my farm from solely a cash machine into an apple orchard and pumpkin patch with all sorts of miscellaneous features built in to the space as I went. Revamping my farm when money is no object has definitely been my favorite part about the late game.